Files
Bubberstation/code/game/objects/items/weapons/storage/boxes.dm
MrPerson ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00

882 lines
32 KiB
Plaintext

/*
* Everything derived from the common cardboard box.
* Basically everything except the original is a kit (starts full).
*
* Contains:
* Empty box, starter boxes (survival/engineer),
* Latex glove and sterile mask boxes,
* Syringe, beaker, dna injector boxes,
* Blanks, flashbangs, and EMP grenade boxes,
* Tracking and chemical implant boxes,
* Prescription glasses and drinking glass boxes,
* Condiment bottle and silly cup boxes,
* Donkpocket and monkeycube boxes,
* ID and security PDA cart boxes,
* Handcuff, mousetrap, and pillbottle boxes,
* Snap-pops and matchboxes,
* Replacement light boxes.
* Action Figure Boxes
* Various paper bags.
*
* For syndicate call-ins see uplink_kits.dm
*/
/obj/item/weapon/storage/box
name = "box"
desc = "It's just an ordinary box."
icon_state = "box"
item_state = "syringe_kit"
resistance_flags = FLAMMABLE
var/foldable = /obj/item/stack/sheet/cardboard
var/illustration = "writing"
/obj/item/weapon/storage/box/Initialize(mapload)
..()
update_icon()
/obj/item/weapon/storage/box/update_icon()
. = ..()
if(illustration)
cut_overlays()
add_overlay(illustration)
/obj/item/weapon/storage/box/attack_self(mob/user)
..()
if(!foldable)
return
if(contents.len)
to_chat(user, "<span class='warning'>You can't fold this box with items still inside!</span>")
return
if(!ispath(foldable))
return
//Close any open UI windows first
close_all()
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
var/obj/item/I = new foldable(get_turf(src))
user.drop_item()
user.put_in_hands(I)
user.update_inv_hands()
qdel(src)
/obj/item/weapon/storage/box/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/packageWrap))
return 0
return ..()
//Disk boxes
/obj/item/weapon/storage/box/disks
name = "diskette box"
illustration = "disk_kit"
/obj/item/weapon/storage/box/disks/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/disk/data(src)
/obj/item/weapon/storage/box/disks_plantgene
name = "plant data disks box"
illustration = "disk_kit"
/obj/item/weapon/storage/box/disks_plantgene/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/disk/plantgene(src)
// Ordinary survival box
/obj/item/weapon/storage/box/survival/PopulateContents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/weapon/tank/internals/emergency_oxygen(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
/obj/item/weapon/storage/box/survival/radio/PopulateContents()
..() // we want the survival stuff too.
new /obj/item/device/radio/off(src)
/obj/item/weapon/storage/box/survival_mining/PopulateContents()
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
new /obj/item/weapon/crowbar/red(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
// Engineer survival box
/obj/item/weapon/storage/box/engineer/PopulateContents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
/obj/item/weapon/storage/box/engineer/radio/PopulateContents()
..() // we want the regular items too.
new /obj/item/device/radio/off(src)
// Syndie survival box
/obj/item/weapon/storage/box/syndie/PopulateContents()
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
// Security survival box
/obj/item/weapon/storage/box/security/PopulateContents()
new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/weapon/tank/internals/emergency_oxygen(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
/obj/item/weapon/storage/box/security/radio/PopulateContents()
..() // we want the regular stuff too
new /obj/item/device/radio/off(src)
/obj/item/weapon/storage/box/gloves
name = "box of latex gloves"
desc = "Contains sterile latex gloves."
illustration = "latex"
/obj/item/weapon/storage/box/gloves/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/gloves/color/latex(src)
/obj/item/weapon/storage/box/masks
name = "box of sterile masks"
desc = "This box contains sterile medical masks."
illustration = "sterile"
/obj/item/weapon/storage/box/masks/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/mask/surgical(src)
/obj/item/weapon/storage/box/syringes
name = "box of syringes"
desc = "A box full of syringes."
illustration = "syringe"
/obj/item/weapon/storage/box/syringes/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/syringe(src)
/obj/item/weapon/storage/box/medipens
name = "box of medipens"
desc = "A box full of epinephrine MediPens."
