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Ladies, Gentlemen, Gamers. You're probably wondering why I've called you all here (through the automatic reviewer request system). So, mineral balance! Mineral balance is less a balance and more of a nervous white dude juggling spinning plates on a high-wire on his first day. The fact it hasn't failed after going on this long is a miracle in and of itself. This PR does not change mineral balance. What this does is moves over every individual cost, both in crafting recipes attached to an object over to a define based system. We have 3 defines: `sheet_material_amount=2000` . Stock standard mineral sheet. This being our central mineral unit, this is used for all costs 2000+. `half_sheet_material_amount=1000` . Same as above, but using iron rods as our inbetween for costs of 1000-1999. `small_material_amount=100` . This hits 1-999. This covers... a startlingly large amount of the codebase. It's feast or famine out here in terms of mineral costs as a result, items are either sheets upon sheets, or some fraction of small mats. Shout out to riot darts for being the worst material cost in the game. I will not elaborate. Regardless, this has no functional change, but it sets the groundwork for making future changes to material costs much, MUCH easier, and moves over to a single, standardized set of units to help enforce coding standards on new items, and will bring up lots of uncomfortable balance questions down the line. For now though, this serves as some rough boundaries on how items costs are related, and will make adjusting these values easier going forward. Except for foam darts. I did round up foam darts. Adjusting mineral balance on the macro scale will be as simple as changing the aforementioned mineral defines, where the alternative is a rats nest of magic number defines. ~~No seriously, 11.25 iron for a foam dart are you kidding me what is the POINT WHY NOT JUST MAKE IT 11~~ Items individual numbers have not been adjusted yet, but we can standardize how the conversation can be held and actually GET SOMEWHERE on material balance as opposed to throwing our hands up or ignoring it for another 10 years.
324 lines
11 KiB
Plaintext
324 lines
11 KiB
Plaintext
/* Kitchen tools
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* Contains:
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* Fork
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* Kitchen knives
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* Rolling Pins
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* Plastic Utensils
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*/
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#define PLASTIC_BREAK_PROBABILITY 25
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/obj/item/kitchen
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icon = 'icons/obj/kitchen.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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/obj/item/kitchen/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_APC_SHOCKING, INNATE_TRAIT)
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/obj/item/kitchen/fork
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name = "fork"
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desc = "Pointy."
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icon_state = "fork"
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force = 4
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.8)
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flags_1 = CONDUCT_1
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attack_verb_continuous = list("attacks", "stabs", "pokes")
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attack_verb_simple = list("attack", "stab", "poke")
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hitsound = 'sound/weapons/bladeslice.ogg'
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armor_type = /datum/armor/kitchen_fork
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sharpness = SHARP_POINTY
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var/datum/reagent/forkload //used to eat omelette
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custom_price = PAYCHECK_LOWER
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/datum/armor/kitchen_fork
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fire = 50
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acid = 30
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/obj/item/kitchen/fork/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/eyestab)
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/obj/item/kitchen/fork/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] stabs \the [src] into [user.p_their()] chest! It looks like [user.p_theyre()] trying to take a bite out of [user.p_them()]self!"))
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playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
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return BRUTELOSS
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/obj/item/kitchen/fork/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(!istype(M))
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return ..()
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if(forkload)
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if(M == user)
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M.visible_message(span_notice("[user] eats a delicious forkful of omelette!"))
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M.reagents.add_reagent(forkload.type, 1)
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else
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M.visible_message(span_notice("[user] feeds [M] a delicious forkful of omelette!"))
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M.reagents.add_reagent(forkload.type, 1)
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icon_state = "fork"
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forkload = null
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else
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return ..()
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/obj/item/kitchen/fork/plastic
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name = "plastic fork"
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desc = "Really takes you back to highschool lunch."
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icon_state = "plastic_fork"
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force = 0
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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custom_materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT * 0.8)
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custom_price = PAYCHECK_LOWER * 1
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/obj/item/kitchen/fork/plastic/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/easily_fragmented, PLASTIC_BREAK_PROBABILITY)
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/obj/item/knife/kitchen
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name = "kitchen knife"
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desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
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/obj/item/knife/plastic
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name = "plastic knife"
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icon_state = "plastic_knife"
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inhand_icon_state = "knife"
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desc = "A very safe, barely sharp knife made of plastic. Good for cutting food and not much else."
