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* Unironically removes the atmos and black beret (#72722) ## About The Pull Request Removes atmos berets ## Why It's Good For The Game Berets shouldn't be thrown into every job, it's milsim circlejerking dressup shit that creeps out of our milsim containment jobs (security) and into other innocent jobs. There is absolutely no reason for this job to have a beret just straight up. Can we add unique hats to the game, not the same one recolored every way to Sunday? That's my problem. We don't have unique clothes, we have a billion types of beret when the BASE BERET TYPE has `IS_PLAYER_COLORABLE_1` so ANYONE can color it. So again, why do we have the atmos beret? To clog the wardrobe, a vending machine added specifically because we couldn't stop clogging the original locker atmos techs spawned in? The black beret has the same problem: recolored item when you can get the item of any color ## Changelog 🆑 del: Atmospherics beret and black beret /🆑 * Unironically removes the atmos and black beret * update modular Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
199 lines
7.4 KiB
Plaintext
199 lines
7.4 KiB
Plaintext
/obj/machinery/vending/clothing
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name = "ClothesMate"
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desc = "A vending machine for clothing."
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icon_state = "clothes"
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icon_deny = "clothes-deny"
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panel_type = "panel15"
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product_slogans = "Dress for success!;Prepare to look swagalicious!;Look at all this swag!;Why leave style up to fate? Use the ClothesMate!"
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vend_reply = "Thank you for using the ClothesMate!"
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product_categories = list(
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list(
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"name" = "Head",
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"icon" = "hat-cowboy",
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"products" = list(
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/obj/item/clothing/head/wig/natural = 4,
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/obj/item/clothing/head/costume/fancy = 4,
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/obj/item/clothing/head/beanie = 8,
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/obj/item/clothing/head/beret = 5,
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/obj/item/clothing/mask/bandana = 3,
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/obj/item/clothing/mask/bandana/striped = 3,
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/obj/item/clothing/mask/bandana/skull = 3,
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/obj/item/clothing/neck/scarf = 6,
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/obj/item/clothing/neck/large_scarf = 6,
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/obj/item/clothing/neck/infinity_scarf = 6,
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/obj/item/clothing/neck/tie = 6,
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/obj/item/clothing/head/rasta = 3,
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/obj/item/clothing/head/chaplain/kippah = 3,
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/obj/item/clothing/head/chaplain/taqiyah/red = 3,
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/obj/item/clothing/head/hats/tophat = 3,
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/obj/item/clothing/head/fedora = 3,
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/obj/item/clothing/head/hats/bowler = 3,
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/obj/item/clothing/head/cowboy/white = 1,
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/obj/item/clothing/head/cowboy/grey = 1,
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/obj/item/clothing/head/costume/sombrero/green = 1,
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),
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),
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list(
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"name" = "Accessories",
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"icon" = "glasses",
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"products" = list(
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/obj/item/clothing/accessory/pride = 15,
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/obj/item/clothing/accessory/waistcoat = 4,
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/obj/item/clothing/suit/toggle/suspenders = 4,
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/obj/item/clothing/neck/tie/horrible = 3,
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/obj/item/clothing/glasses/regular = 2,
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/obj/item/clothing/glasses/regular/jamjar = 1,
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/obj/item/clothing/glasses/orange = 1,
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/obj/item/clothing/glasses/red = 1,
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/obj/item/clothing/glasses/monocle = 1,
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/obj/item/clothing/gloves/fingerless = 2,
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/obj/item/storage/belt/fannypack = 3,
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/obj/item/storage/belt/fannypack/blue = 3,
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/obj/item/storage/belt/fannypack/red = 3,
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),
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),
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list(
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"name" = "Under",
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"icon" = "shirt",
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"products" = list(
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/obj/item/clothing/under/pants/slacks = 5,
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/obj/item/clothing/under/shorts = 5,
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/obj/item/clothing/under/pants/jeans = 5,
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/obj/item/clothing/under/shorts/jeanshorts = 5,
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/obj/item/clothing/under/costume/buttondown/slacks = 4,
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/obj/item/clothing/under/costume/buttondown/shorts = 4,
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/obj/item/clothing/under/dress/sundress = 2,
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/obj/item/clothing/under/dress/tango = 2,
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/obj/item/clothing/under/dress/skirt/plaid = 4,
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/obj/item/clothing/under/dress/skirt/turtleskirt = 4,
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/obj/item/clothing/under/misc/overalls = 2,
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/obj/item/clothing/under/pants/camo = 2,
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/obj/item/clothing/under/pants/track = 2,
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/obj/item/clothing/under/costume/kilt = 1,
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/obj/item/clothing/under/dress/striped = 1,
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/obj/item/clothing/under/dress/sailor = 1,
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/obj/item/clothing/under/dress/redeveninggown = 1,
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/obj/item/clothing/suit/apron/purple_bartender = 2,
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),
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),
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list(
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"name" = "Suits & Skirts",
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"icon" = "vest",
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"products" = list(
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/obj/item/clothing/suit/toggle/jacket/sweater = 4,
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/obj/item/clothing/suit/jacket/oversized = 4,
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/obj/item/clothing/suit/jacket/fancy = 4,
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/obj/item/clothing/suit/hooded/wintercoat/custom = 2,
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/obj/item/clothing/under/suit/navy = 1,
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/obj/item/clothing/under/suit/black_really = 1,
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/obj/item/clothing/under/suit/burgundy = 1,