illustration = "syringe"
/obj/item/weapon/storage/box/medipens/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
/obj/item/weapon/storage/box/medipens/utility
name = "stimpack value kit"
desc = "A box with several stimpack medipens for the economical miner."
illustration = "syringe"
/obj/item/weapon/storage/box/medipens/utility/PopulateContents()
..() // includes regular medipens.
for(var/i in 1 to 5)
new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
/obj/item/weapon/storage/box/beakers
name = "box of beakers"
illustration = "beaker"
/obj/item/weapon/storage/box/beakers/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/glass/beaker( src )
/obj/item/weapon/storage/box/injectors
name = "box of DNA injectors"
desc = "This box contains injectors, it seems."
/obj/item/weapon/storage/box/injectors/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/weapon/dnainjector/h2m(src)
for(var/i in 1 to 3)
new /obj/item/weapon/dnainjector/m2h(src)
/obj/item/weapon/storage/box/flashbangs
name = "box of flashbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
icon_state = "secbox"
illustration = "flashbang"
/obj/item/weapon/storage/box/flashbangs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/grenade/flashbang(src)
/obj/item/weapon/storage/box/flashes
name = "box of flashbulbs"
desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
icon_state = "secbox"
illustration = "flashbang"
/obj/item/weapon/storage/box/flashes/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/device/assembly/flash/handheld(src)
/obj/item/weapon/storage/box/wall_flash
name = "wall-mounted flash kit"
desc = "This box contains everything necessary to build a wall-mounted flash. <B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
illustration = "flashbang"
/obj/item/weapon/storage/box/wall_flash/PopulateContents()
var/id = rand(1000, 9999)
// FIXME what if this conflicts with an existing one?
new /obj/item/wallframe/button(src)
new /obj/item/weapon/electronics/airlock(src)
var/obj/item/device/assembly/control/flasher/remote = new(src)
remote.id = id
var/obj/item/wallframe/flasher/frame = new(src)
frame.id = id
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/weapon/screwdriver(src)
/obj/item/weapon/storage/box/teargas
name = "box of tear gas grenades (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
illustration = "flashbang"
/obj/item/weapon/storage/box/teargas/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
/obj/item/weapon/storage/box/emps
name = "box of emp grenades"
desc = "A box with 5 emp grenades."
illustration = "flashbang"
/obj/item/weapon/storage/box/emps/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/weapon/grenade/empgrenade(src)
/obj/item/weapon/storage/box/trackimp
name = "boxed tracking implant kit"
desc = "Box full of scum-bag tracking utensils."
illustration = "implant"
/obj/item/weapon/storage/box/trackimp/PopulateContents()
for(var/i in 1 to 4)
new /obj/item/weapon/implantcase/tracking(src)
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantpad(src)
new /obj/item/weapon/locator(src)
/obj/item/weapon/storage/box/minertracker
name = "boxed tracking implant kit"
desc = "For finding those who have died on the accursed lavaworld."
illustration = "implant"
/obj/item/weapon/storage/box/minertracker/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/weapon/implantcase/tracking(src)
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantpad(src)
new /obj/item/weapon/locator(src)
/obj/item/weapon/storage/box/chemimp
name = "boxed chemical implant kit"
desc = "Box of stuff used to implant chemicals."
illustration = "implant"
/obj/item/weapon/storage/box/chemimp/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantpad(src)
/obj/item/weapon/storage/box/exileimp
name = "boxed exile implant kit"
desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
illustration = "implant"
/obj/item/weapon/storage/box/exileimp/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implanter(src)
/obj/item/weapon/storage/box/bodybags
name = "body bags"
desc = "The label indicates that it contains body bags."
illustration = "bodybags"
/obj/item/weapon/storage/box/bodybags/PopulateContents()
..()
for(var/i in 1 to 7)
new /obj/item/bodybag(src)
/obj/item/weapon/storage/box/rxglasses
name = "box of prescription glasses"
desc = "This box contains nerd glasses."
illustration = "glasses"
/obj/item/weapon/storage/box/rxglasses/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/glasses/regular(src)
/obj/item/weapon/storage/box/drinkingglasses
name = "box of drinking glasses"
desc = "It has a picture of drinking glasses on it."
