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* Medical/Security records now use the max/min age. * merge conflict * Refactors crew records (#72725) I have attempted or otherwise started this project at least 4 times. I am sick of it being on my calendar. The code needs it. I need it. - This makes crew records a proper datum rather than assigning properties record.fields. - General, medical, and security records are merged. - Did some slight refactoring here and there for things that looked obvious. - Wanted states are now defined (and you can suspect someone through sechud) - pAI (unrelated but annoying) had some poorly named exported types that i made more specific - Job icons are moved back to the JS side (I wanted to get icons for initial rank without passing trim) <details> <summary>previews</summary> Editable fields & security console  Medical records  Look and feel of the more current version  </details> TGUI'd some of the worst UIs in the game. Creating new records is made much simpler. Manifest_inject is made readable. Probably bug fixes 🆑 refactor: Crew records have been refactored. refactor: Medical records -> TGUI refactor: Security records -> TGUI refactor: Warrants console -> TGUI qol: Players are now alerted when their fines are paid off. qol: Cleaned up sec hud examination text. qol: Adding and deleting crimes is easier. qol: Writing crimes in the console sets players to arrest. qol: You can now mark someone as a suspect through sec hud. /🆑 Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> * I've got something that now actually works Just got to incorporate the records into what players can actually see. * Turns out that client has already been transferred after all * Adds the past records in the TGUI records (they're kinda ugly but it works, so y'know) * Whoops * Hate you too sometimes Prettier * Fixes ghost roles using LITERAL records, which caused problems * Fixes the leaks caused by ghost roles not getting their name right because of the stupid freaking special() proc * I hate list operations man they're so stupid * Fixes the stars on the crew manifest! --------- Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com> Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
304 lines
8.9 KiB
Plaintext
304 lines
8.9 KiB
Plaintext
/obj/machinery/computer
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name = "computer"
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icon = 'icons/obj/computer.dmi'
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icon_state = "computer"
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density = TRUE
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max_integrity = 200
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integrity_failure = 0.5
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armor_type = /datum/armor/machinery_computer
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interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON|INTERACT_MACHINE_SET_MACHINE|INTERACT_MACHINE_REQUIRES_LITERACY
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/// How bright we are when turned on.
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var/brightness_on = 1
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/// Icon_state of the keyboard overlay.
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var/icon_keyboard = "generic_key"
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/// Should we render an unique icon for the keyboard when off?
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var/keyboard_change_icon = TRUE
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/// Icon_state of the emissive screen overlay.
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var/icon_screen = "generic"
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/// Time it takes to deconstruct with a screwdriver.
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var/time_to_unscrew = 2 SECONDS
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/// Are we authenticated to use this? Used by things like comms console, security and medical data, and apc controller.
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var/authenticated = FALSE
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/// The character preview view for the UI.
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var/atom/movable/screen/map_view/char_preview/character_preview_view
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/datum/armor/machinery_computer
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fire = 40
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acid = 20
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/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
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. = ..()
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power_change()
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/obj/machinery/computer/process()
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if(machine_stat & (NOPOWER|BROKEN))
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return FALSE
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return TRUE
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/obj/machinery/computer/update_overlays()
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. = ..()
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if(icon_keyboard)
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if(keyboard_change_icon && (machine_stat & NOPOWER))
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. += "[icon_keyboard]_off"
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else
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. += icon_keyboard
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if(machine_stat & BROKEN)
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. += mutable_appearance(icon, "[icon_state]_broken")
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return // If we don't do this broken computers glow in the dark.
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if(machine_stat & NOPOWER) // Your screen can't be on if you've got no damn charge
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return
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// This lets screens ignore lighting and be visible even in the darkest room
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if(icon_screen)
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. += mutable_appearance(icon, icon_screen)
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. += emissive_appearance(icon, icon_screen, src)
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/obj/machinery/computer/power_change()
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. = ..()
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if(machine_stat & NOPOWER)
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set_light(0)
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else
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set_light(brightness_on)
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/obj/machinery/computer/screwdriver_act(mob/living/user, obj/item/I)
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if(..())
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return TRUE
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if(circuit && !(flags_1&NODECONSTRUCT_1))
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to_chat(user, span_notice("You start to disconnect the monitor..."))
