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* Blacksmithing! THIS SHOULD, SHOULD BEING THE KEY WORD, add blacksmithing as a job along with their workstations on our 4 maps. Their workstations are in beta and currently they share access with curators. * wood added forgot to add wood * Working Blacksmith Blacksmith.Dm moved to modular_zubber/jobs/job_types/ landmarks.dm for blacksmith moved to modular/zubber/game/object/landmarks temporary ID_Trim added to /modular_zubber/datum/id_trim/jobs.dm Blacksmith now spawns in the correct location. But is lacking relvant apperal. Also didn't touch plasmamen. * Move Blacksmith to Cargo instead of Service and Give plasmamen the right suit Blacksmith should now be considered Cargo. Starting with pants and boots instead of shorts and shoes. * undoes map changes * Update VoidRaptor.dmm * Update VoidRaptor.dmm * Update IceBoxStation.dmm * Update IceBoxStation.dmm * Update IceBoxStation.dmm * fuck this shit so fucking hard holy shit who MADE AUTO MAPPING I WANT THEM DEAD * all but tram trimmed up and smithed * should be final mapping changes, hopefully, also fully removes automapping and adds skyrats auto mapped stuff to the default maps, besides barbers, for now. * its back,,,, * automap test yay * fixes what i assume is a typo * automapper gone?>!!?!?!?! * ITS BACK * *sobbing and crying sounds* * is the nightmare over? * test * test over * NO MORE HAIRCUTS!!!! for now * gdsfYEASLGHJKF FUCK EAH * CATPAWAS * KILL * heg,,h,,m * kills my hopes and dreams * Update _basemap.dm * typofix * it donut exist * Give the blacksmith a more appropriate Mail list. * fixes a small mapping error with the zlevels * fixes another weird mapping error. * Adds blacksmith area, new blacksmith heirlooms Adds the new area to be placed on maps. Adds appropriate heirlooms. * Adds the new areas to the DME. * Update IceBoxStation_bubber.dmm * Update IceBoxStation_bubber.dmm * Update IceBoxStation_bubber.dmm * Repaths modular stuff into the right folders, let's bite the bullet now. Also adds access for barbers. * Blacksmith access mapping helper * Update tgstation.dme * New blacksmith shop for Deltastation! * NT Consultant returned to Delta * Delta Update (bones & sinew) * Unit test fixes * Tramstation Blacksmith * Tramstation Barber * Update tramstation_bubber.dmm * super crazy icebox changes * icebox fixes * fixes * Final blacksmith area change * icebox pipenet fix * .dme out of order fix --------- Co-authored-by: JimmyDrop <85446983+ShamanSliph@users.noreply.github.com> Co-authored-by: KathrinBailey <kat892@outlook.com> Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
57 lines
1.2 KiB
JSON
57 lines
1.2 KiB
JSON
{
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"version": 1,
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"map_name": "Ice Box Station",
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"map_path": "map_files/IceBoxStation",
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"map_file": "IceBoxStation_bubber.dmm",
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"space_ruin_levels": 0,
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"space_empty_levels": 0,
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"planetary": 1,
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"shuttles": {
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"cargo": "cargo_skyrat",
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"ferry": "ferry_fancy",
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"whiteship": "whiteship_box",
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"emergency": "emergency_box"
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},
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"traits": [
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{
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"Up": 1,
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"Mining": true,
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"Linkage": null,
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"Gravity": true,
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"Ice Ruins Underground": true,
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"Baseturf": "/turf/open/lava/plasma/ice_moon",
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"No Parallax": true
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},
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{
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"Down": -1,
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"Up": 1,
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"Mining": true,
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"Linkage": null,
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"Gravity": true,
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"Ice Ruins Underground": true,
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"Baseturf": "/turf/open/openspace/icemoon/keep_below",
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"No Parallax": true
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},
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{
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"Down": -1,
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"Mining": true,
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"Linkage": null,
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"Gravity": true,
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"Ice Ruins": true,
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"Weather_Snowstorm": true,
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"Baseturf": "/turf/open/openspace/icemoon/keep_below",
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"No Parallax": true
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}
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],
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"minetype": "none",
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"blacklist_file": "iceruinblacklist.txt",
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"job_changes": {
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"Cook": {
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"additional_cqc_areas": ["/area/station/service/kitchen/diner"]
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},
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"Captain": {
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"special_charter": "moon"
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}
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}
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}
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