/obj/item/weapon/storage/box/drinkingglasses/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
/obj/item/weapon/storage/box/condimentbottles
name = "box of condiment bottles"
desc = "It has a large ketchup smear on it."
/obj/item/weapon/storage/box/condimentbottles/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/weapon/reagent_containers/food/condiment(src)
/obj/item/weapon/storage/box/cups
name = "box of paper cups"
desc = "It has pictures of paper cups on the front."
/obj/item/weapon/storage/box/cups/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
/obj/item/weapon/storage/box/donkpockets
name = "box of donk-pockets"
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
illustration = "donk_kit"
/obj/item/weapon/storage/box/donkpockets/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
/obj/item/weapon/storage/box/monkeycubes
name = "monkey cube box"
desc = "Drymate brand monkey cubes. Just add water!"
icon_state = "monkeycubebox"
storage_slots = 7
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
illustration = null
/obj/item/weapon/storage/box/monkeycubes/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube(src)
/obj/item/weapon/storage/box/ids
name = "box of spare IDs"
desc = "Has so many empty IDs."
illustration = "id"
/obj/item/weapon/storage/box/ids/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/card/id(src)
//Some spare PDAs in a box
/obj/item/weapon/storage/box/PDAs
name = "spare PDAs"
desc = "A box of spare PDA microcomputers."
illustration = "pda"
/obj/item/weapon/storage/box/PDAs/PopulateContents()
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/weapon/cartridge/head(src)
var/newcart = pick( /obj/item/weapon/cartridge/engineering,
/obj/item/weapon/cartridge/security,
/obj/item/weapon/cartridge/medical,
/obj/item/weapon/cartridge/signal/toxins,
/obj/item/weapon/cartridge/quartermaster)
new newcart(src)
/obj/item/weapon/storage/box/silver_ids
name = "box of spare silver IDs"
desc = "Shiny IDs for important people."
illustration = "id"
/obj/item/weapon/storage/box/silver_ids/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/card/id/silver(src)
/obj/item/weapon/storage/box/prisoner
name = "box of prisoner IDs"
desc = "Take away their last shred of dignity, their name."
illustration = "id"
/obj/item/weapon/storage/box/prisoner/PopulateContents()
..()
new /obj/item/weapon/card/id/prisoner/one(src)
new /obj/item/weapon/card/id/prisoner/two(src)
new /obj/item/weapon/card/id/prisoner/three(src)
new /obj/item/weapon/card/id/prisoner/four(src)
new /obj/item/weapon/card/id/prisoner/five(src)
new /obj/item/weapon/card/id/prisoner/six(src)
new /obj/item/weapon/card/id/prisoner/seven(src)
/obj/item/weapon/storage/box/seccarts
name = "box of PDA security cartridges"
desc = "A box full of PDA cartridges used by Security."
illustration = "pda"
/obj/item/weapon/storage/box/seccarts/PopulateContents()
new /obj/item/weapon/cartridge/detective(src)
for(var/i in 1 to 6)
new /obj/item/weapon/cartridge/security(src)
/obj/item/weapon/storage/box/firingpins
name = "box of standard firing pins"
desc = "A box full of standard firing pins, to allow newly-developed firearms to operate."
illustration = "id"
/obj/item/weapon/storage/box/firingpins/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/device/firing_pin(src)
/obj/item/weapon/storage/box/lasertagpins
name = "box of laser tag firing pins"
desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used."
illustration = "id"
/obj/item/weapon/storage/box/lasertagpins/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/device/firing_pin/tag/red(src)
new /obj/item/device/firing_pin/tag/blue(src)
/obj/item/weapon/storage/box/handcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "secbox"
illustration = "handcuff"
/obj/item/weapon/storage/box/handcuffs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/restraints/handcuffs(src)
/obj/item/weapon/storage/box/zipties
name = "box of spare zipties"
desc = "A box full of zipties."
icon_state = "secbox"
illustration = "handcuff"
/obj/item/weapon/storage/box/zipties/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
/obj/item/weapon/storage/box/alienhandcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "alienbox"
illustration = "handcuff"
/obj/item/weapon/storage/box/alienhandcuffs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/restraints/handcuffs/alien(src)
/obj/item/weapon/storage/box/fakesyndiesuit
name = "boxed space suit and helmet"
desc = "A sleek, sturdy box used to hold replica spacesuits."
