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Bubberstation/code/modules/mob/dead/observer/observer.dm
SkyratBot fc1c3d4bea [MIRROR] Mafia notes are no longer automatically written for you & new UI [MDB IGNORE] (#20765)
* Mafia notes are no longer automatically written for you & new UI (#74819)

## About The Pull Request

Notes in Mafia are no longer written for you, you instead write it
yourself and save.
Also adds a button to automatically say out your notes for other
players.

Hides the judgment buttons when it's not time to judge
Makes the UI autoupdate and makes use of ui_data / ui_static_data

Video of it in action: https://www.youtube.com/watch?v=NDUSuIUqQv8

## Why It's Good For The Game

A downside to notes currently is that it's very easy to confirm yourself
as a role against players who don't code-dive to know exactly how notes
should be formatted for any role, this makes it easier, as everyone will
type out their own notes, and can send it directly to chat when needed.

## Changelog

🆑
balance: [Mafia] Notes are no longer written out for you.
qol: [Mafia] You can now send your notes to chat whenever.
qol: [Mafia] Roundend has changed. Solos will win over others in a 1v1,
but a HoP can keep a round going in case they can solo lynch.
/🆑

* Mafia notes are no longer automatically written for you & new UI

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-04-25 18:43:11 +01:00

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GLOBAL_LIST_EMPTY(ghost_images_default) //this is a list of the default (non-accessorized, non-dir) images of the ghosts themselves
GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as the simple white ghost
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
/mob/dead/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
icon = 'icons/mob/simple/mob.dmi'
icon_state = "ghost"
plane = GHOST_PLANE
stat = DEAD
density = FALSE
see_invisible = SEE_INVISIBLE_OBSERVER
lighting_cutoff = LIGHTING_CUTOFF_MEDIUM
invisibility = INVISIBILITY_OBSERVER
hud_type = /datum/hud/ghost
movement_type = GROUND | FLYING
light_system = MOVABLE_LIGHT
light_range = 1
light_power = 2
light_on = FALSE
shift_to_open_context_menu = FALSE
var/can_reenter_corpse
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
//If you died in the game and are a ghost - this will remain as null.
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
var/atom/movable/following = null
var/fun_verbs = 0
var/image/ghostimage_default = null //this mobs ghost image without accessories and dirs
var/image/ghostimage_simple = null //this mob with the simple white ghost sprite
var/ghostvision = 1 //is the ghost able to see things humans can't?
var/mob/observetarget = null //The target mob that the ghost is observing. Used as a reference in logout()
var/data_huds_on = 0 //Are data HUDs currently enabled?
var/health_scan = FALSE //Are health scans currently enabled?
var/chem_scan = FALSE //Are chem scans currently enabled?
var/gas_scan = FALSE //Are gas scans currently enabled?
var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED) //list of data HUDs shown to ghosts.
var/ghost_orbit = GHOST_ORBIT_CIRCLE
//These variables store hair data if the ghost originates from a species with head and/or facial hair.
var/hairstyle
var/hair_color
var/mutable_appearance/hair_overlay
var/facial_hairstyle
var/facial_hair_color
var/mutable_appearance/facial_hair_overlay
var/updatedir = 1 //Do we have to update our dir as the ghost moves around?
var/lastsetting = null //Stores the last setting that ghost_others was set to, for a little more efficiency when we update ghost images. Null means no update is necessary
//We store copies of the ghost display preferences locally so they can be referred to even if no client is connected.
//If there's a bug with changing your ghost settings, it's probably related to this.
var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
// Used for displaying in ghost chat, without changing the actual name
// of the mob
var/deadchat_name
var/datum/spawners_menu/spawners_menu
var/datum/minigames_menu/minigames_menu
/mob/dead/observer/Initialize(mapload)
set_invisibility(GLOB.observer_default_invisibility)
add_verb(src, list(
/mob/dead/observer/proc/dead_tele,
/mob/dead/observer/proc/open_spawners_menu,
/mob/dead/observer/proc/tray_view,
/mob/dead/observer/proc/open_minigames_menu))
if(icon_state in GLOB.ghost_forms_with_directions_list)
ghostimage_default = image(src.icon,src,src.icon_state + "_nodir")
else
ghostimage_default = image(src.icon,src,src.icon_state)
ghostimage_default.override = TRUE
GLOB.ghost_images_default |= ghostimage_default
ghostimage_simple = image(src.icon,src,"ghost_nodir")
ghostimage_simple.override = TRUE
GLOB.ghost_images_simple |= ghostimage_simple
updateallghostimages()
var/turf/T
var/mob/body = loc
if(ismob(body))
T = get_turf(body) //Where is the body located?