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if(I.use_tool(src, user, time_to_unscrew, volume=50))
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deconstruct(TRUE, user)
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return TRUE
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/obj/machinery/computer/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(machine_stat & BROKEN)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
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else
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, TRUE)
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if(BURN)
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playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/machinery/computer/atom_break(damage_flag)
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if(!circuit) //no circuit, no breaking
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return
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. = ..()
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if(.)
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playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
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set_light(0)
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/obj/machinery/computer/emp_act(severity)
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. = ..()
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if (!(. & EMP_PROTECT_SELF))
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switch(severity)
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if(1)
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if(prob(50))
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atom_break(ENERGY)
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if(2)
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if(prob(10))
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atom_break(ENERGY)
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/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
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on_deconstruction()
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if(!(flags_1 & NODECONSTRUCT_1))
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if(circuit) //no circuit, no computer frame
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var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
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A.setDir(dir)
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A.circuit = circuit
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// Circuit removal code is handled in /obj/machinery/Exited()
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circuit.forceMove(A)
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A.set_anchored(TRUE)
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if(machine_stat & BROKEN)
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if(user)
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to_chat(user, span_notice("The broken glass falls out."))
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else
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
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new /obj/item/shard(drop_location())
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new /obj/item/shard(drop_location())
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A.state = 3
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A.icon_state = "3"
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else
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if(user)
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to_chat(user, span_notice("You disconnect the monitor."))
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A.state = 4
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A.icon_state = "4"
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for(var/obj/C in src)
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C.forceMove(loc)
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qdel(src)
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/obj/machinery/computer/AltClick(mob/user)
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. = ..()
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if(!can_interact(user))
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return
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if(!user.canUseTopic(src, be_close = !issilicon(user)) || !is_operational)
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return
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/obj/machinery/computer/ui_interact(mob/user, datum/tgui/ui)
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SHOULD_CALL_PARENT(TRUE)
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//SKYRAT EDIT ADDITON BEGIN - AESTHETICS
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if(clicksound && world.time > next_clicksound && isliving(user))
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next_clicksound = world.time + rand(50, 150)
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playsound(src, get_sfx_skyrat(clicksound), clickvol)
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//SKYRAT EDIT END
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. = ..()
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update_use_power(ACTIVE_POWER_USE)
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/obj/machinery/computer/ui_close(mob/user)
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SHOULD_CALL_PARENT(TRUE)
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. = ..()
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update_use_power(IDLE_POWER_USE)
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/obj/machinery/computer/ui_act(action, list/params, datum/tgui/ui)
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. = ..()
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if(.)
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return
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var/datum/record/crew/target
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if(params["crew_ref"])
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target = locate(params["crew_ref"]) in GLOB.manifest.general
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switch(action)
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if("edit_field")
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target = locate(params["ref"]) in GLOB.manifest.general
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var/field = params["field"]
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if(!field || !target?.vars[field])
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return FALSE
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var/value = trim(params["value"], MAX_BROADCAST_LEN)
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target.vars[field] = value || "Unknown"
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return TRUE
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if("expunge_record")
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if(!target)
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return FALSE
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expunge_record_info(target)
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balloon_alert(usr, "record expunged")
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playsound(src, 'sound/machines/terminal_eject.ogg', 70, TRUE)
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return TRUE
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if("login")
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authenticated = secure_login(usr)
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return TRUE
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if("logout")
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balloon_alert(usr, "logged out")
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playsound(src, 'sound/machines/terminal_off.ogg', 70, TRUE)
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authenticated = FALSE
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return TRUE
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if("purge_records")
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ui.close()
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balloon_alert(usr, "purging records")
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playsound(src, 'sound/machines/terminal_alert.ogg', 70, TRUE)
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if(do_after(usr, 5 SECONDS))
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for(var/datum/record/crew/entry in GLOB.manifest.general)
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expunge_record_info(entry)
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balloon_alert(usr, "records purged")
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playsound(src, 'sound/machines/terminal_off.ogg', 70, TRUE)
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return TRUE
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if("view_record")
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if(!target)
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return FALSE
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playsound(src, "sound/machines/terminal_button0[rand(1, 8)].ogg", 50, TRUE)
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update_preview(usr, params["assigned_view"], target)
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return TRUE
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return FALSE
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/// Creates a character preview view for the UI.
