mirror of
https://github.com/Bubberstation/Bubberstation.git
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In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism. I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default. Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
882 lines
32 KiB
Plaintext
882 lines
32 KiB
Plaintext
/*
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* Everything derived from the common cardboard box.
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* Basically everything except the original is a kit (starts full).
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*
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* Contains:
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* Empty box, starter boxes (survival/engineer),
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* Latex glove and sterile mask boxes,
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* Syringe, beaker, dna injector boxes,
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* Blanks, flashbangs, and EMP grenade boxes,
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* Tracking and chemical implant boxes,
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* Prescription glasses and drinking glass boxes,
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* Condiment bottle and silly cup boxes,
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* Donkpocket and monkeycube boxes,
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* ID and security PDA cart boxes,
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* Handcuff, mousetrap, and pillbottle boxes,
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* Snap-pops and matchboxes,
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* Replacement light boxes.
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* Action Figure Boxes
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* Various paper bags.
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*
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* For syndicate call-ins see uplink_kits.dm
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*/
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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resistance_flags = FLAMMABLE
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var/foldable = /obj/item/stack/sheet/cardboard
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var/illustration = "writing"
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/obj/item/weapon/storage/box/Initialize(mapload)
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..()
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update_icon()
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/obj/item/weapon/storage/box/update_icon()
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. = ..()
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if(illustration)
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cut_overlays()
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add_overlay(illustration)
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/obj/item/weapon/storage/box/attack_self(mob/user)
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..()
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if(!foldable)
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return
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if(contents.len)
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to_chat(user, "<span class='warning'>You can't fold this box with items still inside!</span>")
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return
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if(!ispath(foldable))
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return
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//Close any open UI windows first
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close_all()
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to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
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var/obj/item/I = new foldable(get_turf(src))
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user.drop_item()
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user.put_in_hands(I)
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user.update_inv_hands()
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qdel(src)
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/obj/item/weapon/storage/box/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/stack/packageWrap))
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return 0
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return ..()
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//Disk boxes
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/obj/item/weapon/storage/box/disks
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name = "diskette box"
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illustration = "disk_kit"
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/obj/item/weapon/storage/box/disks/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/weapon/disk/data(src)
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/obj/item/weapon/storage/box/disks_plantgene
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name = "plant data disks box"
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illustration = "disk_kit"
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/obj/item/weapon/storage/box/disks_plantgene/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/weapon/disk/plantgene(src)
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// Ordinary survival box
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/obj/item/weapon/storage/box/survival/PopulateContents()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
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/obj/item/weapon/storage/box/survival/radio/PopulateContents()
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..() // we want the survival stuff too.
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new /obj/item/device/radio/off(src)
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/obj/item/weapon/storage/box/survival_mining/PopulateContents()
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new /obj/item/clothing/mask/gas/explorer(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
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// Engineer survival box
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/obj/item/weapon/storage/box/engineer/PopulateContents()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
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/obj/item/weapon/storage/box/engineer/radio/PopulateContents()
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..() // we want the regular items too.
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new /obj/item/device/radio/off(src)
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// Syndie survival box
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/obj/item/weapon/storage/box/syndie/PopulateContents()
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new /obj/item/clothing/mask/gas/syndicate(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
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// Security survival box
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/obj/item/weapon/storage/box/security/PopulateContents()
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
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/obj/item/weapon/storage/box/security/radio/PopulateContents()
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..() // we want the regular stuff too
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new /obj/item/device/radio/off(src)
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/obj/item/weapon/storage/box/gloves
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name = "box of latex gloves"
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desc = "Contains sterile latex gloves."
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illustration = "latex"
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/obj/item/weapon/storage/box/gloves/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/clothing/gloves/color/latex(src)
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/obj/item/weapon/storage/box/masks
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name = "box of sterile masks"
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desc = "This box contains sterile medical masks."
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illustration = "sterile"
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/obj/item/weapon/storage/box/masks/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/clothing/mask/surgical(src)
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/obj/item/weapon/storage/box/syringes
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name = "box of syringes"
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desc = "A box full of syringes."
