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* Adds a stamp sound effect when stamping papers (#72367) ## About The Pull Request This pull request adds a .ogg file of a stamp stamping a paper, a playsound function for stamping a paper, stamping a paper while blind, and stamping yourself in the head to commit suicide. In addition, it modifies the attributions.txt file to include credits to the creator of the stamp noise. ## Why It's Good For The Game Most item interactions tend to have a sound effect that plays. Putting most items down, throwing them, cutting certain items with the knife, scanning bounty cubes, putting a destination tag on a package, etc. all play sounds, which makes it a bit odd that stamping papers doesn't. This PR adds audio feedback to stamping papers. https://user-images.githubusercontent.com/45489195/210032424-d3168a16-3d4b-47d3-95f3-75a1d3a6aac9.mp4 ## Changelog Stamping paper now makes noise. 🆑 soundadd: Added a new sound for stamping papers with a stamp. On an unrelated note, there are reports of stamp-based suicides becoming more noisy. /🆑 * Adds a stamp sound effect when stamping papers Co-authored-by: RedBaronFlyer <45489195+RedBaronFlyer@users.noreply.github.com>
105 lines
2.6 KiB
Plaintext
105 lines
2.6 KiB
Plaintext
/obj/item/stamp
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name = "\improper GRANTED rubber stamp"
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desc = "A rubber stamp for stamping important documents."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "stamp-ok"
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inhand_icon_state = "stamp"
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/iron=60)
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pressure_resistance = 2
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attack_verb_continuous = list("stamps")
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attack_verb_simple = list("stamp")
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/obj/item/stamp/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead."))
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playsound(src, 'sound/items/handling/standard_stamp.ogg', 50, vary = TRUE)
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return OXYLOSS
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/obj/item/stamp/get_writing_implement_details()
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var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/paper)
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return list(
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interaction_mode = MODE_STAMPING,
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stamp_icon_state = icon_state,
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stamp_class = sheet.icon_class_name(icon_state)
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)
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/obj/item/stamp/qm
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name = "quartermaster's rubber stamp"
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icon_state = "stamp-qm"
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dye_color = DYE_QM
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/obj/item/stamp/law
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name = "law office's rubber stamp"
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icon_state = "stamp-law"
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dye_color = DYE_LAW
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/obj/item/stamp/captain
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name = "captain's rubber stamp"
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icon_state = "stamp-cap"
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dye_color = DYE_CAPTAIN
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/obj/item/stamp/hop
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name = "head of personnel's rubber stamp"
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icon_state = "stamp-hop"
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dye_color = DYE_HOP
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/obj/item/stamp/hos
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name = "head of security's rubber stamp"
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icon_state = "stamp-hos"
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dye_color = DYE_HOS
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/obj/item/stamp/ce
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name = "chief engineer's rubber stamp"
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icon_state = "stamp-ce"
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dye_color = DYE_CE
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/obj/item/stamp/rd
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name = "research director's rubber stamp"
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icon_state = "stamp-rd"
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dye_color = DYE_RD
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/obj/item/stamp/cmo
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name = "chief medical officer's rubber stamp"
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icon_state = "stamp-cmo"
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dye_color = DYE_CMO
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/obj/item/stamp/denied
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name = "\improper DENIED rubber stamp"
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icon_state = "stamp-deny"
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dye_color = DYE_REDCOAT
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/obj/item/stamp/void
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name = "VOID rubber stamp"
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icon_state = "stamp-void"
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/obj/item/stamp/clown
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name = "clown's rubber stamp"
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icon_state = "stamp-clown"
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dye_color = DYE_CLOWN
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/obj/item/stamp/mime
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name = "mime's rubber stamp"
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icon_state = "stamp-mime"
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dye_color = DYE_MIME
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/obj/item/stamp/chap
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name = "chaplain's rubber stamp"
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icon_state = "stamp-chap"
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dye_color = DYE_CHAP
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/obj/item/stamp/centcom
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name = "CentCom rubber stamp"
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icon_state = "stamp-centcom"
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dye_color = DYE_CENTCOM
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/obj/item/stamp/syndicate
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name = "Syndicate rubber stamp"
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icon_state = "stamp-syndicate"
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dye_color = DYE_SYNDICATE
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/obj/item/stamp/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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