* Config Flag to Save Generated Spritesheets to Logs (#74884) ## About The Pull Request I was helping someone debug some weird bug with spritesheets a bit ago, and I didn't like having to manually comment out all of the `fdel()` stuff in order to help visualize what the potential issue might have been with the spritesheets on either their DM-side generation or their TGUI-level display. I decided to add a compile-time level flag that will automatically copy over any generated spritesheet assets (css and pngs) to the round-specific `data/logs` folder for analysis when a developer should need it. I also had to switch around some vars and make a few new ones to reduce how copy-pasta it might get and ensure standardization/readability while also being 0.001 times faster since we benefit from the string cache (unprovable fact). ## Why It's Good For The Game It's incredibly useful to see the actual flattened spritesheet itself sometimes when you're doing this type of work and you keep getting odd bugs here and there. Also saves headache from having to clear out the temp `/data/spritesheets` folder every time you comment shit out, as well as having an effective paper trail for A/B testing whatever bullshit you've got going on.  ## Changelog Doesn't affect players. * Config Flag to Save Generated Spritesheets to Logs --------- Co-authored-by: san7890 <the@san7890.com>
Asset cache system
Framework for managing browser assets (javascript,css,images,etc)
This manages getting the asset to the client without doing unneeded re-sends, as well as utilizing any configured cdns.
There are two frameworks for using this system:
Asset datum:
Make a datum in asset_list_items.dm with your browser assets for your thing.
Checkout asset_list.dm for the helper subclasses
The simple subclass will most likely be of use for most cases.
Call get_asset_datum() with the type of the datum you created to get your asset cache datum
Call .send(client|usr) on that datum to send the asset to the client. Depending on the asset transport this may or may not block.
Call .get_url_mappings() to get an associated list with the urls your assets can be found at.
Manual backend:
See the documentation for /datum/asset_transport for the backend api the asset datums utilize.
The global variable SSassets.transport contains the currently configured transport.
Notes:
Because byond browse() calls use non-blocking queues, if your code uses output() (which bypasses all of these queues) to invoke javascript functions you will need to first have the javascript announce to the server it has loaded before trying to invoke js functions.
To make your code work with any CDNs configured by the server, you must make sure assets are referenced from the url returned by get_url_mappings() or by asset_transport's get_asset_url(). (TGUI also has helpers for this.) If this can not be easily done, you can bypass the cdn using legacy assets, see the simple asset datum for details.
CSS files that use url() can be made to use the CDN without needing to rewrite all url() calls in code by using the namespaced helper datum. See the documentation for /datum/asset/simple/namespaced for details.