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illustration = "syringe"
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/obj/item/weapon/storage/box/syringes/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/weapon/reagent_containers/syringe(src)
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/obj/item/weapon/storage/box/medipens
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name = "box of medipens"
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desc = "A box full of epinephrine MediPens."
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illustration = "syringe"
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/obj/item/weapon/storage/box/medipens/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
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/obj/item/weapon/storage/box/medipens/utility
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name = "stimpack value kit"
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desc = "A box with several stimpack medipens for the economical miner."
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illustration = "syringe"
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/obj/item/weapon/storage/box/medipens/utility/PopulateContents()
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..() // includes regular medipens.
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for(var/i in 1 to 5)
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new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
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/obj/item/weapon/storage/box/beakers
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name = "box of beakers"
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illustration = "beaker"
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/obj/item/weapon/storage/box/beakers/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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/obj/item/weapon/storage/box/injectors
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name = "box of DNA injectors"
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desc = "This box contains injectors, it seems."
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/obj/item/weapon/storage/box/injectors/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/weapon/dnainjector/h2m(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/dnainjector/m2h(src)
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/obj/item/weapon/storage/box/flashbangs
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name = "box of flashbangs (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
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icon_state = "secbox"
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illustration = "flashbang"
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/obj/item/weapon/storage/box/flashbangs/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/weapon/grenade/flashbang(src)
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/obj/item/weapon/storage/box/flashes
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name = "box of flashbulbs"
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desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
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icon_state = "secbox"
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illustration = "flashbang"
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/obj/item/weapon/storage/box/flashes/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/device/assembly/flash/handheld(src)
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/obj/item/weapon/storage/box/wall_flash
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name = "wall-mounted flash kit"
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desc = "This box contains everything necessary to build a wall-mounted flash. <B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
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illustration = "flashbang"
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/obj/item/weapon/storage/box/wall_flash/PopulateContents()
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var/id = rand(1000, 9999)
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// FIXME what if this conflicts with an existing one?
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new /obj/item/wallframe/button(src)
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new /obj/item/weapon/electronics/airlock(src)
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var/obj/item/device/assembly/control/flasher/remote = new(src)
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remote.id = id
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var/obj/item/wallframe/flasher/frame = new(src)
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frame.id = id
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new /obj/item/device/assembly/flash/handheld(src)
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new /obj/item/weapon/screwdriver(src)
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/obj/item/weapon/storage/box/teargas
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name = "box of tear gas grenades (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
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illustration = "flashbang"
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/obj/item/weapon/storage/box/teargas/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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/obj/item/weapon/storage/box/emps
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name = "box of emp grenades"
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desc = "A box with 5 emp grenades."
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illustration = "flashbang"
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/obj/item/weapon/storage/box/emps/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/weapon/grenade/empgrenade(src)
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/obj/item/weapon/storage/box/trackimp
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name = "boxed tracking implant kit"
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desc = "Box full of scum-bag tracking utensils."
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illustration = "implant"
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/obj/item/weapon/storage/box/trackimp/PopulateContents()
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for(var/i in 1 to 4)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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new /obj/item/weapon/locator(src)
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/obj/item/weapon/storage/box/minertracker
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name = "boxed tracking implant kit"
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desc = "For finding those who have died on the accursed lavaworld."
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illustration = "implant"
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/obj/item/weapon/storage/box/minertracker/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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new /obj/item/weapon/locator(src)
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/obj/item/weapon/storage/box/chemimp
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name = "boxed chemical implant kit"
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desc = "Box of stuff used to implant chemicals."
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illustration = "implant"
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/obj/item/weapon/storage/box/chemimp/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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/obj/item/weapon/storage/box/exileimp
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name = "boxed exile implant kit"
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desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
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illustration = "implant"
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/obj/item/weapon/storage/box/exileimp/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implanter(src)
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/obj/item/weapon/storage/box/bodybags
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name = "body bags"
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desc = "The label indicates that it contains body bags."
