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Bubberstation/code/modules/mob_spawn/ghost_roles/mining_roles.dm
SkyratBot 6f622dba4a [MIRROR] Minor Nukie Thing: Bolt-action Sniper Rifle, balance coding, and some ammo changes [MDB IGNORE] (#20146)
* Minor Nukie Thing: Bolt-action Sniper Rifle, balance coding, and some ammo changes

* Update sniper.dm

---------

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-29 23:20:58 +01:00

339 lines
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Plaintext

//lava hermit
//Malfunctioning cryostasis sleepers: Spawns in makeshift shelters in lavaland. Ghosts become hermits with knowledge of how they got to where they are now.
/obj/effect/mob_spawn/ghost_role/human/hermit
name = "malfunctioning cryostasis sleeper"
desc = "A humming sleeper with a silhouetted occupant inside. Its stasis function is broken and it's likely being used as a bed."
prompt_name = "a stranded hermit"
icon = 'icons/obj/lavaland/spawners.dmi'
icon_state = "cryostasis_sleeper"
outfit = /datum/outfit/hermit
you_are_text = "You've been stranded in this godless prison of a planet for longer than you can remember."
flavour_text = "Each day you barely scrape by, and between the terrible conditions of your makeshift shelter, \
the hostile creatures, and the ash drakes swooping down from the cloudless skies, all you can wish for is the feel of soft grass between your toes and \
the fresh air of Earth. These thoughts are dispelled by yet another recollection of how you got here... "
spawner_job_path = /datum/job/hermit
quirks_enabled = TRUE // SKYRAT EDIT ADDITION - ghost role loadouts
random_appearance = FALSE // SKYRAT EDIT ADDITION
/obj/effect/mob_spawn/ghost_role/human/hermit/Initialize(mapload)
. = ..()
outfit = new outfit //who cares equip outfit works with outfit as a path or an instance
var/arrpee = rand(1,4)
switch(arrpee)
if(1)
flavour_text += "you were a [pick("arms dealer", "shipwright", "docking manager")]'s assistant on a small trading station several sectors from here. Raiders attacked, and there was \
only one pod left when you got to the escape bay. You took it and launched it alone, and the crowd of terrified faces crowding at the airlock door as your pod's engines burst to \
life and sent you to this hell are forever branded into your memory."
outfit.uniform = /obj/item/clothing/under/misc/assistantformal
if(2)
flavour_text += "you're an exile from the Tiger Cooperative. Their technological fanaticism drove you to question the power and beliefs of the Exolitics, and they saw you as a \
heretic and subjected you to hours of horrible torture. You were hours away from execution when a high-ranking friend of yours in the Cooperative managed to secure you a pod, \
scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since."
outfit.uniform = /obj/item/clothing/under/rank/prisoner
outfit.shoes = /obj/item/clothing/shoes/sneakers/orange
if(3)
flavour_text += "you were a doctor on one of Nanotrasen's space stations, but you left behind that damn corporation's tyranny and everything it stood for. From a metaphorical hell \
to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there."
outfit.uniform = /obj/item/clothing/under/rank/medical/scrubs/blue
outfit.suit = /obj/item/clothing/suit/toggle/labcoat
outfit.back = /obj/item/storage/backpack/medic
if(4)
flavour_text += "you were always joked about by your friends for \"not playing with a full deck\", as they so kindly put it. It seems that they were right when you, on a tour \
at one of Nanotrasen's state-of-the-art research facilities, were in one of the escape pods alone and saw the red button. It was big and shiny, and it caught your eye. You pressed \
it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now."
