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## About The Pull Request Atomized #78997 Broke up duplicate signal usage - though they do the same thing, this is convention & it makes it easier to debug Removed custom alert subtypes in favor of just setting values directly Removed some unnecessary vars like the console ref from the server Since I'm just copying this over, it has added exam text for net pods, which fixes an issue reported to me in Discord ## Why It's Good For The Game Code improvement ## Changelog 🆑 add: Added some clarity to the range of netpods (4 tiles) in their exam text. /🆑
482 lines
14 KiB
Plaintext
482 lines
14 KiB
Plaintext
#define BASE_DISCONNECT_DAMAGE 40
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/obj/machinery/netpod
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name = "netpod"
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base_icon_state = "netpod"
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circuit = /obj/item/circuitboard/machine/netpod
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desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
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icon = 'icons/obj/machines/bitrunning.dmi'
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icon_state = "netpod"
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max_integrity = 300
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obj_flags = BLOCKS_CONSTRUCTION
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state_open = TRUE
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/// Whether we have an ongoing connection
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var/connected = FALSE
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/// A player selected outfit by clicking the netpod
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var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
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/// Holds this to see if it needs to generate a new one
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var/datum/weakref/avatar_ref
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/// The linked quantum server
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var/datum/weakref/server_ref
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/// The amount of brain damage done from force disconnects
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var/disconnect_damage
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/// Static list of outfits to select from
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var/list/cached_outfits = list()
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/obj/machinery/netpod/Initialize(mapload)
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/netpod/LateInitialize()
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. = ..()
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disconnect_damage = BASE_DISCONNECT_DAMAGE
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find_server()
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RegisterSignal(src, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_damage_taken))
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RegisterSignal(src, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_loss))
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RegisterSignals(src, list(COMSIG_QDELETING, COMSIG_MACHINERY_BROKEN),PROC_REF(on_broken))
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register_context()
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update_appearance()
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/obj/machinery/netpod/Destroy()
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. = ..()
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cached_outfits.Cut()
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/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(isnull(held_item))
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context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
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return CONTEXTUAL_SCREENTIP_SET
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if(istype(held_item, /obj/item/crowbar) && occupant)
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context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
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return CONTEXTUAL_SCREENTIP_SET
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return CONTEXTUAL_SCREENTIP_SET
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/obj/machinery/netpod/update_icon_state()
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if(!is_operational)
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icon_state = base_icon_state
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return ..()
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if(state_open)
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icon_state = base_icon_state + "_open_active"
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return ..()
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if(panel_open)
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icon_state = base_icon_state + "_panel"
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return ..()
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icon_state = base_icon_state + "_closed"
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if(occupant)
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icon_state += "_active"
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return ..()
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/obj/machinery/netpod/MouseDrop_T(mob/target, mob/user)
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var/mob/living/carbon/player = user
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if(!iscarbon(player) || !Adjacent(player) || !ISADVANCEDTOOLUSER(player) || !is_operational || !state_open)
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return
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if(player.buckled || HAS_TRAIT(player, TRAIT_HANDS_BLOCKED))
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return
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close_machine(target)
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/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
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if(user.combat_mode)
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attack_hand(user)
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return TOOL_ACT_TOOLTYPE_SUCCESS
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if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
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if(occupant)
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balloon_alert(user, "in use!")
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return TOOL_ACT_TOOLTYPE_SUCCESS
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if(state_open)
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balloon_alert(user, "close first.")
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return TOOL_ACT_TOOLTYPE_SUCCESS
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if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
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update_appearance() // sometimes icon doesnt properly update during flick()
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ui_close(user)
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(!state_open && user == occupant)
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container_resist_act(user)
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/obj/machinery/netpod/Exited(atom/movable/gone, direction)
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. = ..()
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if(!state_open && gone == occupant)
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container_resist_act(gone)
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/obj/machinery/netpod/relaymove(mob/living/user, direction)
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if(!state_open)
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container_resist_act(user)
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/obj/machinery/netpod/container_resist_act(mob/living/user)
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user.visible_message(span_notice("[occupant] emerges from [src]!"),
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span_notice("You climb out of [src]!"),
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span_notice("With a hiss, you hear a machine opening."))