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illustration = "bodybags"
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/obj/item/weapon/storage/box/bodybags/PopulateContents()
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..()
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for(var/i in 1 to 7)
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new /obj/item/bodybag(src)
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/obj/item/weapon/storage/box/rxglasses
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name = "box of prescription glasses"
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desc = "This box contains nerd glasses."
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illustration = "glasses"
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/obj/item/weapon/storage/box/rxglasses/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/clothing/glasses/regular(src)
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/obj/item/weapon/storage/box/drinkingglasses
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name = "box of drinking glasses"
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desc = "It has a picture of drinking glasses on it."
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/obj/item/weapon/storage/box/drinkingglasses/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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/obj/item/weapon/storage/box/condimentbottles
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name = "box of condiment bottles"
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desc = "It has a large ketchup smear on it."
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/obj/item/weapon/storage/box/condimentbottles/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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/obj/item/weapon/storage/box/cups
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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/obj/item/weapon/storage/box/cups/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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/obj/item/weapon/storage/box/donkpockets
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name = "box of donk-pockets"
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desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
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illustration = "donk_kit"
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/obj/item/weapon/storage/box/donkpockets/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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/obj/item/weapon/storage/box/monkeycubes
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name = "monkey cube box"
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desc = "Drymate brand monkey cubes. Just add water!"
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icon_state = "monkeycubebox"
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storage_slots = 7
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can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
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illustration = null
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/obj/item/weapon/storage/box/monkeycubes/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube(src)
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/obj/item/weapon/storage/box/ids
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name = "box of spare IDs"
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desc = "Has so many empty IDs."
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illustration = "id"
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/obj/item/weapon/storage/box/ids/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/weapon/card/id(src)
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//Some spare PDAs in a box
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/obj/item/weapon/storage/box/PDAs
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name = "spare PDAs"
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desc = "A box of spare PDA microcomputers."
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illustration = "pda"
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/obj/item/weapon/storage/box/PDAs/PopulateContents()
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new /obj/item/device/pda(src)
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new /obj/item/device/pda(src)
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new /obj/item/device/pda(src)
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new /obj/item/device/pda(src)
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new /obj/item/weapon/cartridge/head(src)
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var/newcart = pick( /obj/item/weapon/cartridge/engineering,
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/obj/item/weapon/cartridge/security,
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/obj/item/weapon/cartridge/medical,
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/obj/item/weapon/cartridge/signal/toxins,
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/obj/item/weapon/cartridge/quartermaster)
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new newcart(src)
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/obj/item/weapon/storage/box/silver_ids
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name = "box of spare silver IDs"
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desc = "Shiny IDs for important people."
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illustration = "id"
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/obj/item/weapon/storage/box/silver_ids/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/weapon/card/id/silver(src)
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/obj/item/weapon/storage/box/prisoner
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name = "box of prisoner IDs"
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desc = "Take away their last shred of dignity, their name."
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illustration = "id"
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/obj/item/weapon/storage/box/prisoner/PopulateContents()
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..()
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new /obj/item/weapon/card/id/prisoner/one(src)
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new /obj/item/weapon/card/id/prisoner/two(src)
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new /obj/item/weapon/card/id/prisoner/three(src)
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new /obj/item/weapon/card/id/prisoner/four(src)
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new /obj/item/weapon/card/id/prisoner/five(src)
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new /obj/item/weapon/card/id/prisoner/six(src)
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new /obj/item/weapon/card/id/prisoner/seven(src)
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/obj/item/weapon/storage/box/seccarts
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name = "box of PDA security cartridges"
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desc = "A box full of PDA cartridges used by Security."
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illustration = "pda"
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/obj/item/weapon/storage/box/seccarts/PopulateContents()
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new /obj/item/weapon/cartridge/detective(src)
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for(var/i in 1 to 6)
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new /obj/item/weapon/cartridge/security(src)
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/obj/item/weapon/storage/box/firingpins
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name = "box of standard firing pins"
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desc = "A box full of standard firing pins, to allow newly-developed firearms to operate."