gender = body.gender
if(body.mind && body.mind.name)
if(body.mind.ghostname)
name = body.mind.ghostname
else
name = body.mind.name
else
if(body.real_name)
name = body.real_name
else
name = random_unique_name(gender)
mind = body.mind //we don't transfer the mind but we keep a reference to it.
if(HAS_TRAIT_FROM_ONLY(body, TRAIT_SUICIDED, REF(body))) // transfer if the body was killed due to suicide
ADD_TRAIT(src, TRAIT_SUICIDED, REF(body))
if(ishuman(body))
var/mob/living/carbon/human/body_human = body
if(HAIR in body_human.dna.species.species_traits)
hairstyle = body_human.hairstyle
hair_color = brighten_color(body_human.hair_color)
if(FACEHAIR in body_human.dna.species.species_traits)
facial_hairstyle = body_human.facial_hairstyle
facial_hair_color = brighten_color(body_human.facial_hair_color)
update_appearance()
if(!T || is_secret_level(T.z))
var/list/turfs = get_area_turfs(/area/shuttle/arrival)
if(length(turfs))
T = pick(turfs)
else
T = SSmapping.get_station_center()
abstract_move(T)
if(!name) //To prevent nameless ghosts
name = random_unique_name(gender)
real_name = name
if(!fun_verbs)
remove_verb(src, /mob/dead/observer/verb/boo)
remove_verb(src, /mob/dead/observer/verb/possess)
AddElement(/datum/element/movetype_handler)
add_to_dead_mob_list()
for(var/v in GLOB.active_alternate_appearances)
if(!v)
continue
var/datum/atom_hud/alternate_appearance/AA = v
AA.onNewMob(src)
. = ..()
grant_all_languages()
show_data_huds()
data_huds_on = 1
SSpoints_of_interest.make_point_of_interest(src)
ADD_TRAIT(src, TRAIT_HEAR_THROUGH_DARKNESS, ref(src))
/mob/dead/observer/get_photo_description(obj/item/camera/camera)
if(!invisibility || camera.see_ghosts)
return "You can also see a g-g-g-g-ghooooost!"
/mob/dead/observer/narsie_act()
var/old_color = color
color = "#960000"
animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_atom_colour)), 10)
/mob/dead/observer/Destroy()
if(data_huds_on)
remove_data_huds()
// Update our old body's medhud since we're abandoning it
if(isliving(mind?.current))
mind.current.med_hud_set_status()
GLOB.ghost_images_default -= ghostimage_default
QDEL_NULL(ghostimage_default)
GLOB.ghost_images_simple -= ghostimage_simple
QDEL_NULL(ghostimage_simple)
updateallghostimages()
QDEL_NULL(spawners_menu)
QDEL_NULL(minigames_menu)
return ..()
/*
* This proc will update the icon of the ghost itself, with hair overlays, as well as the ghost image.
* Please call update_icon(updates, icon_state) from now on when you want to update the icon_state of the ghost,
* or you might end up with hair on a sprite that's not supposed to get it.
* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
* |- Ricotez
*/
/mob/dead/observer/update_icon(updates=ALL, new_form)
. = ..()
if(client) //We update our preferences in case they changed right before update_appearance was called.
ghost_accs = client.prefs.read_preference(/datum/preference/choiced/ghost_accessories)
ghost_others = client.prefs.read_preference(/datum/preference/choiced/ghost_others)
if(hair_overlay)
cut_overlay(hair_overlay)
hair_overlay = null
if(facial_hair_overlay)
cut_overlay(facial_hair_overlay)
facial_hair_overlay = null
if(new_form)
icon_state = new_form
if(icon_state in GLOB.ghost_forms_with_directions_list)
ghostimage_default.icon_state = new_form + "_nodir" //if this icon has dirs, the default ghostimage must use its nodir version or clients with the preference set to default sprites only will see the dirs
else
ghostimage_default.icon_state = new_form
if((ghost_accs == GHOST_ACCS_DIR || ghost_accs == GHOST_ACCS_FULL) && (icon_state in GLOB.ghost_forms_with_directions_list)) //if this icon has dirs AND the client wants to show them, we make sure we update the dir on movement
updatedir = 1
else
updatedir = 0 //stop updating the dir in case we want to show accessories with dirs on a ghost sprite without dirs
setDir(2 )//reset the dir to its default so the sprites all properly align up
if(ghost_accs == GHOST_ACCS_FULL && (icon_state in GLOB.ghost_forms_with_accessories_list)) //check if this form supports accessories and if the client wants to show them
var/datum/sprite_accessory/S
if(facial_hairstyle)
S = GLOB.facial_hairstyles_list[facial_hairstyle]
if(S)
facial_hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
if(facial_hair_color)
facial_hair_overlay.color = facial_hair_color
facial_hair_overlay.alpha = 200
add_overlay(facial_hair_overlay)
if(hairstyle)
S = GLOB.hairstyles_list[hairstyle]
if(S)
hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
if(hair_color)
hair_overlay.color = hair_color
hair_overlay.alpha = 200
add_overlay(hair_overlay)
/*
* Increase the brightness of a color by calculating the average distance between the R, G and B values,
* and maximum brightness, then adding 30% of that average to R, G and B.
