Files
Bubberstation/code/game/machinery/computer/camera.dm
OrionTheFox dab6937942 [MANUAL MIRROR] Crafting light switches, request consoles, telescreens, and ticket machines (#19111)
Crafting light switches, request consoles, telescreens, and ticket machines (#72859)

## About The Pull Request
Breaking down #72371 because it's... unreasonably large.
So this PR adds recipes for light switches, request consoles,
telescreens, and ticket machines. Ticket machine frame by Kryson.

You can't print all of the telescreens, like the head of staff ones, but
the general department ones can be printed in their respective
departments.

## Why It's Good For The Game
Wallening compliance, and more of me on my shit breaking down long
files.

## Changelog
🆑 Tattle, Kryson
qol: light switches, request consoles, telescreens, and ticket machines
can now all be printed from lathes
/🆑

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@gmail.com>
2023-02-02 16:22:12 +00:00

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#define DEFAULT_MAP_SIZE 15
/obj/machinery/computer/security
name = "security camera console"
desc = "Used to access the various cameras on the station."
icon_screen = "cameras"
icon_keyboard = "security_key"
circuit = /obj/item/circuitboard/computer/security
light_color = COLOR_SOFT_RED
var/list/network = list("ss13")
var/obj/machinery/camera/active_camera
/// The turf where the camera was last updated.
var/turf/last_camera_turf
var/list/concurrent_users = list()
// Stuff needed to render the map
var/atom/movable/screen/map_view/cam_screen
/// All the plane masters that need to be applied.
var/atom/movable/screen/background/cam_background
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON|INTERACT_MACHINE_SET_MACHINE|INTERACT_MACHINE_REQUIRES_SIGHT
/obj/machinery/computer/security/Initialize(mapload)
. = ..()
// Map name has to start and end with an A-Z character,
// and definitely NOT with a square bracket or even a number.
// I wasted 6 hours on this. :agony:
var/map_name = "camera_console_[REF(src)]_map"
// Convert networks to lowercase
for(var/i in network)
network -= i
network += lowertext(i)
// Initialize map objects
cam_screen = new
cam_screen.generate_view(map_name)
cam_background = new
cam_background.assigned_map = map_name
cam_background.del_on_map_removal = FALSE
/obj/machinery/computer/security/Destroy()
QDEL_NULL(cam_screen)
QDEL_NULL(cam_background)
return ..()
/obj/machinery/computer/security/connect_to_shuttle(mapload, obj/docking_port/mobile/port, obj/docking_port/stationary/dock)
for(var/i in network)
network -= i
network += "[port.shuttle_id]_[i]"
/obj/machinery/computer/security/ui_interact(mob/user, datum/tgui/ui)
. = ..()
// Update UI
ui = SStgui.try_update_ui(user, src, ui)
// Update the camera, showing static if necessary and updating data if the location has moved.
update_active_camera_screen()
if(!ui)
var/user_ref = REF(user)
var/is_living = isliving(user)
// Ghosts shouldn't count towards concurrent users, which produces
// an audible terminal_on click.
if(is_living)
concurrent_users += user_ref
// Turn on the console
if(length(concurrent_users) == 1 && is_living)
playsound(src, 'sound/machines/terminal_on.ogg', 25, FALSE)
use_power(active_power_usage)
// Register map objects
cam_screen.display_to(user)
user.client.register_map_obj(cam_background)
// Open UI
ui = new(user, src, "CameraConsole", name)
ui.open()
/obj/machinery/computer/security/ui_status(mob/user)
. = ..()
if(. == UI_DISABLED)
return UI_CLOSE
return .
/obj/machinery/computer/security/ui_data()
var/list/data = list()
data["network"] = network
data["activeCamera"] = null
if(active_camera)
data["activeCamera"] = list(
name = active_camera.c_tag,
status = active_camera.status,
)
return data
/obj/machinery/computer/security/ui_static_data()
var/list/data = list()
data["mapRef"] = cam_screen.assigned_map
var/list/cameras = get_available_cameras()
data["cameras"] = list()
for(var/i in cameras)
var/obj/machinery/camera/C = cameras[i]
data["cameras"] += list(list(
name = C.c_tag,
))
return data
/obj/machinery/computer/security/ui_act(action, params)
. = ..()
if(.)
return
if(action == "switch_camera")
var/c_tag = params["name"]
var/list/cameras = get_available_cameras()
var/obj/machinery/camera/selected_camera = cameras[c_tag]
active_camera = selected_camera
playsound(src, get_sfx(SFX_TERMINAL_TYPE), 25, FALSE)
