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* Fixes the benches' appearance and odd sitting offset (#73397) ## About The Pull Request Introduced in https://github.com/tgstation/tgstation/pull/73057, undocumented, was a change in the offset of players sitting in benches, which just made it look like if everyone was standing on benches, rather than sitting on them. I can understand the original goal behind that change (after discussing with LT3 about it), but I still think that, for one direction where it might _arguably_ look better, _every_ other direction looks absolutely awful, and goes against the norm when it comes to sitting on an chair/sofa/anything you can buckle onto that serves as a place to sit. Introduced in https://github.com/tgstation/tgstation/pull/73243, undocumented, was a new color for benches that just made them look blue rather than the brown they were meant to be. I'm returning them to their prior color, as I think that it fits a lot better in its surroundings in light brown than it did with dirty blue. This fixes both of these issues, bringing the benches back to consistency with the rest. ## Why It's Good For The Game It just looks more consistent with everything else.  ## Changelog 🆑 GoldenAlpharex fix: Sitting on benches no longer gives you a weird offset that makes you look like you're standing on them. fix: Returns benches to their original light brown color, rather than the middle between brown and cyan that they were at for a bit. /🆑 * Fixes the benches' appearance and odd sitting offset --------- Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
139 lines
3.7 KiB
Plaintext
139 lines
3.7 KiB
Plaintext
/// Create colored subtypes for sofas
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#define COLORED_SOFA(path, color_name, sofa_color) \
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path/middle/color_name {\
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color = sofa_color; \
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} \
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path/right/color_name {\
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color = sofa_color; \
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} \
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path/left/color_name {\
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color = sofa_color; \
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} \
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path/corner/color_name {\
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color = sofa_color; \
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}
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/obj/structure/chair/sofa
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name = "old ratty sofa"
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icon_state = "error"
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icon = 'icons/obj/sofa.dmi'
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buildstackamount = 1
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item_chair = null
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var/mutable_appearance/armrest
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/obj/structure/chair/sofa/Initialize(mapload)
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. = ..()
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gen_armrest()
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AddElement(/datum/element/soft_landing)
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/obj/structure/chair/sofa/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
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if(same_z_layer)
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return ..()
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cut_overlay(armrest)
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QDEL_NULL(armrest)
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gen_armrest()
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return ..()
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/obj/structure/chair/sofa/proc/gen_armrest()
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armrest = mutable_appearance(initial(icon), "[icon_state]_armrest", ABOVE_MOB_LAYER)
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SET_PLANE_EXPLICIT(armrest, GAME_PLANE_UPPER, src)
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update_armrest()
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/obj/structure/chair/sofa/electrify_self(obj/item/assembly/shock_kit/input_shock_kit, mob/user, list/overlays_from_child_procs)
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if(!overlays_from_child_procs)
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overlays_from_child_procs = list(image('icons/obj/chairs.dmi', loc, "echair_over", pixel_x = -1))
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. = ..()
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/obj/structure/chair/sofa/post_buckle_mob(mob/living/M)
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. = ..()
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update_armrest()
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/obj/structure/chair/sofa/proc/update_armrest()
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if(has_buckled_mobs())
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add_overlay(armrest)
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else
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cut_overlay(armrest)
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/obj/structure/chair/sofa/post_unbuckle_mob()
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. = ..()
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update_armrest()
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/obj/structure/chair/sofa/corner/handle_layer() //only the armrest/back of this chair should cover the mob.
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return
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/obj/structure/chair/sofa/middle
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icon_state = "sofamiddle"
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/obj/structure/chair/sofa/left
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icon_state = "sofaend_left"
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/obj/structure/chair/sofa/right
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icon_state = "sofaend_right"
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/obj/structure/chair/sofa/corner
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icon_state = "sofacorner"
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COLORED_SOFA(/obj/structure/chair/sofa, brown, SOFA_BROWN)
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COLORED_SOFA(/obj/structure/chair/sofa, maroon, SOFA_MAROON)
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// Original icon ported from Eris(?) and updated to work here.
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/obj/structure/chair/sofa/corp
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name = "sofa"
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desc = "Soft and cushy."
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icon_state = "corp_sofamiddle"
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/obj/structure/chair/sofa/corp/left
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icon_state = "corp_sofaend_left"
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/obj/structure/chair/sofa/corp/right
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icon_state = "corp_sofaend_right"
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/obj/structure/chair/sofa/corp/corner
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icon_state = "corp_sofacorner"
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/obj/structure/chair/sofa/corp/corner/handle_layer() //only the armrest/back of this chair should cover the mob.
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return
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// Ported from Skyrat
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/obj/structure/chair/sofa/bench
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name = "bench"
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desc = "Perfectly designed to be comfortable to sit on, and hellish to sleep on."
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icon_state = "bench_middle"
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greyscale_config = /datum/greyscale_config/bench_middle
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greyscale_colors = "#af7d28"
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/obj/structure/chair/sofa/bench/left
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icon_state = "bench_left"
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greyscale_config = /datum/greyscale_config/bench_left
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/obj/structure/chair/sofa/bench/right
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icon_state = "bench_right"
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greyscale_config = /datum/greyscale_config/bench_right
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/obj/structure/chair/sofa/bench/corner
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icon_state = "bench_corner"
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greyscale_config = /datum/greyscale_config/bench_corner
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/obj/structure/chair/sofa/bench/solo
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icon_state = "bench_solo"
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greyscale_config = /datum/greyscale_config/bench_solo
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// Bamboo benches
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/obj/structure/chair/sofa/bamboo
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name = "bamboo bench"
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desc = "A makeshift bench with a rustic aesthetic."
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icon_state = "bamboo_sofamiddle"
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resistance_flags = FLAMMABLE
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max_integrity = 60
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buildstacktype = /obj/item/stack/sheet/mineral/bamboo
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buildstackamount = 3
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/obj/structure/chair/sofa/bamboo/left
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icon_state = "bamboo_sofaend_left"
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/obj/structure/chair/sofa/bamboo/right
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icon_state = "bamboo_sofaend_right"
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#undef COLORED_SOFA
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