*
* I'll make this proc global and move it to its own file in a future update. |- Ricotez - UPDATE: They never did :(
*/
/mob/proc/brighten_color(input_color)
if(input_color[1] == "#")
input_color = copytext(input_color, 2) // Removing the # at the beginning.
var/r_val
var/b_val
var/g_val
var/color_format = length(input_color)
if(color_format != length_char(input_color))
return 0
if(color_format == 3)
r_val = hex2num(copytext(input_color, 1, 2)) * 16
g_val = hex2num(copytext(input_color, 2, 3)) * 16
b_val = hex2num(copytext(input_color, 3, 4)) * 16
else if(color_format == 6)
r_val = hex2num(copytext(input_color, 1, 3))
g_val = hex2num(copytext(input_color, 3, 5))
b_val = hex2num(copytext(input_color, 5, 7))
else
return 0 //If the color format is not 3 or 6, you're using an unexpected way to represent a color.
r_val += (255 - r_val) * 0.4
if(r_val > 255)
r_val = 255
g_val += (255 - g_val) * 0.4
if(g_val > 255)
g_val = 255
b_val += (255 - b_val) * 0.4
if(b_val > 255)
b_val = 255
return "#" + copytext(rgb(r_val, g_val, b_val), 2)
/*
Transfer_mind is there to check if mob is being deleted/not going to have a body.
Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = TRUE)
if(!key)
return
if(key[1] == "@") // Skip aghosts.
return
if(HAS_TRAIT(src, TRAIT_CORPSELOCKED))
if(can_reenter_corpse) //If you can re-enter the corpse you can't leave when corpselocked
return
if(ishuman(usr)) //following code only applies to those capable of having an ethereal heart, ie humans
var/mob/living/carbon/human/crystal_fella = usr
var/our_heart = crystal_fella.get_organ_slot(ORGAN_SLOT_HEART)
if(istype(our_heart, /obj/item/organ/internal/heart/ethereal)) //so you got the heart?
var/obj/item/organ/internal/heart/ethereal/ethereal_heart = our_heart
ethereal_heart.stop_crystalization_process(crystal_fella) //stops the crystallization process
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.key = key
ghost.client?.init_verbs()
if(!can_reenter_corpse)// Disassociates observer mind from the body mind
ghost.mind = null
SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZED)
return ghost
/mob/living/ghostize(can_reenter_corpse = TRUE)
. = ..()
if(. && can_reenter_corpse)
var/mob/dead/observer/ghost = .
ghost.mind.current?.med_hud_set_status()
/*
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
*/
/mob/living/verb/ghost()
set category = "OOC"
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(stat != DEAD)
succumb()
if(stat == DEAD)
if(!HAS_TRAIT(src, TRAIT_CORPSELOCKED)) //corpse-locked have to confirm with the alert below
ghostize(TRUE)
return TRUE
// SKYRAT EDIT ADDITION -- Free Ghost Cafe Ghosting
if(HAS_TRAIT(src, TRAIT_FREE_GHOST))
ghostize(TRUE) // Can return with TRUE
return TRUE
// SKYRAT EDIT ADDITION END
var/response = tgui_alert(usr, "Are you sure you want to ghost? If you ghost whilst still alive you cannot re-enter your body!", "Confirm Ghost Observe", list("Ghost", "Stay in Body"))
if(response != "Ghost")
return FALSE//didn't want to ghost after-all
ghostize(FALSE) // FALSE parameter is so we can never re-enter our body. U ded.
return TRUE
/mob/camera/verb/ghost()
set category = "OOC"
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
var/response = tgui_alert(usr, "Are you sure you want to ghost? If you ghost whilst still alive you cannot re-enter your body!", "Confirm Ghost Observe", list("Ghost", "Stay in Body"))
if(response != "Ghost")
return
ghostize(FALSE)
/mob/dead/observer/Move(NewLoc, direct, glide_size_override = 32)
if(updatedir)
setDir(direct)//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
if(glide_size_override)
set_glide_size(glide_size_override)
if(NewLoc)
abstract_move(NewLoc)
update_parallax_contents()
else
var/turf/destination = get_turf(src)
if((direct & NORTH) && y < world.maxy)
destination = get_step(destination, NORTH)
else if((direct & SOUTH) && y > 1)
destination = get_step(destination, SOUTH)
if((direct & EAST) && x < world.maxx)
destination = get_step(destination, EAST)
else if((direct & WEST) && x > 1)
destination = get_step(destination, WEST)
abstract_move(destination)//Get out of closets and such as a ghost
/mob/dead/observer/forceMove(atom/destination)
abstract_move(destination) // move like the wind
return TRUE
/mob/dead/observer/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
if(!client)
return
if(!mind || QDELETED(mind.current))
to_chat(src, span_warning("You have no body."))
