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Bubberstation/code/game/objects/items/devices/instruments.dm

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//copy pasta of the space piano, don't hurt me -Pete
/obj/item/device/instrument
name = "generic instrument"
resistance_flags = FLAMMABLE
obj_integrity = 100
max_integrity = 100
var/datum/song/handheld/song
var/instrumentId = "generic"
var/instrumentExt = "ogg"
/obj/item/device/instrument/New()
song = new(instrumentId, src)
song.instrumentExt = instrumentExt
..()
/obj/item/device/instrument/Destroy()
qdel(song)
song = null
return ..()
/obj/item/device/instrument/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/device/instrument/Initialize(mapload)
..()
if(mapload)
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
/obj/item/device/instrument/attack_self(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return 1
interact(user)
/obj/item/device/instrument/interact(mob/user)
if(!user)
return
if(!isliving(user) || user.stat || user.restrained() || user.lying)
return
user.set_machine(src)
song.interact(user)
/obj/item/device/instrument/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon = 'icons/obj/musician.dmi'
icon_state = "violin"
item_state = "violin"
force = 10
hitsound = "swing_hit"
instrumentId = "violin"
/obj/item/device/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
item_state = "golden_violin"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/device/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon = 'icons/obj/musician.dmi'
icon_state = "guitar"
item_state = "guitar"
force = 10
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "guitar"
/obj/item/device/instrument/eguitar
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon = 'icons/obj/musician.dmi'
icon_state = "eguitar"
item_state = "eguitar"
force = 12
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "eguitar"