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illustration = "id"
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/obj/item/weapon/storage/box/firingpins/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/device/firing_pin(src)
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/obj/item/weapon/storage/box/lasertagpins
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name = "box of laser tag firing pins"
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desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used."
|
|
illustration = "id"
|
|
|
|
/obj/item/weapon/storage/box/lasertagpins/PopulateContents()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/device/firing_pin/tag/red(src)
|
|
new /obj/item/device/firing_pin/tag/blue(src)
|
|
|
|
/obj/item/weapon/storage/box/handcuffs
|
|
name = "box of spare handcuffs"
|
|
desc = "A box full of handcuffs."
|
|
icon_state = "secbox"
|
|
illustration = "handcuff"
|
|
|
|
/obj/item/weapon/storage/box/handcuffs/PopulateContents()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
|
|
/obj/item/weapon/storage/box/zipties
|
|
name = "box of spare zipties"
|
|
desc = "A box full of zipties."
|
|
icon_state = "secbox"
|
|
illustration = "handcuff"
|
|
|
|
/obj/item/weapon/storage/box/zipties/PopulateContents()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
|
|
/obj/item/weapon/storage/box/alienhandcuffs
|
|
name = "box of spare handcuffs"
|
|
desc = "A box full of handcuffs."
|
|
icon_state = "alienbox"
|
|
illustration = "handcuff"
|
|
|
|
/obj/item/weapon/storage/box/alienhandcuffs/PopulateContents()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/restraints/handcuffs/alien(src)
|
|
|
|
/obj/item/weapon/storage/box/fakesyndiesuit
|
|
name = "boxed space suit and helmet"
|
|
desc = "A sleek, sturdy box used to hold replica spacesuits."
|
|
icon_state = "syndiebox"
|
|
|
|
/obj/item/weapon/storage/box/fakesyndiesuit/PopulateContents()
|
|
new /obj/item/clothing/head/syndicatefake(src)
|
|
new /obj/item/clothing/suit/syndicatefake(src)
|
|
|
|
/obj/item/weapon/storage/box/mousetraps
|
|
name = "box of Pest-B-Gon mousetraps"
|
|
desc = "<span class='alert'>Keep out of reach of children.</span>"
|
|
illustration = "mousetraps"
|
|
|
|
/obj/item/weapon/storage/box/mousetraps/PopulateContents()
|
|
for(var/i in 1 to 6)
|
|
new /obj/item/device/assembly/mousetrap(src)
|
|
|
|
/obj/item/weapon/storage/box/pillbottles
|
|
name = "box of pill bottles"
|
|
desc = "It has pictures of pill bottles on its front."
|
|
illustration = "pillbox"
|
|
|
|
/obj/item/weapon/storage/box/pillbottles/PopulateContents()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/storage/pill_bottle(src)
|
|
|
|
/obj/item/weapon/storage/box/snappops
|
|
name = "snap pop box"
|
|
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "spbox"
|
|
storage_slots = 8
|
|
can_hold = list(/obj/item/toy/snappop)
|
|
|
|
/obj/item/weapon/storage/box/snappops/PopulateContents()
|
|
for(var/i in 1 to storage_slots)
|
|
new /obj/item/toy/snappop(src)
|
|
|
|
/obj/item/weapon/storage/box/matches
|
|
name = "matchbox"
|
|
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
|
|
icon = 'icons/obj/cigarettes.dmi'
|
|
icon_state = "matchbox"
|
|
item_state = "zippo"
|
|
storage_slots = 10
|
|
w_class = WEIGHT_CLASS_TINY
|
|
slot_flags = SLOT_BELT
|
|
can_hold = list(/obj/item/weapon/match)
|
|
|
|
/obj/item/weapon/storage/box/matches/PopulateContents()
|
|
for(var/i in 1 to storage_slots)
|
|
new /obj/item/weapon/match(src)
|
|
|
|
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/match/W as obj, mob/user as mob, params)
|
|
if(istype(W, /obj/item/weapon/match))
|
|
W.matchignite()
|
|
|
|
/obj/item/weapon/storage/box/lights
|
|
name = "box of replacement bulbs"
|
|
icon = 'icons/obj/storage.dmi'
|
|
illustration = "light"
|
|
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
storage_slots=21
|
|
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
|
|
max_combined_w_class = 21
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/lights/bulbs/PopulateContents()
|
|
for(var/i in 1 to 21)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes
|
|
name = "box of replacement tubes"
|
|
illustration = "lighttube"
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes/PopulateContents()
|
|
for(var/i in 1 to 21)
|
|
new /obj/item/weapon/light/tube(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed
|
|
name = "box of replacement lights"
|
|
illustration = "lightmixed"
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed/PopulateContents()
|
|
for(var/i in 1 to 14)
|
|
new /obj/item/weapon/light/tube(src)
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/deputy
|
|
name = "box of deputy armbands"
|
|
desc = "To be issued to those authorized to act as deputy of security."