return
if(!can_reenter_corpse && !mind.has_antag_datum(/datum/antagonist/changeling)) //SKYRAT EDIT
to_chat(src, span_warning("You cannot re-enter your body."))
return
if(mind.current.key && mind.current.key[1] != "@") //makes sure we don't accidentally kick any clients
to_chat(usr, span_warning("Another consciousness is in your body...It is resisting you."))
return
client.view_size.setDefault(getScreenSize(client.prefs.read_preference(/datum/preference/toggle/widescreen)))//Let's reset so people can't become allseeing gods
SStgui.on_transfer(src, mind.current) // Transfer NanoUIs.
if(mind.current.stat == DEAD && SSlag_switch.measures[DISABLE_DEAD_KEYLOOP])
to_chat(src, span_warning("To leave your body again use the Ghost verb."))
mind.current.key = key
mind.current.client.init_verbs()
return TRUE
/mob/dead/observer/verb/stay_dead()
set category = "Ghost"
set name = "Do Not Resuscitate"
if(!client)
return
if(!can_reenter_corpse)
to_chat(usr, span_warning("You're already stuck out of your body!"))
return FALSE
var/response = tgui_alert(usr, "Are you sure you want to prevent (almost) all means of resuscitation? This cannot be undone.", "Are you sure you want to stay dead?", list("DNR","Save Me"))
if(response != "DNR")
return
can_reenter_corpse = FALSE
var/mob/living/current_mob = mind.current
if(istype(current_mob))
// Update med huds
current_mob.med_hud_set_status()
current_mob.log_message("had their player ([key_name(src)]) do-not-resuscitate / DNR", LOG_GAME, color = COLOR_GREEN, log_globally = FALSE)
//SKYRAT EDIT ADDITION - DNR TRAIT (Technically this is just to fix ghost-DNR'ing not actually DNR'ing, but it pairs with the trait so)
if(!current_mob.has_quirk(/datum/quirk/dnr))
current_mob.add_quirk(/datum/quirk/dnr)
var/datum/job/job_to_free = SSjob.GetJob(current_mob.mind.assigned_role.title)
job_to_free.current_positions--
//SKYRAT EDIT ADDITION END - DNR TRAIT
log_message("has opted to do-not-resuscitate / DNR from their body ([current_mob])", LOG_GAME, color = COLOR_GREEN)
// Disassociates observer mind from the body mind
mind = null
to_chat(src, span_boldnotice("You can no longer be brought back into your body."))
return TRUE
/mob/dead/observer/proc/notify_cloning(message, sound, atom/source, flashwindow = TRUE)
if(flashwindow)
window_flash(client)
if(message)
to_chat(src, span_ghostalert("[message]"))
if(source)
var/atom/movable/screen/alert/A = throw_alert("[REF(source)]_notify_cloning", /atom/movable/screen/alert/notify_cloning)
if(A)
var/ui_style = client?.prefs?.read_preference(/datum/preference/choiced/ui_style)
var/erp_ui_style = client?.prefs?.read_preference(/datum/preference/choiced/ui_style) //SKYRAT EDIT - ADDITION - ERP ICONS FIX
if(ui_style)
A.icon = ui_style2icon(ui_style)
A.icon = erp_ui_style2icon(erp_ui_style) //SKYRAT EDIT - ADDITION - ERP ICONS FIX
A.desc = message
var/old_layer = source.layer
var/old_plane = source.plane
source.layer = FLOAT_LAYER
source.plane = FLOAT_PLANE
A.add_overlay(source)
source.layer = old_layer
source.plane = old_plane
to_chat(src, span_ghostalert("<a href=?src=[REF(src)];reenter=1>(Click to re-enter)</a>"))
if(sound)
SEND_SOUND(src, sound(sound))
/mob/dead/observer/proc/dead_tele()
set category = "Ghost"
set name = "Teleport"
set desc= "Teleport to a location"
if(!isobserver(usr))
to_chat(usr, span_warning("Not when you're not dead!"))
return
var/list/filtered = list()
for(var/area/A as anything in get_sorted_areas())
if(!(A.area_flags & HIDDEN_AREA))
filtered += A
var/area/thearea = tgui_input_list(usr, "Area to jump to", "BOOYEA", filtered)
if(isnull(thearea))
return
if(!isobserver(usr))
to_chat(usr, span_warning("Not when you're not dead!"))
return
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
if(!L || !length(L))
to_chat(usr, span_warning("No area available."))
return
usr.abstract_move(pick(L))
update_parallax_contents()
/mob/dead/observer/verb/follow()
set category = "Ghost"
set name = "Orbit" // "Haunt"
set desc = "Follow and orbit a mob."
