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When using `map-export`: - Exports the welded state of an airlock to the welded airlock mapping helper - Exports the paper inside of a noticeboard to pop out and be saved on the same turf Both `airlocks` and `noticeboards` handle the outside objects already in their `Initialization()` procs so I didn't have to change anything. Also I cleaned up the paper code and added some better code documentation to `on_object_saved()`. We convert this:  To this:  ## Why It's Good For The Game There weren't any good examples of using `on_object_saved()` and the documentation was lacking so I wanted to include some proof of concept for a few objects. Also airlocks already save their welded state, but I think it looks better to have it as a mapping helper since it shows up in StrongDMM instead of being a VV edit.