|
|
|
|
/obj/item/weapon/storage/box/deputy/PopulateContents()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/clothing/tie/armband/deputy(src)
|
|
|
|
/obj/item/weapon/storage/box/metalfoam
|
|
name = "box of metal foam grenades"
|
|
desc = "To be used to rapidly seal hull breaches."
|
|
illustration = "flashbang"
|
|
|
|
/obj/item/weapon/storage/box/metalfoam/PopulateContents()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/grenade/chem_grenade/metalfoam(src)
|
|
|
|
/obj/item/weapon/storage/box/hug
|
|
name = "box of hugs"
|
|
desc = "A special box for sensitive people."
|
|
icon_state = "hugbox"
|
|
illustration = "heart"
|
|
foldable = null
|
|
|
|
/obj/item/weapon/storage/box/hug/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] clamps the box of hugs on [user.p_their()] jugular! Guess it wasn't such a hugbox after all..</span>")
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/weapon/storage/box/hug/attack_self(mob/user)
|
|
..()
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
playsound(loc, "rustle", 50, 1, -5)
|
|
user.visible_message("<span class='notice'>[user] hugs \the [src].</span>","<span class='notice'>You hug \the [src].</span>")
|
|
|
|
/obj/item/weapon/storage/box/hug/medical/PopulateContents()
|
|
new /obj/item/stack/medical/bruise_pack(src)
|
|
new /obj/item/stack/medical/ointment(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
|
|
|
|
/obj/item/weapon/storage/box/hug/survival/PopulateContents()
|
|
new /obj/item/clothing/mask/breath(src)
|
|
new /obj/item/weapon/tank/internals/emergency_oxygen(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
|
|
|
|
/obj/item/weapon/storage/box/rubbershot
|
|
name = "box of rubber shots"
|
|
desc = "A box full of rubber shots, designed for riot shotguns."
|
|
icon_state = "rubbershot_box"
|
|
illustration = null
|
|
|
|
/obj/item/weapon/storage/box/rubbershot/PopulateContents()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/ammo_casing/shotgun/rubbershot(src)
|
|
|
|
/obj/item/weapon/storage/box/lethalshot
|
|
name = "box of lethal shotgun shots"
|
|
desc = "A box full of lethal shots, designed for riot shotguns."
|
|
icon_state = "lethalshot_box"
|
|
illustration = null
|
|
|
|
/obj/item/weapon/storage/box/lethalshot/PopulateContents()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/ammo_casing/shotgun/buckshot(src)
|
|
|
|
/obj/item/weapon/storage/box/beanbag
|
|
name = "box of beanbags"
|
|
desc = "A box full of beanbag shells."
|
|
icon_state = "rubbershot_box"
|
|
illustration = null
|
|
|
|
/obj/item/weapon/storage/box/beanbag/PopulateContents()
|
|
for(var/i in 1 to 6)
|
|
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
|
|
|
/obj/item/weapon/storage/box/actionfigure
|
|
name = "box of action figures"
|
|
desc = "The latest set of collectable action figures."