GLOB.orbit_menu.show(src)
// This is the ghost's follow verb with an argument
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
if (!istype(target) || (is_secret_level(target.z) && !client?.holder))
return
var/icon/I = icon(target.icon,target.icon_state,target.dir)
var/orbitsize = (I.Width()+I.Height())*0.5
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
var/rot_seg
switch(ghost_orbit)
if(GHOST_ORBIT_TRIANGLE)
rot_seg = 3
if(GHOST_ORBIT_SQUARE)
rot_seg = 4
if(GHOST_ORBIT_PENTAGON)
rot_seg = 5
if(GHOST_ORBIT_HEXAGON)
rot_seg = 6
else //Circular
rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle
orbit(target,orbitsize, FALSE, 20, rot_seg)
/mob/dead/observer/orbit()
setDir(2)//reset dir so the right directional sprites show up
return ..()
/mob/dead/observer/stop_orbit(datum/component/orbiter/orbits)
. = ..()
//restart our floating animation after orbit is done.
pixel_y = base_pixel_y
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
set desc = "Teleport to a mob"
if(!isobserver(usr)) //Make sure they're an observer!
return
var/list/possible_destinations = SSpoints_of_interest.get_mob_pois()
var/target = null
target = tgui_input_list(usr, "Please, select a player!", "Jump to Mob", possible_destinations)
if(isnull(target))
return
if (!isobserver(usr))
return
var/mob/destination_mob = possible_destinations[target] //Destination mob
// During the break between opening the input menu and selecting our target, has this become an invalid option?
if(!SSpoints_of_interest.is_valid_poi(destination_mob))
return
var/mob/source_mob = src //Source mob
var/turf/destination_turf = get_turf(destination_mob) //Turf of the destination mob
if(isturf(destination_turf))
source_mob.abstract_move(destination_turf)
source_mob.update_parallax_contents()
else
to_chat(source_mob, span_danger("This mob is not located in the game world."))
/mob/dead/observer/verb/change_view_range()
set category = "Ghost"
set name = "View Range"
set desc = "Change your view range."
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder)
to_chat(usr, span_notice("That verb is currently globally disabled."))
return
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
if(client.view_size.getView() == client.view_size.default)
var/list/views = list()
for(var/i in 7 to max_view)
views |= i
var/new_view = tgui_input_list(usr, "New view", "Modify view range", views)
if(new_view)
client.view_size.setTo(clamp(new_view, 7, max_view) - 7)
else
client.view_size.resetToDefault()
/mob/dead/observer/verb/add_view_range(input as num)
set name = "Add View Range"
set hidden = TRUE
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder)
to_chat(usr, span_notice("That verb is currently globally disabled."))
return
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
if(input)
client.rescale_view(input, 0, ((max_view*2)+1) - 15)
/mob/dead/observer/verb/boo()
set category = "Ghost"
set name = "Boo!"
set desc= "Scare your crew members because of boredom!"
if(bootime > world.time)
return
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
if(L?.flicker())
bootime = world.time + 600
//Maybe in the future we can add more <i>spooky</i> code here!
/mob/dead/observer/verb/toggle_ghostsee()
set name = "Toggle Ghost Vision"
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
set category = "Ghost"
ghostvision = !(ghostvision)
update_sight()
to_chat(usr, span_boldnotice("You [(ghostvision?"now":"no longer")] have ghost vision."))
/mob/dead/observer/verb/toggle_darkness()
set name = "Toggle Darkness"
set category = "Ghost"
switch(lighting_cutoff)
if (LIGHTING_CUTOFF_VISIBLE)
lighting_cutoff = LIGHTING_CUTOFF_MEDIUM
if (LIGHTING_CUTOFF_MEDIUM)
lighting_cutoff = LIGHTING_CUTOFF_HIGH
if (LIGHTING_CUTOFF_HIGH)
lighting_cutoff = LIGHTING_CUTOFF_FULLBRIGHT
else
lighting_cutoff = LIGHTING_CUTOFF_VISIBLE
update_sight()
/mob/dead/observer/update_sight()
if(client)
ghost_others = client.prefs.read_preference(/datum/preference/choiced/ghost_others) //A quick update just in case this setting was changed right before calling the proc
if (!ghostvision)
set_invis_see(SEE_INVISIBLE_LIVING)
else
set_invis_see(SEE_INVISIBLE_OBSERVER)
updateghostimages()
..()
/proc/updateallghostimages()
list_clear_nulls(GLOB.ghost_images_default)
list_clear_nulls(GLOB.ghost_images_simple)
for (var/mob/dead/observer/O in GLOB.player_list)
O.updateghostimages()
/mob/dead/observer/proc/updateghostimages()
if (!client)
return
if(lastsetting)
switch(lastsetting) //checks the setting we last came from, for a little efficiency so we don't try to delete images from the client that it doesn't have anyway
if(GHOST_OTHERS_DEFAULT_SPRITE)
client?.images -= GLOB.ghost_images_default
if(GHOST_OTHERS_SIMPLE)
client?.images -= GLOB.ghost_images_simple
lastsetting = client?.prefs.read_preference(/datum/preference/choiced/ghost_others)
if(!ghostvision)
return
if(lastsetting != GHOST_OTHERS_THEIR_SETTING)
switch(lastsetting)
if(GHOST_OTHERS_DEFAULT_SPRITE)
client?.images |= (GLOB.ghost_images_default-ghostimage_default)
if(GHOST_OTHERS_SIMPLE)
client?.images |= (GLOB.ghost_images_simple-ghostimage_simple)
/mob/dead/observer/verb/possess()
set category = "Ghost"
set name = "Possess!"
