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Bubberstation/code/datums/wires/_wires.dm
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ea6755b511 Abusing Generosity - Unrestricted Airlock Access Flip (#68096)
* Abusing Generosity - Unrestricted Airlock Access Flip

Hey there,

We now have a lot of unrestricted access helpers on airlocks, which are neato. However, while spitballing ideas in regards to this a few months ago, someone suggested to make it such that you can use the airlock wires to "flip" the directional way. I decided to sit down and code it in today.

The high details are this: You can only do it if the airlock has a directional Request-to-Exit sensor (which is just a thing I made up, you can't get this in-game outside of mapping it in via a directional helper). You can tell if a door has it the same way you can tell if any door is a directional door, or you can simply just check to see if the Unrestricted Access Display is "on" in any capcity (the airlock will not have the sensor if the display is off).

It's effectively a dud without the "sensor". However, if it does have it, you can either pulse it (to switch the direction by 180 degrees) or cut the wire (to disable the direction entirely). When you mend the wire though, it'll activate to a random direction (could even be inside a wall). You can keep cutting and mending until you get what you want, though. If it gets stuck in a wall though... shouldn't have cut it.

While in the area, I alphabetized a bunch of lists, added a new color of airlock wire, and probably some other stuff.

* Adds this behavior to building new airlocks

I also renamed it to "sensor" so it's a bit clearer across all the potential contexts.

It does seem to handle setting multiple directions on creating a new mapload, cutting/pulsing will condense the nice multi-directional stuff into one direction (i am okay with this).

