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Bubberstation/code/modules/unit_tests/spell_jaunt.dm
SkyratBot 8d8eeff690 [MIRROR] Fixes Shadow Walk [MDB IGNORE] (#23030)
* Fixes Shadow Walk (#77518)

## About The Pull Request

Phased mobs are not turfs so the new check failed.

Fixes this and adds a unit test for it.

Also makes shadow walk VV-able to any level of lightness.

## Changelog

🆑 Melbert
fix: Fixes Shadow Walk
/🆑

* Fixes Shadow Walk

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-08-11 23:49:18 -04:00

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/// Tests Shadow Walk can be entered and exited
/datum/unit_test/shadow_jaunt
/datum/unit_test/shadow_jaunt/Run()
var/mob/living/carbon/human/jaunter = allocate(/mob/living/carbon/human/consistent)
var/datum/action/cooldown/spell/jaunt/shadow_walk/walk = allocate(/datum/action/cooldown/spell/jaunt/shadow_walk, jaunter)
walk.Grant(jaunter)
var/turf/jaunt_turf = jaunter.loc
TEST_ASSERT(istype(jaunt_turf), "Jaunter was not allocated to a turf, instead to [jaunt_turf || "nullspace"].")
TEST_ASSERT(walk.IsAvailable(), "Unit test room is not suitable to test [walk].")
walk.Trigger()
TEST_ASSERT_NOTEQUAL(jaunter.loc, jaunt_turf, "Jaunter's loc did not change on casting [walk].")
TEST_ASSERT(istype(jaunter.loc, walk.jaunt_type), "Jaunter failed to enter jaunt on casting [walk].")
walk.next_use_time = -1
walk.Trigger()
TEST_ASSERT_EQUAL(jaunter.loc, jaunt_turf, "Jaunter failed to exit jaunt on exiting [walk].")