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open_machine()
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/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
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playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_opening", src)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_OPENED)
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update_use_power(IDLE_POWER_USE)
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return ..()
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/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
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if(!state_open || panel_open || !is_operational || !iscarbon(user))
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return
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playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_closing", src)
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..()
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enter_matrix()
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/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
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if(isnull(occupant) || !iscarbon(occupant))
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if(!state_open)
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if(panel_open)
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return FALSE
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open_machine()
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else
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shut_pod()
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return TRUE
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pryer.visible_message(
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span_danger("[pryer] starts prying open [src]!"),
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span_notice("You start to pry open [src]."),
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span_notice("You hear loud prying on metal.")
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)
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playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
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if(do_after(pryer, 15 SECONDS, src))
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if(!state_open)
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sever_connection()
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open_machine()
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return TRUE
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/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
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if(!is_operational || occupant)
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "NetpodOutfits")
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ui.set_autoupdate(FALSE)
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ui.open()
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/obj/machinery/netpod/ui_data()
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var/list/data = list()
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data["netsuit"] = netsuit
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return data
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/obj/machinery/netpod/ui_static_data()
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var/list/data = list()
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if(!length(cached_outfits))
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cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
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data["collections"] = cached_outfits
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return data
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/obj/machinery/netpod/ui_act(action, params)
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. = ..()
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if(.)
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return TRUE
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switch(action)
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if("select_outfit")
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var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
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if(new_suit)
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netsuit = new_suit
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return TRUE
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return FALSE
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/obj/machinery/netpod/attack_ghost(mob/dead/observer/our_observer)
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var/our_target = avatar_ref?.resolve()
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if(isnull(our_target) || !our_observer.orbit(our_target))
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return ..()
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/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
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/obj/machinery/netpod/proc/add_healing(mob/living/target)
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if(target != occupant)
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return
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target.AddComponent(/datum/component/netpod_healing, pod = src)
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target.playsound_local(src, 'sound/effects/submerge.ogg', 20, vary = TRUE)
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target.extinguish_mob()
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update_use_power(ACTIVE_POWER_USE)
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/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
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/obj/machinery/netpod/proc/auto_disconnect()
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if(isnull(occupant) || state_open || connected)
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return
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var/mob/player = occupant
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player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
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to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
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open_machine()
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/// Handles occupant post-disconnection effects like damage, sounds, etc
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/obj/machinery/netpod/proc/disconnect_occupant(cause_damage = FALSE)
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connected = FALSE
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var/mob/living/mob_occupant = occupant
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if(isnull(occupant) || mob_occupant.stat == DEAD)
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open_machine()
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return
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mob_occupant.playsound_local(src, "sound/magic/blink.ogg", 25, TRUE)
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mob_occupant.set_static_vision(2 SECONDS)
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mob_occupant.set_temp_blindness(1 SECONDS)
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mob_occupant.Paralyze(2 SECONDS)
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if(!is_operational)
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open_machine()
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return
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var/heal_time = 1
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if(mob_occupant.health < mob_occupant.maxHealth)
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heal_time = (mob_occupant.stat + 2) * 5
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addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
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if(!cause_damage)
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return
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mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
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mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
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INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
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to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
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/**
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* ### Enter Matrix
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* Finds any current avatars from this chair - or generates a new one
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*
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* New avatars cost 1 attempt, and this will eject if there's none left
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*
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* Connects the mind to the avatar if everything is ok
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*/
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/obj/machinery/netpod/proc/enter_matrix()
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var/mob/living/carbon/human/neo = occupant
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if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
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balloon_alert(neo, "invalid occupant.")
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return
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var/obj/machinery/quantum_server/server = find_server()
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if(isnull(server))
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balloon_alert(neo, "no server connected!")
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return
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var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
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if(isnull(generated_domain) || !server.is_ready)
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balloon_alert(neo, "nothing loaded!")
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return
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var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
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if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
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var/obj/structure/hololadder/wayout = server.generate_hololadder()
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if(isnull(wayout))
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balloon_alert(neo, "out of bandwidth!")
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return
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current_avatar = server.generate_avatar(wayout, netsuit)
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avatar_ref = WEAKREF(current_avatar)
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server.stock_gear(current_avatar, neo, generated_domain)
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neo.set_static_vision(3 SECONDS)
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add_healing(occupant)
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if(!validate_entry(neo, current_avatar))
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open_machine()
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return
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current_avatar.AddComponent( \
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/datum/component/avatar_connection, \
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old_mind = neo.mind, \
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old_body = neo, \
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server = server, \
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pod = src, \
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help_text = generated_domain.help_text, \
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)
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connected = TRUE
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/// Finds a server and sets the server_ref
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/obj/machinery/netpod/proc/find_server()
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var/obj/machinery/quantum_server/server = server_ref?.resolve()
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if(server)
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return server
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server = locate(/obj/machinery/quantum_server) in oview(4, src)
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if(isnull(server))
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return
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server_ref = WEAKREF(server)
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RegisterSignal(server, COMSIG_MACHINERY_REFRESH_PARTS, PROC_REF(on_server_upgraded))
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RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete))
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RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_SCRUBBED, PROC_REF(on_domain_scrubbed))
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return server
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/// Creates a list of outfit entries for the UI.