|
|
icon_state = "box"
|
|
|
|
/obj/item/weapon/storage/box/actionfigure/PopulateContents()
|
|
for(var/i in 1 to 4)
|
|
var/randomFigure = pick(subtypesof(/obj/item/toy/figure))
|
|
new randomFigure(src)
|
|
|
|
#define NODESIGN "None"
|
|
#define NANOTRASEN "NanotrasenStandard"
|
|
#define SYNDI "SyndiSnacks"
|
|
#define HEART "Heart"
|
|
#define SMILE "SmileyFace"
|
|
|
|
/obj/item/weapon/storage/box/papersack
|
|
name = "paper sack"
|
|
desc = "A sack neatly crafted out of paper."
|
|
icon_state = "paperbag_None"
|
|
item_state = "paperbag_None"
|
|
resistance_flags = FLAMMABLE
|
|
foldable = null
|
|
var/design = NODESIGN
|
|
|
|
/obj/item/weapon/storage/box/papersack/update_icon()
|
|
if(contents.len == 0)
|
|
icon_state = "[item_state]"
|
|
else icon_state = "[item_state]_closed"
|
|
|
|
/obj/item/weapon/storage/box/papersack/attackby(obj/item/weapon/W, mob/user, params)
|
|
if(istype(W, /obj/item/weapon/pen))
|
|
//if a pen is used on the sack, dialogue to change its design appears
|
|
if(contents.len)
|
|
to_chat(user, "<span class='warning'>You can't modify this [src] with items still inside!</span>")
|
|
return
|
|
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE, "Cancel")
|
|
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
|
|
if(get_dist(usr, src) > 1)
|
|
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
|
|
return
|
|
var/choice = designs.Find(switchDesign)
|
|
if(design == designs[choice] || designs[choice] == "Cancel")
|
|
return 0
|
|
to_chat(usr, "<span class='notice'>You make some modifications to the [src] using your pen.</span>")
|
|
design = designs[choice]
|
|
icon_state = "paperbag_[design]"
|
|
item_state = "paperbag_[design]"
|
|
switch(designs[choice])
|
|
if(NODESIGN)
|
|
desc = "A sack neatly crafted out of paper."
|
|
if(NANOTRASEN)
|
|
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
|
|
if(SYNDI)
|
|
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
|
|
if(HEART)
|
|
desc = "A paper sack with a heart etched onto the side."
|
|
if(SMILE)
|
|
desc = "A paper sack with a crude smile etched onto the side."
|
|
return 0
|
|
else if(W.is_sharp())
|
|
if(!contents.len)
|
|
if(item_state == "paperbag_None")
|
|
user.show_message("<span class='notice'>You cut eyeholes into the [src].</span>", 1)
|
|
new /obj/item/clothing/head/papersack(user.loc)
|
|
qdel(src)
|
|
return 0
|
|
else if(item_state == "paperbag_SmileyFace")
|
|
user.show_message("<span class='notice'>You cut eyeholes into the [src] and modify the design.</span>", 1)
|
|
new /obj/item/clothing/head/papersack/smiley(user.loc)
|
|
qdel(src)
|
|
return 0
|
|
return ..()
|
|
|
|
#undef NODESIGN
|
|
#undef NANOTRASEN
|
|
#undef SYNDI
|
|
#undef HEART
|
|
#undef SMILE
|
|
|
|
/obj/item/weapon/storage/box/ingredients //This box is for the randomely chosen version the chef spawns with, it shouldn't actually exist.
|
|
name = "ingredients box"
|
|
illustration = "donk_kit"
|
|
item_state = null
|
|
|
|
/obj/item/weapon/storage/box/ingredients/Initialize()
|
|
..()
|
|
if(item_state)
|
|
name = "[name] ([item_state])"
|
|
desc = "A box containing supplementary ingredients for the aspiring chef. This box's theme is '[item_state]'."
