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Optimizes changing z level as a ghost by something like 85% (#73005) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Optimizes hud image addition/removal on z change We were doing a lot of repeated work here, not to mention all the proc calls. So I pushed the "operate on loops" behavior into its own proc, so I could ensure we only do some of this stuff once This plus some removal of safeties saves 75% of the cost of z level transitions as a ghost Prevents double on_changed_z_level calls from ghosts and shuttles Reacting to z changes used to be done off doMove or one of those children, timber moved it to Moved, but did not remove the calls that assumed things like abstract_move wouldn't trigger it This means that moving up/down as a ghost was causing a double call of the whole z move stack. Suprised this never broke anything tbh Makes csv stat tracking actually encode numbers properly, cleans up an indev comment from plane group code ## Why It's Good For The Game Speed, and fixes Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
119 lines
2.9 KiB
Plaintext
119 lines
2.9 KiB
Plaintext
//Dead mobs can exist whenever. This is needful
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INITIALIZE_IMMEDIATE(/mob/dead)
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/mob/dead
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sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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move_resist = INFINITY
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throwforce = 0
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/mob/dead/Initialize(mapload)
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SHOULD_CALL_PARENT(FALSE)
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if(flags_1 & INITIALIZED_1)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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flags_1 |= INITIALIZED_1
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// Initial is non standard here, but ghosts move before they get here so it's needed. this is a cold path too so it's ok
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SET_PLANE_IMPLICIT(src, initial(plane))
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tag = "mob_[next_mob_id++]"
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add_to_mob_list()
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prepare_huds()
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if(length(CONFIG_GET(keyed_list/cross_server)))
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add_verb(src, /mob/dead/proc/server_hop)
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set_focus(src)
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become_hearing_sensitive()
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log_mob_tag("CREATED: [key_name(src)] \[[src.type]\]")
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return INITIALIZE_HINT_NORMAL
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/mob/dead/canUseStorage()
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return FALSE
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/mob/dead/get_status_tab_items()
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. = ..()
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if(SSticker.HasRoundStarted())
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return
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var/time_remaining = SSticker.GetTimeLeft()
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if(time_remaining > 0)
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. += "Time To Start: [round(time_remaining/10)]s"
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else if(time_remaining == -10)
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. += "Time To Start: DELAYED"
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else
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. += "Time To Start: SOON"
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. += "Players: [LAZYLEN(GLOB.clients)]"
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if(client.holder)
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. += "Players Ready: [SSticker.totalPlayersReady]"
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. += "Admins Ready: [SSticker.total_admins_ready] / [length(GLOB.admins)]"
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/mob/dead/proc/server_hop()
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set category = "OOC"
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set name = "Server Hop"
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set desc= "Jump to the other server"
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if(notransform)
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return
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var/list/our_id = CONFIG_GET(string/cross_comms_name)
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var/list/csa = CONFIG_GET(keyed_list/cross_server) - our_id
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var/pick
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switch(length(csa))
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if(0)
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remove_verb(src, /mob/dead/proc/server_hop)
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to_chat(src, span_notice("Server Hop has been disabled."))
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if(1)
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pick = csa[1]
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else
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pick = tgui_input_list(src, "Server to jump to", "Server Hop", csa)
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if(isnull(pick))
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return
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var/addr = csa[pick]
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if(tgui_alert(usr, "Jump to server [pick] ([addr])?", "Server Hop", list("Yes", "No")) != "Yes")
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return
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var/client/C = client
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to_chat(C, span_notice("Sending you to [pick]."))
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new /atom/movable/screen/splash(null, C)
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notransform = TRUE
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sleep(2.9 SECONDS) //let the animation play
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notransform = FALSE
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if(!C)
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return
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winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
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C << link("[addr]")
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/mob/dead/proc/update_z(new_z) // 1+ to register, null to unregister
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if (registered_z != new_z)
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if (registered_z)
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SSmobs.dead_players_by_zlevel[registered_z] -= src
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if (client)
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if (new_z)
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SSmobs.dead_players_by_zlevel[new_z] += src
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registered_z = new_z
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else
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registered_z = null
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/mob/dead/Login()
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. = ..()
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if(!. || !client)
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return FALSE
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var/turf/T = get_turf(src)
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if (isturf(T))
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update_z(T.z)
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/mob/dead/auto_deadmin_on_login()
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return
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/mob/dead/Logout()
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update_z(null)
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return ..()
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/mob/dead/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
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..()
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update_z(new_turf?.z)
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