Files
Bubberstation/code/modules/tgui/tgui.dm
SkyratBot e8bfe6eb68 [MIRROR] [Ready] CDN browser assets! (#312)
* [Ready] CDN browser assets! (#52681)

Rewrites the asset_cache system to handle sending assets to a CDN via a webroot.

see https://github.com/MrStonedOne/tgstation/blob/asset-cdn/code/modules/asset_cache/readme.md

Fixed a lot of bugs with assets, removed some dead code.

Changes:
    Moved asset cache code to transport datums, the currently loaded one is located at SSassets.transport, asset cache calls made before the config is loaded use the simple browse_rsc transport.
    Added subsystem call for when the config loads or reloads.
    Added a webroot CDN asset transport. assets are saved to a file in a format based on the file's hash (currently md5).
    Assets that don't use get_asset_url or get_url_mappings (such as browser assets referred to by static html files like changelog.html or static css files) can be saved to browse_rsc even when in cdn asset mode by setting legacy to TRUE on the datum returned by register_assets
    Added a system for saving assets on a cdn in a hash based namespace (folder), assets within the same namespace will always be able to refer to each other by relative names. (used to allow cdn'ing font awesome without having to make something that regenerates it's css files.).
    The simple/namespaced asset cache datum helper will handle generating a namespace composed of the combined md5 of everything in the same datum, as well as registering them properly.
    Moved external resource from a snowflake loaded file to a config entry, added it to resources.txt
    To ensure the system breaks in local testing in any situation that wouldn't work in cdn mode, the simple transport will mutate the filenames of non-legacy and non-namespaced assets and return this with get_asset_url.
    Simple transport's passive send of all roundstart assets to all clients is now a config that defaults to off. this is to break race conditions during local testings from devs accidentally relying on this instead of using send() properly.

cl
refactor: Interface assets (js/css/images) can now be managed using an external webserver instead of byond's one at a time file transfer queue.
admin: Adds admin verb toggle-cdn that allows admins to disable the external webserver asset transport and revert to the old system. Useful if the webserver backing this goes down (thanks cloudflare).
config: New config file, resources.txt, (must be loaded by an $include statement from the main config)
server: The external_rsc_urls.txt config has been moved to the main config system.
/cl
Porting notes:

Interface webpages must refer to their assets (css/js/image/etc) by a generated url, or the asset must register itself as a legacy asset. The system is designed to break in localtest (on simple/legacy mode) in most situations that would break in cdn mode.

Requires latest tgui.

The webserver must set the proper CORS headers for font files or font awesome (and other fonts) won't load.

/tg/'s webserver config: https://gist.github.com/MrStonedOne/523388b2f161af832292d98a8aad0eae

* [Ready] CDN browser assets!