/obj/effect/mob_spawn/ghost_role/human/hermit/Destroy()
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
return ..()
/datum/outfit/hermit
name = "Lavaland Hermit"
uniform = /obj/item/clothing/under/color/grey/ancient
back = /obj/item/storage/backpack
mask = /obj/item/clothing/mask/breath
shoes = /obj/item/clothing/shoes/sneakers/black
l_pocket = /obj/item/tank/internals/emergency_oxygen
r_pocket = /obj/item/flashlight/glowstick
//Icebox version of hermit
/obj/effect/mob_spawn/ghost_role/human/hermit/icemoon
name = "cryostasis bed"
desc = "A humming sleeper with a silhouetted occupant inside. Its stasis function is broken and it's likely being used as a bed."
prompt_name = "a grumpy old man"
icon = 'icons/obj/lavaland/spawners.dmi'
icon_state = "cryostasis_sleeper"
outfit = /datum/outfit/hermit
you_are_text = "You've been hunting polar bears for 40 years now! What do these 'NaniteTrans' newcomers want?"
flavour_text = "You were fine hunting polar bears and taming wolves out here on your own, \
but now that there are corporate stooges around, you need to watch your step. "
spawner_job_path = /datum/job/hermit
//beach dome
/obj/effect/mob_spawn/ghost_role/human/beach
prompt_name = "a beach bum"
name = "beach bum sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
you_are_text = "You're, like, totally a dudebro, bruh."
flavour_text = "Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot chicks, y'knaw?"
spawner_job_path = /datum/job/beach_bum
outfit = /datum/outfit/beachbum
quirks_enabled = TRUE // SKYRAT EDIT ADDITION - ghost role loadouts
random_appearance = FALSE // SKYRAT EDIT ADDITION
/obj/effect/mob_spawn/ghost_role/human/beach/lifeguard
you_are_text = "You're a spunky lifeguard!"
flavour_text = "It's up to you to make sure nobody drowns or gets eaten by sharks and stuff."
name = "lifeguard sleeper"
outfit = /datum/outfit/beachbum/lifeguard
/obj/effect/mob_spawn/ghost_role/human/beach/lifeguard/special(mob/living/carbon/human/lifeguard, mob/mob_possessor)
. = ..()
lifeguard.gender = FEMALE
lifeguard.update_body()
/datum/outfit/beachbum
name = "Beach Bum"
id = /obj/item/card/id/advanced
uniform = /obj/item/clothing/under/pants/jeans
glasses = /obj/item/clothing/glasses/sunglasses
l_pocket = /obj/item/food/pizzaslice/dank
r_pocket = /obj/item/storage/wallet/random
/datum/outfit/beachbum/post_equip(mob/living/carbon/human/bum, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
return
bum.dna.add_mutation(/datum/mutation/human/stoner)
/datum/outfit/beachbum/lifeguard
name = "Beach Lifeguard"
id_trim = /datum/id_trim/lifeguard
uniform = /obj/item/clothing/under/shorts/red
/obj/effect/mob_spawn/ghost_role/human/bartender
name = "bartender sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
prompt_name = "a space bartender"
you_are_text = "You are a space bartender!"
flavour_text = "Time to mix drinks and change lives. Smoking space drugs makes it easier to understand your patrons' odd dialect."
spawner_job_path = /datum/job/space_bartender
outfit = /datum/outfit/spacebartender
random_appearance = FALSE // SKYRAT EDIT ADDITION
/datum/outfit/spacebartender
name = "Space Bartender"
id = /obj/item/card/id/advanced
id_trim = /datum/id_trim/space_bartender
uniform = /obj/item/clothing/under/rank/civilian/bartender
suit = /obj/item/clothing/suit/armor/vest
back = /obj/item/storage/backpack
glasses = /obj/item/clothing/glasses/sunglasses/reagent
shoes = /obj/item/clothing/shoes/sneakers/black
/datum/outfit/spacebartender/post_equip(mob/living/carbon/human/bartender, visualsOnly = FALSE)
. = ..()
var/obj/item/card/id/id_card = bartender.wear_id
if(bartender.age < AGE_MINOR)
id_card.registered_age = AGE_MINOR
to_chat(bartender, span_notice("You're not technically old enough to access or serve alcohol, but your ID has been discreetly modified to display your age as [AGE_MINOR]. Try to keep that a secret!"))
//Preserved terrarium/seed vault: Spawns in seed vault structures in lavaland. Ghosts become plantpeople and are advised to begin growing plants in the room near them.
