Files
Bubberstation/code/game/objects
Ergovisavi ea20a2b646 Overhauls this entire pull
All item/obj now have the var reflect_chance which based on a prob check, determines if an object will reflect energy projectiles while in the wear_suit, l_hand or r_hand slots, a reflect_chance of 100 will always cause the player to reflect, 0 (Base of every object besides the ablative armor) will never reflect. Objects are reflected like ablative currently does.

modifies the bullet_act of humans to incorporate this new system
gives the ablative armor the same chance to reflect it had before
gives dualsabers if wielded and the user is not a hulk a 100% chance to reflect energy projectiles
adds specific wield() and unwield() to dualsabers in order to add check if hulk
2013-09-02 12:18:50 -07:00
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2013-08-29 12:19:34 -07:00
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