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force = 0
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_range = 5
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custom_materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT)
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attack_verb_continuous = list("prods", "whiffs", "scratches", "pokes")
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attack_verb_simple = list("prod", "whiff", "scratch", "poke")
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sharpness = SHARP_EDGED
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custom_price = PAYCHECK_LOWER * 2
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/obj/item/knife/plastic/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/easily_fragmented, PLASTIC_BREAK_PROBABILITY)
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/obj/item/knife/kitchen/silicon
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name = "Kitchen Toolset"
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icon_state = "sili_knife"
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desc = "A breakthrough in synthetic engineering, this tool is a knife programmed to dull when not used for cooking purposes, and can exchange the blade for a rolling pin"
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force = 0
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throwforce = 0
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sharpness = SHARP_EDGED
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("prods", "whiffs", "scratches", "pokes")
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attack_verb_simple = list("prod", "whiff", "scratch", "poke")
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tool_behaviour = TOOL_KNIFE
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/obj/item/knife/kitchen/silicon/examine()
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. = ..()
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. += " It's fitted with a [tool_behaviour] head."
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/obj/item/knife/kitchen/silicon/attack_self(mob/user)
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playsound(get_turf(user), 'sound/items/change_drill.ogg', 50, TRUE)
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if(tool_behaviour != TOOL_ROLLINGPIN)
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tool_behaviour = TOOL_ROLLINGPIN
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to_chat(user, span_notice("You attach the rolling pin bit to the [src]."))
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icon_state = "sili_rolling_pin"
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force = 8
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sharpness = NONE
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hitsound = SFX_SWING_HIT
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
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else
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tool_behaviour = TOOL_KNIFE
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to_chat(user, span_notice("You attach the knife bit to the [src]."))
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icon_state = "sili_knife"
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force = 0
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sharpness = SHARP_EDGED
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("prods", "whiffs", "scratches", "pokes")
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attack_verb_simple = list("prod", "whiff", "scratch", "poke")
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/obj/item/kitchen/rollingpin
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name = "rolling pin"
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desc = "Used to knock out the Bartender."
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icon_state = "rolling_pin"
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worn_icon_state = "rolling_pin"
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inhand_icon_state = "rolling_pin"
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force = 8
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throwforce = 5
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 1.5)
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resistance_flags = FLAMMABLE
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
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custom_price = PAYCHECK_CREW * 1.5
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tool_behaviour = TOOL_ROLLINGPIN
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/obj/item/kitchen/rollingpin/illegal
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name = "metal rolling pin"
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desc = "A heavy metallic rolling pin used to bash in those annoying ingredients."
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icon_state = "metal_rolling_pin"
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inhand_icon_state = "metal_rolling_pin"
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force = 12
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flags_1 = CONDUCT_1
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 1.5)
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custom_price = PAYCHECK_CREW * 2
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bare_wound_bonus = 14
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/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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/* Trays moved to /obj/item/storage/bag */
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/obj/item/kitchen/spoon
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name = "spoon"
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desc = "Just be careful your food doesn't melt the spoon first."
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icon_state = "spoon"
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base_icon_state = "spoon"
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w_class = WEIGHT_CLASS_TINY
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flags_1 = CONDUCT_1
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force = 2
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throw_speed = 3
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throw_range = 5
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attack_verb_simple = list("whack", "spoon", "tap")
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attack_verb_continuous = list("whacks", "spoons", "taps")
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armor_type = /datum/armor/kitchen_spoon
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 1.2)
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custom_price = PAYCHECK_LOWER * 2
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tool_behaviour = TOOL_MINING
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toolspeed = 25 // Literally 25 times worse than the base pickaxe
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var/spoon_sip_size = 5
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/obj/item/kitchen/spoon/Initialize(mapload)
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. = ..()
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create_reagents(5, INJECTABLE|OPENCONTAINER|DUNKABLE)
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register_item_context()
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/obj/item/kitchen/spoon/create_reagents(max_vol, flags)
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. = ..()
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RegisterSignals(reagents, list(COMSIG_REAGENTS_NEW_REAGENT, COMSIG_REAGENTS_ADD_REAGENT, COMSIG_REAGENTS_DEL_REAGENT, COMSIG_REAGENTS_REM_REAGENT), PROC_REF(on_reagent_change))
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/obj/item/kitchen/spoon/proc/on_reagent_change(datum/reagents/reagents, ...)