icon_state = "syndiebox"
/obj/item/weapon/storage/box/fakesyndiesuit/PopulateContents()
new /obj/item/clothing/head/syndicatefake(src)
new /obj/item/clothing/suit/syndicatefake(src)
/obj/item/weapon/storage/box/mousetraps
name = "box of Pest-B-Gon mousetraps"
desc = "<span class='alert'>Keep out of reach of children.</span>"
illustration = "mousetraps"
/obj/item/weapon/storage/box/mousetraps/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/device/assembly/mousetrap(src)
/obj/item/weapon/storage/box/pillbottles
name = "box of pill bottles"
desc = "It has pictures of pill bottles on its front."
illustration = "pillbox"
/obj/item/weapon/storage/box/pillbottles/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/storage/pill_bottle(src)
/obj/item/weapon/storage/box/snappops
name = "snap pop box"
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
icon = 'icons/obj/toy.dmi'
icon_state = "spbox"
storage_slots = 8
can_hold = list(/obj/item/toy/snappop)
/obj/item/weapon/storage/box/snappops/PopulateContents()
for(var/i in 1 to storage_slots)
new /obj/item/toy/snappop(src)
/obj/item/weapon/storage/box/matches
name = "matchbox"
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "matchbox"
item_state = "zippo"
storage_slots = 10
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_BELT
can_hold = list(/obj/item/weapon/match)
/obj/item/weapon/storage/box/matches/PopulateContents()
for(var/i in 1 to storage_slots)
new /obj/item/weapon/match(src)
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/match/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/match))
W.matchignite()
/obj/item/weapon/storage/box/lights
name = "box of replacement bulbs"
icon = 'icons/obj/storage.dmi'
illustration = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
item_state = "syringe_kit"
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
storage_slots=21
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
max_combined_w_class = 21
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
/obj/item/weapon/storage/box/lights/bulbs/PopulateContents()
for(var/i in 1 to 21)
new /obj/item/weapon/light/bulb(src)
/obj/item/weapon/storage/box/lights/tubes
name = "box of replacement tubes"
illustration = "lighttube"
/obj/item/weapon/storage/box/lights/tubes/PopulateContents()
for(var/i in 1 to 21)
new /obj/item/weapon/light/tube(src)
/obj/item/weapon/storage/box/lights/mixed
name = "box of replacement lights"
illustration = "lightmixed"
/obj/item/weapon/storage/box/lights/mixed/PopulateContents()
for(var/i in 1 to 14)
new /obj/item/weapon/light/tube(src)
for(var/i in 1 to 7)
new /obj/item/weapon/light/bulb(src)
/obj/item/weapon/storage/box/deputy
name = "box of deputy armbands"
desc = "To be issued to those authorized to act as deputy of security."
/obj/item/weapon/storage/box/deputy/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/tie/armband/deputy(src)
/obj/item/weapon/storage/box/metalfoam
name = "box of metal foam grenades"
desc = "To be used to rapidly seal hull breaches."
illustration = "flashbang"
/obj/item/weapon/storage/box/metalfoam/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/grenade/chem_grenade/metalfoam(src)
/obj/item/weapon/storage/box/hug
name = "box of hugs"
desc = "A special box for sensitive people."
icon_state = "hugbox"
illustration = "heart"
foldable = null
/obj/item/weapon/storage/box/hug/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] clamps the box of hugs on [user.p_their()] jugular! Guess it wasn't such a hugbox after all..</span>")
return (BRUTELOSS)
/obj/item/weapon/storage/box/hug/attack_self(mob/user)
..()
user.changeNext_move(CLICK_CD_MELEE)
playsound(loc, "rustle", 50, 1, -5)
user.visible_message("<span class='notice'>[user] hugs \the [src].</span>","<span class='notice'>You hug \the [src].</span>")
/obj/item/weapon/storage/box/hug/medical/PopulateContents()
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
/obj/item/weapon/storage/box/hug/survival/PopulateContents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/weapon/tank/internals/emergency_oxygen(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
/obj/item/weapon/storage/box/rubbershot
name = "box of rubber shots"
desc = "A box full of rubber shots, designed for riot shotguns."
