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* Refactors genetic damage component to be a status effect (#74799) ## About The Pull Request The genetic damage component looked like a status effect, swam like a status effect, quacked like a status effect, but wasn't a status effect. Irradiated component is also guilty of this, but it has the excuse of also getting applied to items. This one only applies to mobs though, so... ## Why It's Good For The Game Easier to maintain code, that's about it. ## Changelog Not player facing. * Refactors genetic damage component to be a status effect --------- Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>