|
|
|
|
/obj/item/weapon/storage/box/ingredients/wildcard
|
|
item_state = "wildcard"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/wildcard/PopulateContents()
|
|
for(var/i in 1 to 7)
|
|
var/randomFood = pick(/obj/item/weapon/reagent_containers/food/snacks/grown/chili,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/potato/sweet,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/apple,
|
|
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/corn,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle)
|
|
new randomFood(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/fiesta
|
|
item_state = "fiesta"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/fiesta/PopulateContents()
|
|
new /obj/item/weapon/reagent_containers/food/snacks/tortilla(src)
|
|
for(var/i in 1 to 2)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/corn(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/chili(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/italian
|
|
item_state = "italian"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/italian/PopulateContents()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/tomato(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
|
|
new /obj/item/weapon/reagent_containers/food/drinks/bottle/wine(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/vegetarian
|
|
item_state = "vegetarian"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/vegetarian/PopulateContents()
|
|
for(var/i in 1 to 2)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/carrot(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/eggplant(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/potato(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/apple(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/corn(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/tomato(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/american
|
|
item_state = "american"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/american/PopulateContents()
|
|
for(var/i in 1 to 2)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/potato(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/tomato(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/corn(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/fruity
|
|
item_state = "fruity"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/fruity/PopulateContents()
|
|
for(var/i in 1 to 2)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/apple(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lime(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/sweets
|
|
item_state = "sweets"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/sweets/PopulateContents()
|
|
for(var/i in 1 to 2)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/cherries(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/chocolatebar(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/apple(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/delights
|
|
item_state = "delights"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/delights/PopulateContents()
|
|
for(var/i in 1 to 2)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/potato/sweet(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/vanillapod(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/berries(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/grains
|
|
item_state = "grains"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/grains/PopulateContents()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/oat(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/wheat(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod(src)
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new /obj/item/weapon/reagent_containers/honeycomb(src)
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new /obj/item/seeds/poppy(src)
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/obj/item/weapon/storage/box/ingredients/carnivore
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item_state = "carnivore"
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/obj/item/weapon/storage/box/ingredients/carnivore/PopulateContents()
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new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear(src)
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new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/spider(src)
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new /obj/item/weapon/reagent_containers/food/snacks/spidereggs(src)
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new /obj/item/weapon/reagent_containers/food/snacks/carpmeat(src)
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new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno(src)
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new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi(src)
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new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
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|
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/obj/item/weapon/storage/box/ingredients/exotic
|
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item_state = "exotic"
|
|
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/obj/item/weapon/storage/box/ingredients/exotic/PopulateContents()
|
|
for(var/i in 1 to 2)
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new /obj/item/weapon/reagent_containers/food/snacks/carpmeat(src)
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new /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/chili(src)
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|
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/obj/item/weapon/storage/box/emptysandbags
|
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name = "box of empty sandbags"
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|
|
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/obj/item/weapon/storage/box/emptysandbags/PopulateContents()
|
|
for(var/i in 1 to 7)
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|
new /obj/item/weapon/emptysandbag(src)
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|
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|
/obj/item/weapon/storage/box/rndboards
|
|
name = "\proper the liberator's legacy"
|
|
desc = "A box containing a gift for worthy golems."
|
|
|
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/obj/item/weapon/storage/box/rndboards/PopulateContents()
|
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new /obj/item/weapon/circuitboard/machine/protolathe(src)
|
|
new /obj/item/weapon/circuitboard/machine/destructive_analyzer(src)
|
|
new /obj/item/weapon/circuitboard/machine/circuit_imprinter(src)
|
|
new /obj/item/weapon/circuitboard/computer/rdconsole(src)
|
|
|
|
/obj/item/weapon/storage/box/silver_sulf
|
|
name = "box of silver sulfadiazine patches"
|
|
desc = "Contains patches used to treat burns."
|
|
|
|
/obj/item/weapon/storage/box/silver_sulf/PopulateContents()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)
|