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* Fixes some redundant / incorrect messages w/ spontaneous combustion symptom (#73227) 🆑 ShizCalev fix: Fixed some duplicated and incorrect messages being presented when infected with a virus that has the spontaneous combustion symptom. /🆑 * Fixes some redundant / incorrect messages w/ spontaneous combustion symptom --------- Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
92 lines
3.0 KiB
Plaintext
92 lines
3.0 KiB
Plaintext
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/mob/living/silicon/pai/blob_act(obj/structure/blob/B)
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return FALSE
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/mob/living/silicon/pai/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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take_holo_damage(50 / severity)
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Stun(400 / severity)
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if(holoform)
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fold_in(force = TRUE)
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//Need more effects that aren't instadeath or permanent law corruption.
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//Ask and you shall receive
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switch(rand(1, 3))
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if(1)
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adjust_stutter(1 MINUTES / severity)
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to_chat(src, span_danger("Warning: Feedback loop detected in speech module."))
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if(2)
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adjust_slurring(INFINITY)
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to_chat(src, span_danger("Warning: Audio synthesizer CPU stuck."))
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if(3)
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set_derpspeech(INFINITY)
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to_chat(src, span_danger("Warning: Vocabulary databank corrupted."))
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if(prob(40))
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mind.language_holder.selected_language = get_random_spoken_language()
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/mob/living/silicon/pai/ex_act(severity, target)
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take_holo_damage(50 * severity)
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switch(severity)
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if(EXPLODE_DEVASTATE) //RIP
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qdel(card)
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qdel(src)
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if(EXPLODE_HEAVY)
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fold_in(force = 1)
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Paralyze(400)
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if(EXPLODE_LIGHT)
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fold_in(force = 1)
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Paralyze(200)
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/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user, list/modifiers)
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if(!user.combat_mode)
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visible_message(span_notice("[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field."))
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return
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user.do_attack_animation(src)
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if(user.name != master_name)
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visible_message(span_danger("[user] stomps on [src]!."))
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take_holo_damage(2)
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return
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visible_message(span_notice("Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence."))
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if(!do_after(user, 1 SECONDS, src))
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return
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fold_in()
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if(user.put_in_hands(card))
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user.visible_message(span_notice("[user] promptly scoops up [user.p_their()] pAI's card."))
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/mob/living/silicon/pai/bullet_act(obj/projectile/Proj)
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if(Proj.stun)
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fold_in(force = TRUE)
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src.visible_message(span_warning("The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!"))
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. = ..(Proj)
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/mob/living/silicon/pai/ignite_mob(silent)
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return FALSE
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/mob/living/silicon/pai/proc/take_holo_damage(amount)
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holochassis_health = clamp((holochassis_health - amount), -50, HOLOCHASSIS_MAX_HEALTH)
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if(holochassis_health < 0)
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fold_in(force = TRUE)
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if(amount > 0)
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to_chat(src, span_userdanger("The impact degrades your holochassis!"))
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return amount
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/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE, required_bodytype)
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return take_holo_damage(amount)
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/mob/living/silicon/pai/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE, required_bodytype)
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return take_holo_damage(amount)
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/mob/living/silicon/pai/adjustStaminaLoss(amount, updating_stamina, forced = FALSE, required_biotype)
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if(forced)
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take_holo_damage(amount)
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else
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take_holo_damage(amount * 0.25)
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/mob/living/silicon/pai/getBruteLoss()
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return HOLOCHASSIS_MAX_HEALTH - holochassis_health
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/mob/living/silicon/pai/getFireLoss()
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return HOLOCHASSIS_MAX_HEALTH - holochassis_health
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