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/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
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var/list/collection = list(
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"name" = identifier,
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"outfits" = list()
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)
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for(var/datum/outfit/outfit as anything in outfit_list)
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var/outfit_name = initial(outfit.name)
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if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
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continue
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collection["outfits"] += list(list("path" = outfit, "name" = outfit_name))
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return list(collection)
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/// Machine has been broken - handles signals and reverting sprites
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/obj/machinery/netpod/proc/on_broken(datum/source)
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SIGNAL_HANDLER
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sever_connection()
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/// Checks the integrity, alerts occupants
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/obj/machinery/netpod/proc/on_damage_taken(datum/source, damage_amount)
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SIGNAL_HANDLER
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if(isnull(occupant) || !connected)
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return
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var/total = max_integrity - damage_amount
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var/integrity = (atom_integrity / total) * 100
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if(integrity > 50)
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return
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SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
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/// Puts points on the current occupant's card account
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/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
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SIGNAL_HANDLER
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if(isnull(occupant) || !connected)
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return
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var/mob/living/player = occupant
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var/datum/bank_account/account = player.get_bank_account()
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if(isnull(account))
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return
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account.bitrunning_points += reward_points * 100
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/// The domain has been fully purged, so we should double check our avatar is deleted
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/obj/machinery/netpod/proc/on_domain_scrubbed(datum/source)
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SIGNAL_HANDLER
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var/mob/avatar = avatar_ref?.resolve()
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if(isnull(avatar))
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return
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QDEL_NULL(avatar)
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/// User inspects the machine
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/obj/machinery/netpod/proc/on_examine(datum/source, mob/examiner, list/examine_text)
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SIGNAL_HANDLER
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if(isnull(server_ref?.resolve()))
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examine_text += span_infoplain("It's not connected to anything.")
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examine_text += span_infoplain("Netpods must be built within 4 tiles of a server.")
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return
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examine_text += span_infoplain("Drag yourself into the pod to engage the link.")
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examine_text += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
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examine_text += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
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if(isnull(occupant))
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examine_text += span_notice("It is currently unoccupied.")
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return
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examine_text += span_notice("It is currently occupied by [occupant].")
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examine_text += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
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/// Boots out anyone in the machine && opens it
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/obj/machinery/netpod/proc/on_power_loss(datum/source)
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SIGNAL_HANDLER
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if(state_open)
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return
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if(isnull(occupant) || !connected)
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connected = FALSE
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open_machine()
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return
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sever_connection()
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/// When the server is upgraded, drops brain damage a little
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/obj/machinery/netpod/proc/on_server_upgraded(obj/machinery/quantum_server/source)
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SIGNAL_HANDLER
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disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - source.servo_bonus)
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/// Resolves a path to an outfit.
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/obj/machinery/netpod/proc/resolve_outfit(text)
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var/path = text2path(text)
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if(ispath(path, /datum/outfit))
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return path
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/// Severs the connection with the current avatar
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/obj/machinery/netpod/proc/sever_connection()
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if(isnull(occupant) || !connected)
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return
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SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_SEVER)
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/// Closes the machine without shoving in an occupant
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/obj/machinery/netpod/proc/shut_pod()
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state_open = FALSE
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playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_closing", src)
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set_density(TRUE)
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update_appearance()
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/// Checks for cases to eject/fail connecting an avatar
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/obj/machinery/netpod/proc/validate_entry(mob/living/neo, mob/living/avatar)
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if(!do_after(neo, 2 SECONDS, src))
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return FALSE
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// Very invalid
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if(QDELETED(neo) || QDELETED(avatar) || QDELETED(src) || !is_operational)
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return FALSE
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|
|
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// Invalid
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if(occupant != neo || isnull(neo.mind) || neo.stat > SOFT_CRIT || avatar.stat == DEAD)
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return FALSE
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|
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return TRUE
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|
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#undef BASE_DISCONNECT_DAMAGE
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