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/obj/machinery/computer/proc/create_character_preview_view(mob/user)
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var/assigned_view = "preview_[user.ckey]_[REF(src)]_records"
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if(user.client?.screen_maps[assigned_view])
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return
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var/atom/movable/screen/map_view/char_preview/new_view = new(null, src)
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new_view.generate_view(assigned_view)
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new_view.display_to(user)
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/// Takes a record and updates the character preview view to match it.
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/obj/machinery/computer/proc/update_preview(mob/user, assigned_view, datum/record/crew/target)
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var/mutable_appearance/preview = new(target.character_appearance)
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preview.underlays += mutable_appearance('icons/effects/effects.dmi', "static_base", alpha = 20)
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preview.add_overlay(mutable_appearance(generate_icon_alpha_mask('icons/effects/effects.dmi', "scanline"), alpha = 20))
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var/atom/movable/screen/map_view/char_preview/old_view = user.client?.screen_maps[assigned_view]?[1]
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if(!old_view)
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return
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old_view.appearance = preview.appearance
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/// Expunges info from a record.
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/obj/machinery/computer/proc/expunge_record_info(datum/record/crew/target)
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return
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/// Detects whether a user can use buttons on the machine
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/obj/machinery/computer/proc/has_auth(mob/user)
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if(!isliving(user))
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return FALSE
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var/mob/living/player = user
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if(issilicon(player)) // Silicons don't need to authenticate
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return TRUE
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var/obj/item/card/auth = player.get_idcard(TRUE)
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if(!auth)
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return FALSE
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var/list/access = auth.GetAccess()
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if(!check_access_list(access))
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return FALSE
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return TRUE
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/// Inserts a new record into GLOB.manifest.general. Requires a photo to be taken.
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/obj/machinery/computer/proc/insert_new_record(mob/user, obj/item/photo/mugshot)
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if(!mugshot || !is_operational || !user.canUseTopic(src, be_close = !issilicon(user)))
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return FALSE
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if(!authenticated && !has_auth(user))
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balloon_alert(user, "access denied")
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playsound(src, 'sound/machines/terminal_error.ogg', 70, TRUE)
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return FALSE
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var/trimmed = copytext(mugshot.name, 9, MAX_NAME_LEN) // Remove "photo - "
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var/name = tgui_input_text(user, "Enter the name of the new record.", "New Record", trimmed, MAX_NAME_LEN)
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if(!name || !is_operational || !user.canUseTopic(src, be_close = !issilicon(user)) || !mugshot || QDELETED(mugshot) || QDELETED(src))
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return FALSE
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new /datum/record/crew(name = name, character_appearance = mugshot.picture.picture_image)
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balloon_alert(user, "record created")
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playsound(src, 'sound/machines/terminal_insert_disc.ogg', 70, TRUE)
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qdel(mugshot)
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return TRUE
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/// Secure login
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/obj/machinery/computer/proc/secure_login(mob/user)
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if(!user.canUseTopic(src, be_close = !issilicon(user)) || !is_operational)
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return FALSE
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if(!has_auth(user))
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balloon_alert(user, "access denied")
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playsound(src, 'sound/machines/terminal_error.ogg', 70, TRUE)
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return FALSE
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balloon_alert(user, "logged in")
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playsound(src, 'sound/machines/terminal_on.ogg', 70, TRUE)
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return TRUE
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