if(!selected_camera)
return TRUE
update_active_camera_screen()
return TRUE
/obj/machinery/computer/security/proc/update_active_camera_screen()
// Show static if can't use the camera
if(!active_camera?.can_use())
show_camera_static()
return
var/list/visible_turfs = list()
// Get the camera's turf to correctly gather what's visible from it's turf, in case it's located in a moving object (borgs / mechs)
var/new_cam_turf = get_turf(active_camera)
// If we're not forcing an update for some reason and the cameras are in the same location,
// we don't need to update anything.
// Most security cameras will end here as they're not moving.
if(last_camera_turf == new_cam_turf)
return
// Cameras that get here are moving, and are likely attached to some moving atom such as cyborgs.
last_camera_turf = new_cam_turf
//Here we gather what's visible from the camera's POV based on its view_range and xray modifier if present
var/list/visible_things = active_camera.isXRay() ? range(active_camera.view_range, new_cam_turf) : view(active_camera.view_range, new_cam_turf)
for(var/turf/visible_turf in visible_things)
visible_turfs += visible_turf
//Get coordinates for a rectangle area that contains the turfs we see so we can then clear away the static in the resulting rectangle area
var/list/bbox = get_bbox_of_atoms(visible_turfs)
var/size_x = bbox[3] - bbox[1] + 1
var/size_y = bbox[4] - bbox[2] + 1
cam_screen.vis_contents = visible_turfs
cam_background.icon_state = "clear"
cam_background.fill_rect(1, 1, size_x, size_y)
/obj/machinery/computer/security/ui_close(mob/user)
. = ..()
var/user_ref = REF(user)
var/is_living = isliving(user)
// Living creature or not, we remove you anyway.
concurrent_users -= user_ref
// Unregister map objects
cam_screen.hide_from(user)
// Turn off the console
if(length(concurrent_users) == 0 && is_living)
active_camera = null
playsound(src, 'sound/machines/terminal_off.ogg', 25, FALSE)
use_power(0)
/obj/machinery/computer/security/proc/show_camera_static()
cam_screen.vis_contents.Cut()
cam_background.icon_state = "scanline2"
cam_background.fill_rect(1, 1, DEFAULT_MAP_SIZE, DEFAULT_MAP_SIZE)
// Returns the list of cameras accessible from this computer
/obj/machinery/computer/security/proc/get_available_cameras()
var/list/L = list()
for (var/obj/machinery/camera/cam as anything in GLOB.cameranet.cameras)
//Get the camera's turf in case it's inside something like a borg
var/turf/camera_turf = get_turf(cam)
if((is_away_level(z) || is_away_level(camera_turf.z)) && (camera_turf.z != z))//if on away mission, can only receive feed from same z_level cameras
continue
L.Add(cam)
var/list/D = list()
for(var/obj/machinery/camera/cam in L)
if(!cam.network)
stack_trace("Camera in a cameranet has no camera network")
continue
if(!(islist(cam.network)))
stack_trace("Camera in a cameranet has a non-list camera network")
continue
var/list/tempnetwork = cam.network & network
if(tempnetwork.len)
D["[cam.c_tag]"] = cam
return D
// SECURITY MONITORS
/obj/machinery/computer/security/wooden_tv
name = "security camera monitor"
desc = "An old TV hooked into the station's camera network."
icon_state = "television"
icon_keyboard = null
icon_screen = "detective_tv"
pass_flags = PASSTABLE
/obj/machinery/computer/security/mining
name = "outpost camera console"
desc = "Used to access the various cameras on the outpost."
icon_screen = "mining"
icon_keyboard = "mining_key"
network = list("mine", "auxbase")
circuit = /obj/item/circuitboard/computer/mining
/obj/machinery/computer/security/research
name = "research camera console"
desc = "Used to access the various cameras in science."
network = list("rd")
circuit = /obj/item/circuitboard/computer/research
/obj/machinery/computer/security/hos
name = "\improper Head of Security's camera console"
desc = "A custom security console with added access to the labor camp network."
network = list("ss13", "labor")
circuit = null
/obj/machinery/computer/security/labor
name = "labor camp monitoring"
desc = "Used to access the various cameras on the labor camp."
network = list("labor")
circuit = null
/obj/machinery/computer/security/qm
name = "\improper Quartermaster's camera console"
desc = "A console with access to the mining, auxiliary base and vault camera networks."
network = list("mine", "auxbase", "vault")
circuit = null
#undef DEFAULT_MAP_SIZE