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All item/obj now have the var reflect_chance which based on a prob check, determines if an object will reflect energy projectiles while in the wear_suit, l_hand or r_hand slots, a reflect_chance of 100 will always cause the player to reflect, 0 (Base of every object besides the ablative armor) will never reflect. Objects are reflected like ablative currently does. modifies the bullet_act of humans to incorporate this new system gives the ablative armor the same chance to reflect it had before gives dualsabers if wielded and the user is not a hulk a 100% chance to reflect energy projectiles adds specific wield() and unwield() to dualsabers in order to add check if hulk