/obj/effect/mob_spawn/ghost_role/human/seed_vault
name = "preserved terrarium"
desc = "An ancient machine that seems to be used for storing plant matter. The glass is obstructed by a mat of vines."
prompt_name = "lifebringer"
icon = 'icons/obj/lavaland/spawners.dmi'
icon_state = "terrarium"
density = TRUE
mob_species = /datum/species/pod
you_are_text = "You are a sentient ecosystem, an example of the mastery over life that your creators possessed."
flavour_text = "Your masters, benevolent as they were, created uncounted seed vaults and spread them across \
the universe to every planet they could chart. You are in one such seed vault. \
Your goal is to protect the vault you are assigned to, cultivate the seeds passed onto you, \
and eventually bring life to this desolate planet while waiting for contact from your creators. \
Estimated time of last contact: Deployment, 5000 millennia ago."
spawner_job_path = /datum/job/lifebringer
restricted_species = list(/datum/species/pod) //SKYRAT EDIT ADDITION
random_appearance = FALSE // SKYRAT EDIT ADDITION
/obj/effect/mob_spawn/ghost_role/human/seed_vault/Initialize(mapload)
. = ..()
mob_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
/obj/effect/mob_spawn/ghost_role/human/seed_vault/Destroy()
new/obj/structure/fluff/empty_terrarium(get_turf(src))
return ..()
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/structure/ash_walker_eggshell
name = "ash walker egg"
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within. The egg shell looks resistant to temperature but otherwise rather brittle."
icon = 'icons/mob/simple/lavaland/lavaland_monsters.dmi'
icon_state = "large_egg"
resistance_flags = LAVA_PROOF | FIRE_PROOF | FREEZE_PROOF
max_integrity = 80
var/obj/effect/mob_spawn/ghost_role/human/ash_walker/egg
/obj/structure/ash_walker_eggshell/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) //lifted from xeno eggs
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
if(damage_amount)
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/ash_walker_eggshell/attack_ghost(mob/user) //Pass on ghost clicks to the mob spawner
if(egg)
egg.attack_ghost(user)
. = ..()
/obj/structure/ash_walker_eggshell/Destroy()
if(!egg)
return ..()
var/mob/living/carbon/human/yolk = new /mob/living/carbon/human/(get_turf(src))
yolk.fully_replace_character_name(null,random_unique_lizard_name(gender))
yolk.set_species(/datum/species/lizard/ashwalker)
yolk.underwear = "Nude"
yolk.equipOutfit(/datum/outfit/ashwalker)//this is an authentic mess we're making
yolk.update_body()
yolk.gib()
QDEL_NULL(egg)
return ..()
/obj/effect/mob_spawn/ghost_role/human/ash_walker
name = "ash walker egg"
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within."
prompt_name = "necropolis ash walker"
icon = 'icons/mob/simple/lavaland/lavaland_monsters.dmi'
icon_state = "large_egg"
mob_species = /datum/species/lizard/ashwalker
outfit = /datum/outfit/ashwalker
move_resist = MOVE_FORCE_NORMAL
density = FALSE
you_are_text = "You are an ash walker. Your tribe worships the Necropolis."
flavour_text = "The wastes are sacred ground, its monsters a blessed bounty. \
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. \
Fresh sacrifices for your nest."
spawner_job_path = /datum/job/ash_walker
var/datum/team/ashwalkers/team
var/obj/structure/ash_walker_eggshell/eggshell
restricted_species = list(/datum/species/lizard/ashwalker) //SKYRAT EDIT ADDITION
random_appearance = FALSE // SKYRAT EDIT ADDITION
/obj/effect/mob_spawn/ghost_role/human/ash_walker/Destroy()
eggshell = null
return ..()
/obj/effect/mob_spawn/ghost_role/human/ash_walker/allow_spawn(mob/user, silent = FALSE)
if(!(user.key in team.players_spawned))//one per person unless you get a bonus spawn
return TRUE
if(!silent)
to_chat(user, span_warning("You have exhausted your usefulness to the Necropolis."))
