Files
Bubberstation/code/modules/surgery/revival.dm
SkyratBot a101d66658 [MIRROR] Allows Fully Heal to be passed a series of flags, fixes Adminordrazine being horrible [MDB IGNORE] (#17535)
* Allows Fully Heal to be passed a series of flags, fixes Adminordrazine being horrible

* Apply suggestions from code review

* few more flag bits

* our shit

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-11-28 00:09:31 +00:00

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/datum/surgery/revival
name = "Revival"
desc = "An experimental surgical procedure which involves reconstruction and reactivation of the patient's brain even long after death. \
The body must still be able to sustain life."
requires_bodypart_type = NONE
possible_locs = list(BODY_ZONE_HEAD)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/revive,
/datum/surgery_step/close,
)
/datum/surgery/revival/can_start(mob/user, mob/living/carbon/target)
if(!..())
return FALSE
if(target.stat != DEAD)
return FALSE
if(target.suiciding || HAS_TRAIT(target, TRAIT_HUSK))
return FALSE
if(HAS_TRAIT(target, TRAIT_DEFIB_BLACKLISTED))
return FALSE
var/obj/item/organ/internal/brain/target_brain = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!target_brain)
return FALSE
return TRUE
/datum/surgery_step/revive
name = "shock brain (defibrillator)"
implements = list(
/obj/item/shockpaddles = 100,
/obj/item/melee/touch_attack/shock = 100,
/obj/item/melee/baton/security = 75,
/obj/item/gun/energy = 60)
repeatable = TRUE
time = 5 SECONDS
success_sound = 'sound/magic/lightningbolt.ogg'
failure_sound = 'sound/magic/lightningbolt.ogg'
/datum/surgery_step/revive/tool_check(mob/user, obj/item/tool)
. = TRUE
if(istype(tool, /obj/item/shockpaddles))
var/obj/item/shockpaddles/paddles = tool
if((paddles.req_defib && !paddles.defib.powered) || !HAS_TRAIT(paddles, TRAIT_WIELDED) || paddles.cooldown || paddles.busy)
to_chat(user, span_warning("You need to wield both paddles, and [paddles.defib] must be powered!"))
return FALSE
if(istype(tool, /obj/item/melee/baton/security))
var/obj/item/melee/baton/security/baton = tool
if(!baton.active)
to_chat(user, span_warning("[baton] needs to be active!"))
return FALSE
if(istype(tool, /obj/item/gun/energy))
var/obj/item/gun/energy/egun = tool
if(egun.chambered && istype(egun.chambered, /obj/item/ammo_casing/energy/electrode))
return TRUE
else
to_chat(user, span_warning("You need an electrode for this!"))
return FALSE
/datum/surgery_step/revive/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You prepare to give [target]'s brain the spark of life with [tool]."),
span_notice("[user] prepares to shock [target]'s brain with [tool]."),
span_notice("[user] prepares to shock [target]'s brain with [tool]."),
)
target.notify_ghost_cloning("Someone is trying to zap your brain.", source = target)
/datum/surgery_step/revive/play_preop_sound(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(tool, /obj/item/shockpaddles))
playsound(tool, 'sound/machines/defib_charge.ogg', 75, 0)
else
..()
/datum/surgery_step/revive/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
display_results(
user,
target,
span_notice("You successfully shock [target]'s brain with [tool]..."),
span_notice("[user] send a powerful shock to [target]'s brain with [tool]..."),
span_notice("[user] send a powerful shock to [target]'s brain with [tool]..."),
)
target.grab_ghost()
target.adjustOxyLoss(-50, 0)
target.updatehealth()
if(target.revive())
target.visible_message(span_notice("...[target] wakes up, alive and aware!"))
target.emote("gasp")
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 50, 199) //MAD SCIENCE
to_chat(target, "<span class='userdanger'>[CONFIG_GET(string/blackoutpolicy)]</span>") //SKYRAT EDIT ADDITION
return TRUE
else
//SKYRAT EDIT ADDITION - DNR TRAIT - need this so that people dont just keep spamming the revival surgery; it runs success just bc the surgery steps are done
if(HAS_TRAIT(target, TRAIT_DNR))
target.visible_message(span_warning("...[target.p_they()] lies still, unaffected. Further attempts are futile, they're gone."))
else
target.visible_message(span_warning("...[target.p_they()] convulses, then lies still."))
//SKYRAT EDIT ADDITION END - DNR TRAIT - ORIGINAL: target.visible_message(span_warning("...[target.p_they()] convulses, then lies still."))
return FALSE
/datum/surgery_step/revive/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You shock [target]'s brain with [tool], but [target.p_they()] doesn't react."),
span_notice("[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react."),
span_notice("[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react."),
)
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 180)
return FALSE