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2020-08-12 11:32:37 +01:00

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/**
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
/**
* tgui datum (represents a UI).
*/
/datum/tgui
/// The mob who opened/is using the UI.
var/mob/user
/// The object which owns the UI.
var/datum/src_object
/// The title of te UI.
var/title
/// The window_id for browse() and onclose().
var/datum/tgui_window/window
/// Key that is used for remembering the window geometry.
var/window_key
/// Deprecated: Window size.
var/window_size
/// The interface (template) to be used for this UI.
var/interface
/// Update the UI every MC tick.
var/autoupdate = TRUE
/// If the UI has been initialized yet.
var/initialized = FALSE
/// Time of opening the window.
var/opened_at
/// Stops further updates when close() was called.
var/closing = FALSE
/// The status/visibility of the UI.
var/status = UI_INTERACTIVE
/// Topic state used to determine status/interactability.
var/datum/ui_state/state = null
/**
* public
*
* Create a new UI.
*
* required user mob The mob who opened/is using the UI.
* required src_object datum The object or datum which owns the UI.
* required interface string The interface used to render the UI.
* optional title string The title of the UI.
* optional ui_x int Deprecated: Window width.
* optional ui_y int Deprecated: Window height.
*
* return datum/tgui The requested UI.
*/
/datum/tgui/New(mob/user, datum/src_object, interface, title, ui_x, ui_y)
log_tgui(user, "new [interface] fancy [user.client.prefs.tgui_fancy]")
src.user = user
src.src_object = src_object
src.window_key = "[REF(src_object)]-main"
src.interface = interface
if(title)
src.title = title
src.state = src_object.ui_state()
// Deprecated
if(ui_x && ui_y)
src.window_size = list(ui_x, ui_y)
/**
* public
*
* Open this UI (and initialize it with data).
*/
/datum/tgui/proc/open()
if(!user.client)
return null
if(window)
return null
process_status()
if(status < UI_UPDATE)
return null
window = SStgui.request_pooled_window(user)
if(!window)
return null
opened_at = world.time
window.acquire_lock(src)
if(!window.is_ready())
window.initialize(inline_assets = list(
get_asset_datum(/datum/asset/simple/tgui),
))
else
window.send_message("ping")
var/flushqueue = window.send_asset(get_asset_datum(/datum/asset/simple/namespaced/fontawesome))
for(var/datum/asset/asset in src_object.ui_assets(user))
flushqueue |= window.send_asset(asset)
if (flushqueue)
user.client.browse_queue_flush()
window.send_message("update", get_payload(
with_data = TRUE,
with_static_data = TRUE))
SStgui.on_open(src)
/**
* public
*
* Close the UI.
*
* optional can_be_suspended bool
*/
/datum/tgui/proc/close(can_be_suspended = TRUE)
if(closing)
return
closing = TRUE
// If we don't have window_id, open proc did not have the opportunity
// to finish, therefore it's safe to skip this whole block.
if(window)
// Windows you want to keep are usually blue screens of death
// and we want to keep them around, to allow user to read
// the error message properly.
window.release_lock()
window.close(can_be_suspended)
src_object.ui_close(user)
SStgui.on_close(src)
state = null
qdel(src)
/**
* public
*
* Enable/disable auto-updating of the UI.
*
* required value bool Enable/disable auto-updating.
*/
/datum/tgui/proc/set_autoupdate(autoupdate)
src.autoupdate = autoupdate
/**
* public
*
* Replace current ui.state with a new one.
*
* required state datum/ui_state/state Next state
*/
/datum/tgui/proc/set_state(datum/ui_state/state)
src.state = state
/**
* public
*
* Makes an asset available to use in tgui.
*
* required asset datum/asset
*
* return bool - true if an asset was actually sent
*/
/datum/tgui/proc/send_asset(datum/asset/asset)
if(!window)
CRASH("send_asset() can only be called after open().")
return window.send_asset(asset)
/**
* public
*
* Send a full update to the client (includes static data).
*
* optional custom_data list Custom data to send instead of ui_data.
* optional force bool Send an update even if UI is not interactive.
*/
/datum/tgui/proc/send_full_update(custom_data, force)
if(!user.client || !initialized || closing)
return
var/should_update_data = force || status >= UI_UPDATE
window.send_message("update", get_payload(
custom_data,
with_data = should_update_data,
with_static_data = TRUE))
/**
* public
*
* Send a partial update to the client (excludes static data).
*
* optional custom_data list Custom data to send instead of ui_data.
* optional force bool Send an update even if UI is not interactive.
*/
/datum/tgui/proc/send_update(custom_data, force)
if(!user.client || !initialized || closing)
return
var/should_update_data = force || status >= UI_UPDATE
window.send_message("update", get_payload(
custom_data,
with_data = should_update_data))
/**
* private
*
* Package the data to send to the UI, as JSON.
*
* return list
*/
/datum/tgui/proc/get_payload(custom_data, with_data, with_static_data)
var/list/json_data = list()
json_data["config"] = list(
"title" = title,
"status" = status,
"interface" = interface,
"window" = list(
"key" = window_key,
"size" = window_size,
"fancy" = user.client.prefs.tgui_fancy,
"locked" = user.client.prefs.tgui_lock,
),
"user" = list(
"name" = "[user]",
"ckey" = "[user.ckey]",
"observer" = isobserver(user),
),
)
var/data = custom_data || with_data && src_object.ui_data(user)
if(data)
json_data["data"] = data
var/static_data = with_static_data && src_object.ui_static_data(user)
if(static_data)
json_data["static_data"] = static_data
if(src_object.tgui_shared_states)
json_data["shared"] = src_object.tgui_shared_states
return json_data
/**
* private
*
* Run an update cycle for this UI. Called internally by SStgui
* every second or so.
*/
/datum/tgui/process(force = FALSE)
if(closing)
return
var/datum/host = src_object.ui_host(user)
// If the object or user died (or something else), abort.
if(!src_object || !host || !user || !window)
close(can_be_suspended = FALSE)
return
// Validate ping
if(!initialized && world.time - opened_at > TGUI_PING_TIMEOUT)
log_tgui(user, \
"Error: Zombie window detected, killing it with fire.\n" \
+ "window_id: [window.id]\n" \
+ "opened_at: [opened_at]\n" \
+ "world.time: [world.time]")
close(can_be_suspended = FALSE)
return
// Update through a normal call to ui_interact
if(status != UI_DISABLED && (autoupdate || force))
src_object.ui_interact(user, src)
return
// Update status only
var/needs_update = process_status()
if(status <= UI_CLOSE)
close()
return
if(needs_update)
window.send_message("update", get_payload())
/**
* private
*
* Updates the status, and returns TRUE if status has changed.
*/
/datum/tgui/proc/process_status()
var/prev_status = status
status = src_object.ui_status(user, state)
return prev_status != status
/**
* private
*
* Callback for handling incoming tgui messages.
*/
/datum/tgui/proc/on_message(type, list/payload, list/href_list)
// Pass act type messages to ui_act
if(type && copytext(type, 1, 5) == "act/")
process_status()
if(src_object.ui_act(copytext(type, 5), payload, src, state))
SStgui.update_uis(src_object)
return FALSE
switch(type)
if("ready")
initialized = TRUE
if("pingReply")
initialized = TRUE
if("suspend")
close(can_be_suspended = TRUE)
if("close")
close(can_be_suspended = FALSE)
if("log")
if(href_list["fatal"])
close(can_be_suspended = FALSE)
if("setSharedState")
if(status != UI_INTERACTIVE)
return
LAZYINITLIST(src_object.tgui_shared_states)
src_object.tgui_shared_states[href_list["key"]] = href_list["value"]
SStgui.update_uis(src_object)