set desc= "Take over the body of a mindless creature!"
var/list/possessible = list()
for(var/mob/living/L in GLOB.alive_mob_list)
if(istype(L,/mob/living/carbon/human/dummy) || !get_turf(L)) //Haha no.
continue
if(!(L in GLOB.player_list) && !L.mind)
possessible += L
var/mob/living/target = tgui_input_list(usr, "Your new life begins today!", "Possess Mob", sort_names(possessible))
if(!target)
return FALSE
if(ismegafauna(target))
to_chat(src, span_warning("This creature is too powerful for you to possess!"))
return FALSE
if(can_reenter_corpse && mind?.current)
if(tgui_alert(usr, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", list("Yes", "No")) == "No")
return FALSE
if(target.key)
to_chat(src, span_warning("Someone has taken this body while you were choosing!"))
return FALSE
target.key = key
target.faction = list(FACTION_NEUTRAL)
return TRUE
/mob/dead/observer/_pointed(atom/pointed_at)
if(!..())
return FALSE
visible_message(span_deadsay("<b>[src]</b> points to [pointed_at]."))
/mob/dead/observer/verb/view_manifest()
set name = "View Crew Manifest"
set category = "Ghost"
if(!client)
return
if(world.time < client.crew_manifest_delay)
return
client.crew_manifest_delay = world.time + (1 SECONDS)
if(!GLOB.crew_manifest_tgui)
GLOB.crew_manifest_tgui = new /datum/crew_manifest(src)
GLOB.crew_manifest_tgui.ui_interact(src)
//this is called when a ghost is drag clicked to something.
/mob/dead/observer/MouseDrop(atom/over)
if(!usr || !over)
return
if (isobserver(usr) && usr.client.holder && (isliving(over) || iscameramob(over)) )
if (usr.client.holder.cmd_ghost_drag(src,over))
return
return ..()
/mob/dead/observer/Topic(href, href_list)
..()
if(usr == src)
if(href_list["follow"])
var/atom/movable/target = locate(href_list["follow"])
if(istype(target) && (target != src))
ManualFollow(target)
return
if(href_list["x"] && href_list["y"] && href_list["z"])
var/tx = text2num(href_list["x"])
var/ty = text2num(href_list["y"])
var/tz = text2num(href_list["z"])
var/turf/target = locate(tx, ty, tz)
if(istype(target))
abstract_move(target)
return
if(href_list["reenter"])
reenter_corpse()
return
//We don't want to update the current var
//But we will still carry a mind.
/mob/dead/observer/mind_initialize()
return
/mob/dead/observer/proc/show_data_huds()
for(var/hudtype in datahuds)
var/datum/atom_hud/data_hud = GLOB.huds[hudtype]
data_hud.show_to(src)
/mob/dead/observer/proc/remove_data_huds()
for(var/hudtype in datahuds)
var/datum/atom_hud/data_hud = GLOB.huds[hudtype]
data_hud.hide_from(src)
/mob/dead/observer/verb/toggle_data_huds()
set name = "Toggle Sec/Med/Diag HUD"
set desc = "Toggles whether you see medical/security/diagnostic HUDs"
set category = "Ghost"
if(data_huds_on) //remove old huds
remove_data_huds()
to_chat(src, span_notice("Data HUDs disabled."))
data_huds_on = 0
else
show_data_huds()
to_chat(src, span_notice("Data HUDs enabled."))
data_huds_on = 1
/mob/dead/observer/verb/toggle_health_scan()
set name = "Toggle Health Scan"
set desc = "Toggles whether you health-scan living beings on click"
set category = "Ghost"
if(health_scan) //remove old huds
to_chat(src, span_notice("Health scan disabled."))
health_scan = FALSE
else
to_chat(src, span_notice("Health scan enabled."))