Co-authored-by: spookydonut <github@spooksoftware.com>

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-07-17 23:07:36 -04:00

349 lines
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#define MAXIMUM_EMP_WIRES 3
/proc/is_wire_tool(obj/item/I)
if(!I)
return
if(I.tool_behaviour == TOOL_WIRECUTTER || I.tool_behaviour == TOOL_MULTITOOL)
return TRUE
if(istype(I, /obj/item/assembly))
var/obj/item/assembly/A = I
if(A.attachable)
return TRUE
/atom/proc/attempt_wire_interaction(mob/user)
if(!wires)
return WIRE_INTERACTION_FAIL
if(!user.CanReach(src))
return WIRE_INTERACTION_FAIL
wires.interact(user)
return WIRE_INTERACTION_BLOCK
/datum/wires
/// The holder (atom that contains these wires).
var/atom/holder = null
/// The holder's typepath (used for sanity checks to make sure the holder is the appropriate type for these wire sets).
var/holder_type = null
/// Key that enables wire assignments to be common across different holders. If null, will use the holder_type as a key.
var/dictionary_key = null
/// The display name for the wire set shown in station blueprints. Not shown in blueprints if randomize is TRUE or it's an item NT wouldn't know about (Explosives/Nuke). Also used in the hacking interface.
var/proper_name = "Unknown"
/// List of all wires.
var/list/wires = list()
/// List of cut wires.
var/list/cut_wires = list() // List of wires that have been cut.
/// Dictionary of colours to wire.
var/list/colors = list()
/// List of attached assemblies.
var/list/assemblies = list()
/// If every instance of these wires should be random. Prevents wires from showing up in station blueprints.
var/randomize = FALSE
/datum/wires/New(atom/holder)
..()
if(!istype(holder, holder_type))
CRASH("Wire holder is not of the expected type!")
src.holder = holder
// If there is a dictionary key set, we'll want to use that. Otherwise, use the holder type.
var/key = dictionary_key ? dictionary_key : holder_type
RegisterSignal(holder, COMSIG_PARENT_QDELETING, .proc/on_holder_qdel)
if(randomize)
randomize()
else
if(!GLOB.wire_color_directory[key])
randomize()
GLOB.wire_color_directory[key] = colors
GLOB.wire_name_directory[key] = proper_name
else
colors = GLOB.wire_color_directory[key]
/datum/wires/Destroy()
holder = null
assemblies = list()
return ..()
/datum/wires/proc/add_duds(duds)
while(duds)
var/dud = WIRE_DUD_PREFIX + "[--duds]"
if(dud in wires)
continue
wires += dud
///Called when holder is qdeleted for us to clean ourselves as not to leave any unlawful references.
/datum/wires/proc/on_holder_qdel(atom/source, force)
SIGNAL_HANDLER
qdel(src)
/datum/wires/proc/randomize()
var/static/list/possible_colors = list(
"blue",
"brown",
"crimson",
"cyan",
"gold",
"green",
"grey",
"lime",
"magenta",
"orange",
"pink",
"purple",
"red",
"silver",
"violet",
"white",
"yellow",
)
var/list/my_possible_colors = possible_colors.Copy()
for(var/wire in shuffle(wires))
colors[pick_n_take(my_possible_colors)] = wire
/datum/wires/proc/shuffle_wires()
colors.Cut()
randomize()
/datum/wires/proc/repair()
cut_wires.Cut()//a negative times a negative equals a positive
/datum/wires/proc/get_wire(color)
return colors[color]
/datum/wires/proc/get_color_of_wire(wire_type)
for(var/color in colors)
var/other_type = colors[color]
if(wire_type == other_type)
return color
/datum/wires/proc/get_attached(color)
if(assemblies[color])
return assemblies[color]
return null
/datum/wires/proc/is_attached(color)
if(assemblies[color])
return TRUE
/datum/wires/proc/is_cut(wire)
return (wire in cut_wires)
/datum/wires/proc/is_color_cut(color)
return is_cut(get_wire(color))
/datum/wires/proc/is_all_cut()
if(cut_wires.len == wires.len)
return TRUE
/datum/wires/proc/is_dud(wire)
return findtext(wire, WIRE_DUD_PREFIX, 1, length(WIRE_DUD_PREFIX) + 1)
/datum/wires/proc/is_dud_color(color)
return is_dud(get_wire(color))
/datum/wires/proc/cut(wire)
if(is_cut(wire))
cut_wires -= wire
on_cut(wire, mend = TRUE)
else
cut_wires += wire
on_cut(wire, mend = FALSE)
/datum/wires/proc/cut_color(color)
cut(get_wire(color))
/datum/wires/proc/cut_random()
cut(wires[rand(1, wires.len)])
/datum/wires/proc/cut_all()
for(var/wire in wires)
cut(wire)
/datum/wires/proc/pulse(wire, user, force=FALSE)
if(!force && is_cut(wire))
return
on_pulse(wire, user)
/datum/wires/proc/pulse_color(color, mob/living/user, force=FALSE)
pulse(get_wire(color), user, force)
/datum/wires/proc/pulse_assembly(obj/item/assembly/S)
for(var/color in assemblies)
if(S == assemblies[color])
pulse_color(color, force=TRUE)
return TRUE
/datum/wires/proc/attach_assembly(color, obj/item/assembly/S)
if(S && istype(S) && S.attachable && !is_attached(color))
assemblies[color] = S
S.forceMove(holder)
S.connected = src
return S
/datum/wires/proc/detach_assembly(color)
var/obj/item/assembly/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
S.forceMove(holder.drop_location())
return S
/// Called from [/atom/proc/emp_act]
/datum/wires/proc/emp_pulse()
var/list/possible_wires = shuffle(wires)
var/remaining_pulses = MAXIMUM_EMP_WIRES
for(var/wire in possible_wires)
if(prob(33))
pulse(wire)
remaining_pulses--
if(!remaining_pulses)
break
// Overridable Procs
/datum/wires/proc/interactable(mob/user)
SHOULD_CALL_PARENT(TRUE)
if((SEND_SIGNAL(user, COMSIG_TRY_WIRES_INTERACT, holder) & COMPONENT_CANT_INTERACT_WIRES))
return FALSE
return TRUE
/datum/wires/proc/get_status()
return list()
/datum/wires/proc/on_cut(wire, mend = FALSE)
return
/datum/wires/proc/on_pulse(wire, user)
return
// End Overridable Procs
/datum/wires/proc/interact(mob/user)
if(!interactable(user))
return
ui_interact(user)
for(var/A in assemblies)
var/obj/item/I = assemblies[A]
if(istype(I) && I.on_found(user))
return
/**
* Checks whether wire assignments should be revealed.
*
* Returns TRUE if the wires should be revealed, FALSE otherwise.
* Currently checks for admin ghost AI, abductor multitool and blueprints.
* Arguments:
* * user - The mob to check when deciding whether to reveal wires.
*/
/datum/wires/proc/can_reveal_wires(mob/user)
// Admin ghost can see a purpose of each wire.
if(isAdminGhostAI(user))
return TRUE
// Same for anyone with an abductor multitool.
if(user.is_holding_item_of_type(/obj/item/multitool/abductor))
return TRUE
// Station blueprints do that too, but only if the wires are not randomized.
if(user.is_holding_item_of_type(/obj/item/areaeditor/blueprints) && !randomize)
return TRUE
return FALSE
/**
* Whether the given wire should always be revealed.
*
* Intended to be overridden. Allows for forcing a wire's assignmenmt to always be revealed
* in the hacking interface.
* Arguments:
* * color - Color string of the wire to check.
*/
/datum/wires/proc/always_reveal_wire(color)
return FALSE
/datum/wires/ui_host()
return holder
/datum/wires/ui_status(mob/user)
if(interactable(user))
return ..()
return UI_CLOSE
/datum/wires/ui_state(mob/user)
return GLOB.physical_state
/datum/wires/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, "Wires", "[holder.name] Wires")
ui.open()
/datum/wires/ui_data(mob/user)
var/list/data = list()
var/list/payload = list()
var/reveal_wires = can_reveal_wires(user)
for(var/color in colors)
payload.Add(list(list(
"color" = color,
"wire" = (((reveal_wires || always_reveal_wire(color)) && !is_dud_color(color)) ? get_wire(color) : null),
"cut" = is_color_cut(color),
"attached" = is_attached(color)
)))
data["wires"] = payload
data["status"] = get_status()
data["proper_name"] = (proper_name != "Unknown") ? proper_name : null
return data
/datum/wires/ui_act(action, params)
. = ..()
if(. || !interactable(usr))
return
var/target_wire = params["wire"]
var/mob/living/L = usr
var/obj/item/I
switch(action)
if("cut")
I = L.is_holding_tool_quality(TOOL_WIRECUTTER)
if(I || isAdminGhostAI(usr))
if(I && holder)
I.play_tool_sound(holder, 20)
cut_color(target_wire)
. = TRUE
else
to_chat(L, span_warning("You need wirecutters!"))
if("pulse")
I = L.is_holding_tool_quality(TOOL_MULTITOOL)
if(I || isAdminGhostAI(usr))
if(I && holder)
I.play_tool_sound(holder, 20)
pulse_color(target_wire, L)
. = TRUE
else
to_chat(L, span_warning("You need a multitool!"))
if("attach")
if(is_attached(target_wire))
I = detach_assembly(target_wire)
if(I)
L.put_in_hands(I)
. = TRUE
else
I = L.get_active_held_item()
if(istype(I, /obj/item/assembly))
var/obj/item/assembly/A = I
if(A.attachable)
if(!L.temporarilyRemoveItemFromInventory(A))
return
if(!attach_assembly(target_wire, A))
A.forceMove(L.drop_location())
. = TRUE
else
to_chat(L, span_warning("You need an attachable assembly!"))
#undef MAXIMUM_EMP_WIRES