icon_state = "rubbershot_box"
illustration = null
/obj/item/weapon/storage/box/rubbershot/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
/obj/item/weapon/storage/box/lethalshot
name = "box of lethal shotgun shots"
desc = "A box full of lethal shots, designed for riot shotguns."
icon_state = "lethalshot_box"
illustration = null
/obj/item/weapon/storage/box/lethalshot/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/buckshot(src)
/obj/item/weapon/storage/box/beanbag
name = "box of beanbags"
desc = "A box full of beanbag shells."
icon_state = "rubbershot_box"
illustration = null
/obj/item/weapon/storage/box/beanbag/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/ammo_casing/shotgun/beanbag(src)
/obj/item/weapon/storage/box/actionfigure
name = "box of action figures"
desc = "The latest set of collectable action figures."
icon_state = "box"
/obj/item/weapon/storage/box/actionfigure/PopulateContents()
for(var/i in 1 to 4)
var/randomFigure = pick(subtypesof(/obj/item/toy/figure))
new randomFigure(src)
#define NODESIGN "None"
#define NANOTRASEN "NanotrasenStandard"
#define SYNDI "SyndiSnacks"
#define HEART "Heart"
#define SMILE "SmileyFace"
/obj/item/weapon/storage/box/papersack
name = "paper sack"
desc = "A sack neatly crafted out of paper."
icon_state = "paperbag_None"
item_state = "paperbag_None"
resistance_flags = FLAMMABLE
foldable = null
var/design = NODESIGN
/obj/item/weapon/storage/box/papersack/update_icon()
if(contents.len == 0)
icon_state = "[item_state]"
else icon_state = "[item_state]_closed"
/obj/item/weapon/storage/box/papersack/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/pen))
//if a pen is used on the sack, dialogue to change its design appears
if(contents.len)
to_chat(user, "<span class='warning'>You can't modify this [src] with items still inside!</span>")
return
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE, "Cancel")
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
if(get_dist(usr, src) > 1)
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
return
var/choice = designs.Find(switchDesign)
if(design == designs[choice] || designs[choice] == "Cancel")
return 0
to_chat(usr, "<span class='notice'>You make some modifications to the [src] using your pen.</span>")
design = designs[choice]
icon_state = "paperbag_[design]"
item_state = "paperbag_[design]"
switch(designs[choice])
if(NODESIGN)
desc = "A sack neatly crafted out of paper."
if(NANOTRASEN)
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
if(SYNDI)
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
if(HEART)
desc = "A paper sack with a heart etched onto the side."
if(SMILE)
desc = "A paper sack with a crude smile etched onto the side."
return 0
else if(W.is_sharp())
if(!contents.len)
if(item_state == "paperbag_None")
user.show_message("<span class='notice'>You cut eyeholes into the [src].</span>", 1)
new /obj/item/clothing/head/papersack(user.loc)
qdel(src)
return 0
else if(item_state == "paperbag_SmileyFace")
user.show_message("<span class='notice'>You cut eyeholes into the [src] and modify the design.</span>", 1)
new /obj/item/clothing/head/papersack/smiley(user.loc)
qdel(src)
return 0
return ..()
#undef NODESIGN
#undef NANOTRASEN
#undef SYNDI
#undef HEART
#undef SMILE
/obj/item/weapon/storage/box/ingredients //This box is for the randomely chosen version the chef spawns with, it shouldn't actually exist.
name = "ingredients box"
illustration = "donk_kit"
item_state = null
/obj/item/weapon/storage/box/ingredients/Initialize()
..()
if(item_state)
name = "[name] ([item_state])"
desc = "A box containing supplementary ingredients for the aspiring chef. This box's theme is '[item_state]'."
