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Space/Changeturf fixes and optimizations Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
77 lines
2.7 KiB
Plaintext
77 lines
2.7 KiB
Plaintext
/obj/effect/decal
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name = "decal"
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plane = FLOOR_PLANE
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anchored = TRUE
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resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/turf_loc_check = TRUE
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/obj/effect/decal/Initialize(mapload)
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. = ..()
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if(turf_loc_check && (!isturf(loc) || NeverShouldHaveComeHere(loc)))
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return INITIALIZE_HINT_QDEL
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var/static/list/loc_connections = list(
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COMSIG_TURF_CHANGED = PROC_REF(handle_turf_change),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/effect/decal/blob_act(obj/structure/blob/B)
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if(B && B.loc == loc)
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qdel(src)
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/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
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return isclosedturf(T) || isgroundlessturf(T)
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/obj/effect/decal/ex_act(severity, target)
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qdel(src)
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/obj/effect/decal/fire_act(exposed_temperature, exposed_volume)
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if(!(resistance_flags & FIRE_PROOF)) //non fire proof decal or being burned by lava
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qdel(src)
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/obj/effect/decal/proc/handle_turf_change(turf/source, path, list/new_baseturfs, flags, list/post_change_callbacks)
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SIGNAL_HANDLER
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post_change_callbacks += CALLBACK(src, PROC_REF(sanity_check_self))
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/obj/effect/decal/proc/sanity_check_self(turf/changed)
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if(changed == loc && NeverShouldHaveComeHere(changed))
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qdel(src)
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/effect/turf_decal
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icon = 'icons/turf/decals.dmi'
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icon_state = "warningline"
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plane = FLOOR_PLANE
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layer = TURF_DECAL_LAYER
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anchored = TRUE
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// This is with the intent of optimizing mapload
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// See spawners for more details since we use the same pattern
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// Basically rather then creating and deleting ourselves, why not just do the bare minimum?
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/obj/effect/turf_decal/Initialize(mapload)
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SHOULD_CALL_PARENT(FALSE)
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if(flags_1 & INITIALIZED_1)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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flags_1 |= INITIALIZED_1
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var/turf/T = loc
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if(!istype(T)) //you know this will happen somehow
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CRASH("Turf decal initialized in an object/nullspace")
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T.AddElement(/datum/element/decal, icon, icon_state, dir, null, null, alpha, color, null, FALSE, null)
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return INITIALIZE_HINT_QDEL
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/obj/effect/turf_decal/Destroy(force)
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SHOULD_CALL_PARENT(FALSE)
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#ifdef UNIT_TESTS
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// If we don't do this, turf decals will end up stacking up on a tile, and break the overlay limit
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// I hate it too bestie
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if(GLOB.running_create_and_destroy)
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var/turf/T = loc
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T.RemoveElement(/datum/element/decal, icon, icon_state, dir, null, null, alpha, color, null, FALSE, null)
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#endif
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// Intentionally used over moveToNullspace(), which calls doMove(), which fires
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// off an enormous amount of procs, signals, etc, that this temporary effect object
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// never needs or affects.
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loc = null
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return QDEL_HINT_QUEUE
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