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## About The Pull Request Fixes #76708, Closes #76729 (sorry Zephyr) This PR expands the Direct Messenger UI, adding a chat screen for each available messenger that you can find, and moving message sending over to TGUI. This chat screen includes a message log that displays messages sent by you as well as messages received from the recipient. This gets rid of the previous chat log, which just had all messages thrown together that you received or have sent, in one big list. Furthermore, all messaging is now done inside the UI. This kills all TGUI popups you would ever need to send messages forever (except for quick replies). Use the input bar on the bottom, press Enter or the Send button, and it sends your message. Spam mode is now done in the UI too, via a text field you can find in the contacts list. Additionally, because I have a habit of blowing things massively out of scope, I've also completely refactored how messages and chat logs are stored in the PDA messenger. I plan on using this in a PR that merges the chat client with the messenger, sometime in the future. Sorry this took so long. Stuff left to do before I open this PR for review: - [x] Add "recent messages" - [x] Add "unread messages" - [x] Add message drafts - [x] Make photo sending not shit - [x] Implement the edge cases for automated and rigged messages - [x] Make sure shit isn't fucked - [x] Profit <details> <summary>Screenshots</summary>          </details> ## Why It's Good For The Game The UI has largely stayed the same since modular tablets were added a year ago. Even better, direct messaging has been the same since PDAs were first added *more than a decade ago*. Imagine that. Now we finally actually (!) make use of those brand new features that we got from the TGUI switch in this regard. ## Changelog 🆑 distributivgesetz add: Updated Direct Messenger to v6.5.3. Now including brand new individual chat rooms, proper image attachments and a revolutionary message input field! add: Added a "Reset Imprint" option to the PDA painter. refactor: Refactored PDA imprinting code just a bit. fix: PDAs should now properly respond to rigged messages. /🆑 --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
102 lines
3.6 KiB
Plaintext
102 lines
3.6 KiB
Plaintext
/datum/computer_file
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///The name of the internal file shown in file management.
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var/filename = "NewFile"
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///The type of file format the file is in, placed after filename. PNG, TXT, ect. This would be NewFile.XXX
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var/filetype = "XXX"
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///How much GQ storage space the file will take to store. Integers only!
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var/size = 1
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///Whether the file may be deleted. Setting to TRUE prevents deletion/renaming/etc.
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var/undeletable = FALSE
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///The computer file's personal ID
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var/uid
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///Static ID to ensure all IDs are unique.
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var/static/file_uid = 0
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///The modular computer hosting the file.
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var/obj/item/modular_computer/computer
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///The computer disk hosting the file.
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var/obj/item/computer_disk/disk_host
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/datum/computer_file/New()
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..()
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uid = file_uid++
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RegisterSignal(src, COMSIG_COMPUTER_FILE_STORE, PROC_REF(on_install))
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/datum/computer_file/Destroy(force)
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if(computer)
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computer = null
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if(disk_host)
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disk_host = null
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return ..()
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/**
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* Used for special cases where an application
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* Requires special circumstances to install on a PC
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* Args:
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* * potential_host - the ModPC that is attempting to store this file.
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*/
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/datum/computer_file/proc/can_store_file(obj/item/modular_computer/potential_host)
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return TRUE
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// Returns independent copy of this file.
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/datum/computer_file/proc/clone(rename = FALSE)
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var/datum/computer_file/temp = new type
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temp.undeletable = undeletable
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temp.size = size
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if(rename)
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temp.filename = filename + "(Copy)"
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else
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temp.filename = filename
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temp.filetype = filetype
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return temp
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///Called post-installation of an application in a computer, after 'computer' var is set.
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/datum/computer_file/proc/on_install(datum/computer_file/source, obj/item/modular_computer/computer_installing)
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SIGNAL_HANDLER
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computer_installing.stored_files.Add(src)
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/**
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* Called when examining a modular computer
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* Args:
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* Source - The tablet that's being examined
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* User - Person examining the computer
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*
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* note: please replace this with signals when hdd's are removed and program's New() already has the tablet set.
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*/
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/datum/computer_file/proc/on_examine(obj/item/modular_computer/source, mob/user)
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return null
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/// Called when attacking a tablet with an item, checking if any application uses it. Return TRUE to cancel the attack chain.
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/datum/computer_file/proc/application_attackby(obj/item/attacking_item, mob/living/user)
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return FALSE
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/**
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* Implement this when your program has an object that the user can eject.
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*
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* Examples include ejecting cells AI intellicards.
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* Arguments:
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* * user - The mob requesting the eject.
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* * forced - Whether we are forced to eject everything (usually by the app being deleted)
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*/
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/datum/computer_file/proc/try_eject(mob/living/user, forced = FALSE)
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return FALSE
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/**
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* Called when a computer program is shut down from the tablet's charge dying
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* Arguments:
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* * background - Whether the app is running in the background.
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*/
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/datum/computer_file/program/proc/event_powerfailure()
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kill_program()
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/**
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* Called when a computer program is crashing due to any required connection being shut off.
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* Arguments:
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* * background - Whether the app is running in the background.
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*/
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/datum/computer_file/program/proc/event_networkfailure(background)
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kill_program()
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if(background)
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computer.visible_message(span_danger("\The [computer]'s screen displays a \"Process [filename].[filetype] (PID [rand(100,999)]) terminated - Network Error\" error"))
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else
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computer.visible_message(span_danger("\The [computer]'s screen briefly freezes and then shows \"NETWORK ERROR - NTNet connection lost. Please retry. If problem persists contact your system administrator.\" error."))
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