/obj/item/weapon/storage/box/ingredients/wildcard
item_state = "wildcard"
/obj/item/weapon/storage/box/ingredients/wildcard/PopulateContents()
for(var/i in 1 to 7)
var/randomFood = pick(/obj/item/weapon/reagent_containers/food/snacks/grown/chili,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
/obj/item/weapon/reagent_containers/food/snacks/grown/potato/sweet,
/obj/item/weapon/reagent_containers/food/snacks/grown/apple,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries,
/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans,
/obj/item/weapon/reagent_containers/food/snacks/grown/corn,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle)
new randomFood(src)
/obj/item/weapon/storage/box/ingredients/fiesta
item_state = "fiesta"
/obj/item/weapon/storage/box/ingredients/fiesta/PopulateContents()
new /obj/item/weapon/reagent_containers/food/snacks/tortilla(src)
for(var/i in 1 to 2)
new /obj/item/weapon/reagent_containers/food/snacks/grown/corn(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/chili(src)
/obj/item/weapon/storage/box/ingredients/italian
item_state = "italian"
/obj/item/weapon/storage/box/ingredients/italian/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/weapon/reagent_containers/food/snacks/grown/tomato(src)
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
new /obj/item/weapon/reagent_containers/food/drinks/bottle/wine(src)
/obj/item/weapon/storage/box/ingredients/vegetarian
item_state = "vegetarian"
/obj/item/weapon/storage/box/ingredients/vegetarian/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/weapon/reagent_containers/food/snacks/grown/carrot(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/eggplant(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/potato(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/apple(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/corn(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/tomato(src)
/obj/item/weapon/storage/box/ingredients/american
item_state = "american"
/obj/item/weapon/storage/box/ingredients/american/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/weapon/reagent_containers/food/snacks/grown/potato(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/tomato(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/corn(src)
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
/obj/item/weapon/storage/box/ingredients/fruity
item_state = "fruity"
/obj/item/weapon/storage/box/ingredients/fruity/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/weapon/reagent_containers/food/snacks/grown/apple(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lime(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon(src)
/obj/item/weapon/storage/box/ingredients/sweets
item_state = "sweets"
/obj/item/weapon/storage/box/ingredients/sweets/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/weapon/reagent_containers/food/snacks/grown/cherries(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(src)
new /obj/item/weapon/reagent_containers/food/snacks/chocolatebar(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/apple(src)
/obj/item/weapon/storage/box/ingredients/delights
item_state = "delights"
/obj/item/weapon/storage/box/ingredients/delights/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/weapon/reagent_containers/food/snacks/grown/potato/sweet(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/vanillapod(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/berries(src)
/obj/item/weapon/storage/box/ingredients/grains
item_state = "grains"
/obj/item/weapon/storage/box/ingredients/grains/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/weapon/reagent_containers/food/snacks/grown/oat(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/wheat(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod(src)
new /obj/item/weapon/reagent_containers/honeycomb(src)
new /obj/item/seeds/poppy(src)
/obj/item/weapon/storage/box/ingredients/carnivore
item_state = "carnivore"
/obj/item/weapon/storage/box/ingredients/carnivore/PopulateContents()
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear(src)
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/spider(src)
new /obj/item/weapon/reagent_containers/food/snacks/spidereggs(src)
new /obj/item/weapon/reagent_containers/food/snacks/carpmeat(src)
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno(src)
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi(src)
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
/obj/item/weapon/storage/box/ingredients/exotic
item_state = "exotic"
/obj/item/weapon/storage/box/ingredients/exotic/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/weapon/reagent_containers/food/snacks/carpmeat(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/chili(src)
/obj/item/weapon/storage/box/emptysandbags
name = "box of empty sandbags"
/obj/item/weapon/storage/box/emptysandbags/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/emptysandbag(src)
/obj/item/weapon/storage/box/rndboards
name = "\proper the liberator's legacy"
desc = "A box containing a gift for worthy golems."
/obj/item/weapon/storage/box/rndboards/PopulateContents()
new /obj/item/weapon/circuitboard/machine/protolathe(src)
new /obj/item/weapon/circuitboard/machine/destructive_analyzer(src)
new /obj/item/weapon/circuitboard/machine/circuit_imprinter(src)
new /obj/item/weapon/circuitboard/computer/rdconsole(src)
/obj/item/weapon/storage/box/silver_sulf
name = "box of silver sulfadiazine patches"
desc = "Contains patches used to treat burns."
/obj/item/weapon/storage/box/silver_sulf/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)