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* Adds macros to help with common `set_`- and `adjust_timed_status_effect` uses * merge conflicts * modular skyrat and missed changes Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: tastyfish <crazychris32@gmail.com>
59 lines
2.3 KiB
Plaintext
59 lines
2.3 KiB
Plaintext
/datum/disease/brainrot
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name = "Brainrot"
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max_stages = 4
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spread_text = "On contact"
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spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
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cure_text = "Mannitol"
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cures = list(/datum/reagent/medicine/mannitol)
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agent = "Cryptococcus Cosmosis"
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viable_mobtypes = list(/mob/living/carbon/human)
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cure_chance = 7.5 //higher chance to cure, since two reagents are required
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desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
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required_organs = list(/obj/item/organ/internal/brain)
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severity = DISEASE_SEVERITY_HARMFUL
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/datum/disease/brainrot/stage_act(delta_time, times_fired) //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist -ACTUALLY Removed rather than commented out, I don't see it returning - RR
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. = ..()
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if(!.)
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return
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switch(stage)
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if(2)
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if(DT_PROB(1, delta_time))
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affected_mob.emote("blink")
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if(DT_PROB(1, delta_time))
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affected_mob.emote("yawn")
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if(DT_PROB(1, delta_time))
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to_chat(affected_mob, span_danger("You don't feel like yourself."))
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if(DT_PROB(2.5, delta_time))
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affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1, 170)
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if(3)
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if(DT_PROB(1, delta_time))
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affected_mob.emote("stare")
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if(DT_PROB(1, delta_time))
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affected_mob.emote("drool")
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if(DT_PROB(5, delta_time))
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affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2, 170)
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if(prob(2))
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to_chat(affected_mob, span_danger("Your try to remember something important...but can't."))
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if(4)
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if(DT_PROB(1, delta_time))
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affected_mob.emote("stare")
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if(DT_PROB(1, delta_time))
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affected_mob.emote("drool")
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if(DT_PROB(7.5, delta_time))
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affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 170)
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if(prob(2))
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to_chat(affected_mob, span_danger("Strange buzzing fills your head, removing all thoughts."))
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if(DT_PROB(1.5, delta_time))
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to_chat(affected_mob, span_danger("You lose consciousness..."))
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affected_mob.visible_message(span_warning("[affected_mob] suddenly collapses!"), \
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span_userdanger("You suddenly collapse!"))
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affected_mob.Unconscious(rand(100, 200))
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if(prob(1))
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affected_mob.emote("snore")
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if(DT_PROB(7.5, delta_time))
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affected_mob.adjust_stutter(6 SECONDS)
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