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/obj/item/clothing/under/suit/charcoal = 1,
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/obj/item/clothing/under/suit/white = 1,
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/obj/item/clothing/under/suit/sl = 1,
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/obj/item/clothing/suit/jacket/bomber = 2,
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/obj/item/clothing/suit/jacket/puffer/vest = 2,
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/obj/item/clothing/suit/jacket/puffer = 2,
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/obj/item/clothing/suit/jacket/letterman = 2,
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/obj/item/clothing/suit/jacket/letterman_red = 2,
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/obj/item/clothing/suit/costume/poncho = 1,
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/obj/item/clothing/under/dress/skirt = 2,
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/obj/item/clothing/under/suit/white/skirt = 2,
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/obj/item/clothing/under/rank/captain/suit/skirt = 2,
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/obj/item/clothing/under/rank/civilian/head_of_personnel/suit/skirt = 2,
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/obj/item/clothing/under/rank/civilian/bartender/purple = 2,
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/obj/item/clothing/suit/jacket/miljacket = 1,
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),
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),
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list(
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"name" = "Shoes",
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"icon" = "socks",
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"products" = list(
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/obj/item/clothing/shoes/sneakers/black = 4,
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/obj/item/clothing/shoes/sandal = 2,
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/obj/item/clothing/shoes/laceup = 2,
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/obj/item/clothing/shoes/winterboots = 2,
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/obj/item/clothing/shoes/glow = 2,
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/obj/item/clothing/shoes/cowboy = 2,
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/obj/item/clothing/shoes/cowboy/white = 2,
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/obj/item/clothing/shoes/cowboy/black = 2,
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),
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),
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list(
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"name" = "Special",
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"icon" = "star",
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"products" = list(
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/obj/item/clothing/head/costume/football_helmet = 6,
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/obj/item/clothing/under/costume/football_suit = 6,
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/obj/item/clothing/suit/costume/football_armor = 6,
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/obj/item/clothing/suit/mothcoat = 3,
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/obj/item/clothing/suit/mothcoat/winter = 3,
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/obj/item/clothing/head/mothcap = 3,
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/obj/item/clothing/suit/hooded/ethereal_raincoat = 3,
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/obj/item/clothing/under/ethereal_tunic = 3,
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/obj/item/clothing/suit/costume/ianshirt = 1,
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/obj/item/clothing/head/costume/irs = 20,
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/obj/item/clothing/head/costume/tmc = 20,
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/obj/item/clothing/head/costume/deckers = 20,
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/obj/item/clothing/head/costume/yuri = 20,
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/obj/item/clothing/head/costume/allies = 20,
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/obj/item/clothing/glasses/osi = 20,
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/obj/item/clothing/glasses/phantom = 20,
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/obj/item/clothing/mask/gas/driscoll = 20,
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/obj/item/clothing/under/costume/yuri = 20,
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/obj/item/clothing/under/costume/dutch = 20,
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/obj/item/clothing/under/costume/osi = 20,
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/obj/item/clothing/under/costume/tmc = 20,
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/obj/item/clothing/suit/costume/deckers = 20,
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/obj/item/clothing/suit/costume/soviet = 20,
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/obj/item/clothing/suit/costume/yuri = 20,
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/obj/item/clothing/suit/costume/tmc = 20,
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/obj/item/clothing/suit/costume/pg = 20,
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/obj/item/clothing/shoes/jackbros = 20,
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/obj/item/clothing/shoes/saints = 20,
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),
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),
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)
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contraband = list(
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/obj/item/clothing/under/syndicate/tacticool = 1,
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/obj/item/clothing/under/syndicate/tacticool/skirt = 1,
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/obj/item/clothing/mask/balaclava = 1,
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/obj/item/clothing/head/costume/ushanka = 1,
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/obj/item/clothing/under/costume/soviet = 1,
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/obj/item/storage/belt/fannypack/black = 2,
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/obj/item/clothing/suit/jacket/letterman_syndie = 1,
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/obj/item/clothing/under/costume/jabroni = 1,
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/obj/item/clothing/under/costume/geisha = 1,
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/obj/item/clothing/under/rank/centcom/officer/replica = 1,
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/obj/item/clothing/under/rank/centcom/officer_skirt/replica = 1,
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)
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premium = list(/obj/item/clothing/under/suit/checkered = 1,
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/obj/item/clothing/head/costume/mailman = 1,
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/obj/item/clothing/under/misc/mailman = 1,
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/obj/item/clothing/suit/jacket/leather = 1,
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/obj/item/clothing/suit/jacket/leather/biker = 1,
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/obj/item/clothing/neck/necklace/dope = 3,
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/obj/item/clothing/suit/jacket/letterman_nanotrasen = 1,
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/obj/item/clothing/under/costume/swagoutfit = 1,
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/obj/item/clothing/shoes/swagshoes = 1,
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/obj/item/instrument/piano_synth/headphones/spacepods = 1,
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)
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refill_canister = /obj/item/vending_refill/clothing
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default_price = PAYCHECK_CREW * 0.7 //Default of
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extra_price = PAYCHECK_COMMAND
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payment_department = NO_FREEBIES
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light_mask = "wardrobe-light-mask"
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light_color = LIGHT_COLOR_ELECTRIC_GREEN
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/obj/item/vending_refill/clothing
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machine_name = "ClothesMate"
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icon_state = "refill_clothes"
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