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Bubberstation/code/game/objects/items/devices/scanners
SkyratBot 3c3814a7b3 [MIRROR] Health analyzers now warn you if someone can't survive their temperature. [MDB IGNORE] (#20775)
* Health analyzers now warn you if someone can't survive their temperature. (#74936)

## About The Pull Request

Health analyzers are now red/blue if the temperature of the person is
too hot/cold

![image](https://user-images.githubusercontent.com/53777086/233828353-5c40ecbc-032b-4de6-8ea7-70607375f16f.png)

![image](https://user-images.githubusercontent.com/53777086/233828355-5e831236-6961-41d7-909a-67ae2f8036ff.png)

![image](https://user-images.githubusercontent.com/53777086/233828366-f31e82c5-075d-441d-b747-47990cbf3c3f.png)

Also because I just noticed it, I moved the signal for health scan down,
meaning that things that are registered to it now work with inverse
technetium setting it to advanced mode.
I also removed the ishuman check for bleeding because it's a carbon
proc. This has no game-effects as xenos don't have DNA.

## Why It's Good For The Game

We currently expect doctors to see all the important information with
red text to know what needs to be fixed, however this is not the case
for temperature, we are currently expecting them to pay attention to a
body's temperature, and what their species can handle. I think this is
quite lame, and I think it would be better if it worked like everything
else in the analyzer.

## Changelog

🆑
qol: Health analyzers now show body temperature in red/blue if the
temperature of the body can't sustain it's own life.
fix: Inverse technetium now properly gives advanced details in
genetics/radiation analyzing.
/🆑

* Health analyzers now warn you if someone can't survive their temperature.

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-04-25 19:00:05 -07:00
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