health_scan = TRUE
/mob/dead/observer/verb/toggle_chem_scan()
set name = "Toggle Chem Scan"
set desc = "Toggles whether you scan living beings for chemicals and addictions on click"
set category = "Ghost"
if(chem_scan) //remove old huds
to_chat(src, span_notice("Chem scan disabled."))
chem_scan = FALSE
else
to_chat(src, span_notice("Chem scan enabled."))
chem_scan = TRUE
/mob/dead/observer/verb/toggle_gas_scan()
set name = "Toggle Gas Scan"
set desc = "Toggles whether you analyze gas contents on click"
set category = "Ghost"
if(gas_scan)
to_chat(src, span_notice("Gas scan disabled."))
gas_scan = FALSE
else
to_chat(src, span_notice("Gas scan enabled."))
gas_scan = TRUE
/mob/dead/observer/verb/restore_ghost_appearance()
set name = "Restore Ghost Character"
set desc = "Sets your deadchat name and ghost appearance to your \
roundstart character."
set category = "Ghost"
set_ghost_appearance()
if(client?.prefs)
var/real_name = client.prefs.read_preference(/datum/preference/name/real_name)
deadchat_name = real_name
if(mind)
mind.ghostname = real_name
name = real_name
/mob/dead/observer/proc/set_ghost_appearance()
if(!client?.prefs)
return
client.prefs.apply_character_randomization_prefs()
var/species_type = client.prefs.read_preference(/datum/preference/choiced/species)
var/datum/species/species = new species_type
if(HAIR in species.species_traits)
hairstyle = client.prefs.read_preference(/datum/preference/choiced/hairstyle)
hair_color = brighten_color(client.prefs.read_preference(/datum/preference/color/hair_color))
if(FACEHAIR in species.species_traits)
facial_hairstyle = client.prefs.read_preference(/datum/preference/choiced/facial_hairstyle)
facial_hair_color = brighten_color(client.prefs.read_preference(/datum/preference/color/facial_hair_color))
qdel(species)
update_appearance()
/mob/dead/observer/can_perform_action(atom/movable/target, action_bitflags)
return isAdminGhostAI(usr)
/mob/dead/observer/is_literate()
return TRUE
/mob/dead/observer/can_read(atom/viewed_atom, reading_check_flags, silent)
return TRUE // we want to bypass all the checks
/mob/dead/observer/vv_edit_var(var_name, var_value)
. = ..()
switch(var_name)
if(NAMEOF(src, icon))
ghostimage_default.icon = icon
ghostimage_simple.icon = icon
if(NAMEOF(src, icon_state))
ghostimage_default.icon_state = icon_state
ghostimage_simple.icon_state = icon_state
if(NAMEOF(src, fun_verbs))
if(fun_verbs)
add_verb(src, /mob/dead/observer/verb/boo)
add_verb(src, /mob/dead/observer/verb/possess)
else
remove_verb(src, /mob/dead/observer/verb/boo)
remove_verb(src, /mob/dead/observer/verb/possess)
/mob/dead/observer/reset_perspective(atom/A)
if(client)
if(ismob(client.eye) && (client.eye != src))
cleanup_observe()
if(..())
if(hud_used)
client.clear_screen()
hud_used.show_hud(hud_used.hud_version)
/mob/dead/observer/proc/cleanup_observe()
if(isnull(observetarget))
return
var/mob/target = observetarget
observetarget = null
client?.perspective = initial(client.perspective)
set_sight(initial(sight))
if(target)
UnregisterSignal(target, COMSIG_MOVABLE_Z_CHANGED)
hide_other_mob_action_buttons(target)
LAZYREMOVE(target.observers, src)
/mob/dead/observer/verb/observe()
set name = "Observe"
set category = "Ghost"
if(!isobserver(usr)) //Make sure they're an observer!
return
reset_perspective(null)
var/list/possible_destinations = SSpoints_of_interest.get_mob_pois()
var/target = null
target = tgui_input_list(usr, "Please, select a player!", "Jump to Mob", possible_destinations)
if(isnull(target))
return
if (!isobserver(usr))
return
var/mob/chosen_target = possible_destinations[target]
// During the break between opening the input menu and selecting our target, has this become an invalid option?
if(!SSpoints_of_interest.is_valid_poi(chosen_target))
return
do_observe(chosen_target)
/mob/dead/observer/proc/do_observe(mob/mob_eye)
if(isnewplayer(mob_eye))
stack_trace("/mob/dead/new_player: \[[mob_eye]\] is being observed by [key_name(src)]. This should never happen and has been blocked.")
message_admins("[ADMIN_LOOKUPFLW(src)] attempted to observe someone in the lobby: [ADMIN_LOOKUPFLW(mob_eye)]. This should not be possible and has been blocked.")