return FALSE
/obj/effect/mob_spawn/ghost_role/human/ash_walker/special(mob/living/carbon/human/spawned_human)
// SKYRAT EDIT MOVE
// Moved lizard name randomizer before parent call (so character names are preserved)
spawned_human.fully_replace_character_name(null,random_unique_lizard_name(gender))
quirks_enabled = TRUE //SKYRAT EDIT ADDITION
. = ..()
// SKYRAT EDIT END
to_chat(spawned_human, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Invade the strange structure of the outsiders if you must. Do not cause unnecessary destruction, as littering the wastes with ugly wreckage is certain to not gain you favor. Glory to the Necropolis!</b>")
spawned_human.mind.add_antag_datum(/datum/antagonist/ashwalker, team)
spawned_human.remove_language(/datum/language/common)
team.players_spawned += (spawned_human.key)
eggshell.egg = null
QDEL_NULL(eggshell)
/obj/effect/mob_spawn/ghost_role/human/ash_walker/Initialize(mapload, datum/team/ashwalkers/ashteam)
. = ..()
var/area/spawner_area = get_area(src)
team = ashteam
eggshell = new /obj/structure/ash_walker_eggshell(get_turf(loc))
eggshell.egg = src
src.forceMove(eggshell)
if(spawner_area)
notify_ghosts("An ash walker egg is ready to hatch in \the [spawner_area.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER)
/datum/outfit/ashwalker
name = "Ash Walker"
head = /obj/item/clothing/head/helmet/gladiator
uniform = /obj/item/clothing/under/costume/gladiator/ash_walker
/datum/outfit/ashwalker/spear
name = "Ash Walker - Spear"
back = /obj/item/spear/bonespear
///Syndicate Listening Post
/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate
name = "Syndicate Bioweapon Scientist"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s"
prompt_name = "a syndicate science technician"
you_are_text = "You are a syndicate science technician, employed in a top secret research facility developing biological weapons."
flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile."
important_text = "The base is rigged with explosives, DO NOT abandon it or let it fall into enemy hands!"
outfit = /datum/outfit/lavaland_syndicate
spawner_job_path = /datum/job/lavaland_syndicate
loadout_enabled = TRUE // SKYRAT EDIT ADDITION - ghost role loadouts
quirks_enabled = TRUE // SKYRAT EDIT ADDITION - ghost role loadouts
random_appearance = FALSE // SKYRAT EDIT ADDITION
/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/special(mob/living/new_spawn)
. = ..()
new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_SPAWNER) // SKYRAT EDIT CHANGE - ORIGINAL: new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_mind)
/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms
name = "Syndicate Comms Agent"
prompt_name = "a syndicate comms agent"
you_are_text = "You are a syndicate comms agent, employed in a top secret research facility developing biological weapons."
flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!"
important_text = "DO NOT abandon the base."
outfit = /datum/outfit/lavaland_syndicate/comms
/datum/outfit/lavaland_syndicate
name = "Lavaland Syndicate Agent"
id = /obj/item/card/id/advanced/chameleon
id_trim = /datum/id_trim/chameleon/operative
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/toggle/labcoat
back = /obj/item/storage/backpack
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset/syndicate/alt
shoes = /obj/item/clothing/shoes/combat
r_pocket = /obj/item/gun/ballistic/automatic/pistol
r_hand = /obj/item/gun/ballistic/rifle/sniper_rifle
implants = list(/obj/item/implant/weapons_auth)
id_trim = /datum/id_trim/syndicom/skyrat/interdyne //SKYRAT EDIT
// SKYRAT EDIT REMOVAL BEGIN -- mapping
/*
/datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/syndicate, visualsOnly = FALSE)
syndicate.faction |= ROLE_SYNDICATE
*/
// SKYRAT EDIT REMOVAL END
/datum/outfit/lavaland_syndicate/comms
name = "Lavaland Syndicate Comms Agent"
suit = /obj/item/clothing/suit/armor/vest
mask = /obj/item/clothing/mask/chameleon/gps
r_hand = /obj/item/melee/energy/sword/saber
/obj/item/clothing/mask/chameleon/gps/Initialize(mapload)
. = ..()
AddComponent(/datum/component/gps, "Encrypted Signal")