return
//Istype so we filter out points of interest that are not mobs
if(client && mob_eye && istype(mob_eye))
client.set_eye(mob_eye)
client.perspective = EYE_PERSPECTIVE
if(is_secret_level(mob_eye.z) && !client?.holder)
set_sight(null) //we dont want ghosts to see through walls in secret areas
RegisterSignal(mob_eye, COMSIG_MOVABLE_Z_CHANGED, PROC_REF(on_observing_z_changed))
if(mob_eye.hud_used)
client.clear_screen()
LAZYOR(mob_eye.observers, src)
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
observetarget = mob_eye
/mob/dead/observer/proc/on_observing_z_changed(datum/source, turf/old_turf, turf/new_turf)
SIGNAL_HANDLER
if(is_secret_level(new_turf.z) && !client?.holder)
set_sight(null) //we dont want ghosts to see through walls in secret areas
else
set_sight(initial(sight))
/mob/dead/observer/verb/register_pai_candidate()
set category = "Ghost"
set name = "pAI Setup"
set desc = "Upload a fragment of your personality to the global pAI databanks"
register_pai()
/mob/dead/observer/proc/register_pai()
if(isobserver(src))
SSpai.recruit_window(src)
else
to_chat(usr, span_warning("Can't become a pAI candidate while not dead!"))
/mob/dead/observer/verb/mafia_game_signup()
set category = "Ghost"
set name = "Signup for Mafia"
set desc = "Sign up for a game of Mafia to pass the time while dead."
mafia_signup()
/mob/dead/observer/proc/mafia_signup()
if(!client)
return
if(!isobserver(src))
to_chat(usr, span_warning("You must be a ghost to join mafia!"))
return
var/datum/mafia_controller/game = GLOB.mafia_game //this needs to change if you want multiple mafia games up at once.
if(!game)
game = create_mafia_game()
game.ui_interact(usr)
/mob/dead/observer/CtrlShiftClick(mob/user)
if(isobserver(user) && check_rights(R_SPAWN))
change_mob_type( /mob/living/carbon/human , null, null, TRUE) //always delmob, ghosts shouldn't be left lingering
/mob/dead/observer/examine(mob/user)
. = ..()
if(!invisibility)
. += "It seems extremely obvious."
/mob/dead/observer/examine_more(mob/user)
if(!isAdminObserver(user))
return ..()
. = list(span_notice("<i>You examine [src] closer, and note the following...</i>"))
. += list("\t>[span_admin("[ADMIN_FULLMONTY(src)]")]")
/mob/dead/observer/proc/set_invisibility(value)
invisibility = value
set_light_on(!value ? TRUE : FALSE)
// Ghosts have no momentum, being massless ectoplasm
/mob/dead/observer/Process_Spacemove(movement_dir, continuous_move = FALSE)
return TRUE
/mob/dead/observer/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == NAMEOF(src, invisibility))
set_invisibility(invisibility) // updates light
/proc/set_observer_default_invisibility(amount, message=null)
for(var/mob/dead/observer/G in GLOB.player_list)
G.set_invisibility(amount)
if(message)
to_chat(G, message)
GLOB.observer_default_invisibility = amount
/mob/dead/observer/proc/open_spawners_menu()
set name = "Spawners Menu"
set desc = "See all currently available spawners"
set category = "Ghost"
if(!spawners_menu)
spawners_menu = new(src)
spawners_menu.ui_interact(src)
/mob/dead/observer/proc/open_minigames_menu()
set name = "Minigames Menu"
set desc = "See all currently available minigames"
set category = "Ghost"
if(!client)
return
if(!isobserver(src))
to_chat(usr, span_warning("You must be a ghost to play minigames!"))
return
if(!minigames_menu)
minigames_menu = new(src)
minigames_menu.ui_interact(src)
/mob/dead/observer/proc/tray_view()
set category = "Ghost"
set name = "T-ray view"
set desc = "Toggles a view of sub-floor objects"
var/static/t_ray_view = FALSE
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder && !t_ray_view)
to_chat(usr, span_notice("That verb is currently globally disabled."))
return
t_ray_view = !t_ray_view
var/list/t_ray_images = list()
var/static/list/stored_t_ray_images = list()
for(var/obj/O in orange(client.view, src) )
if(HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
var/image/I = new(loc = get_turf(O))
var/mutable_appearance/MA = new(O)
MA.alpha = 128
MA.dir = O.dir
I.appearance = MA
t_ray_images += I
stored_t_ray_images += t_ray_images
if(length(t_ray_images))
if(t_ray_view)
client.images += t_ray_images
else
client.images -= stored_t_ray_images
/mob/dead/observer/default_lighting_cutoff()
var/datum/preferences/prefs = client?.prefs
if(!prefs || (client?.combo_hud_enabled && prefs.toggles & COMBOHUD_LIGHTING))
return ..()
return GLOB.ghost_lighting_options[prefs.read_preference(/datum/preference/choiced/ghost_lighting)]