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SIGNAL_HANDLER
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update_appearance(UPDATE_OVERLAYS)
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return NONE
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/obj/item/kitchen/spoon/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
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if(target.is_open_container())
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context[SCREENTIP_CONTEXT_LMB] = "Empty spoonful"
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context[SCREENTIP_CONTEXT_RMB] = "Grab spoonful"
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return CONTEXTUAL_SCREENTIP_SET
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if(isliving(target))
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context[SCREENTIP_CONTEXT_LMB] = target == user ? "[spoon_sip_size >= reagents.maximum_volume ? "Swallow" : "Taste"] spoonful" : "Give spoonful"
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return CONTEXTUAL_SCREENTIP_SET
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return NONE
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/obj/item/kitchen/spoon/update_overlays()
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. = ..()
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if(reagents.total_volume <= 0)
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return
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var/mutable_appearance/filled_overlay = mutable_appearance(icon, "[base_icon_state]_filled")
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filled_overlay.color = mix_color_from_reagents(reagents.reagent_list)
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. += filled_overlay
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/obj/item/kitchen/spoon/attack(mob/living/target_mob, mob/living/user, params)
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if(!target_mob.reagents || reagents.total_volume <= 0)
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return ..()
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if(target_mob == user)
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user.visible_message(
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span_notice("[user] scoops a spoonful into [user.p_their()] mouth."),
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span_notice("You scoop a spoonful into your mouth.")
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)
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else
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to_chat(target_mob, span_userdanger("[target_mob.is_blind() ? "Someone" : "[user]"] forces a spoon into your face!"))
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target_mob.balloon_alert(user, "feeding spoonful...")
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if(!do_after(user, 3 SECONDS, target_mob))
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target_mob.balloon_alert(user, "interrupted!")
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return TRUE
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to_chat(target_mob, span_userdanger("[target_mob.is_blind() ? "You are forced to" : "[user] forces you to"] swallow a spoonful of something!"))
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user.visible_message(
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span_danger("[user] scoops a spoonful into [target_mob]'s mouth."),
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span_notice("You scoop a spoonful into [target_mob]'s mouth.")
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)
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playsound(target_mob, 'sound/items/drink.ogg', rand(10,50), vary = TRUE)
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reagents.trans_to(target_mob, spoon_sip_size, methods = INGEST)
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return TRUE
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/obj/item/kitchen/spoon/pre_attack(atom/attacked_atom, mob/living/user, params)
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. = ..()
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if(.)
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return
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if(isliving(attacked_atom))
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return
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if(!attacked_atom.is_open_container())
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return
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if(reagents.total_volume <= 0)
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return
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var/amount_given = reagents.trans_to(attacked_atom, reagents.maximum_volume)
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if(amount_given >= reagents.total_volume)
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attacked_atom.balloon_alert(user, "spoon emptied")
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else if(amount_given > 0)
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attacked_atom.balloon_alert(user, "spoon partially emptied")
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else
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attacked_atom.balloon_alert(user, "it's full!")
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return TRUE
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/obj/item/kitchen/spoon/pre_attack_secondary(atom/attacked_atom, mob/living/user, params)
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. = ..()
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if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
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return
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if(isliving(attacked_atom))
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return SECONDARY_ATTACK_CALL_NORMAL
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if(!attacked_atom.is_open_container())
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return SECONDARY_ATTACK_CALL_NORMAL
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if(reagents.total_volume >= reagents.maximum_volume || attacked_atom.reagents.total_volume <= 0)
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return SECONDARY_ATTACK_CALL_NORMAL
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if(attacked_atom.reagents.trans_to(src, reagents.maximum_volume))
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attacked_atom.balloon_alert(user, "grabbed spoonful")
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else
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attacked_atom.balloon_alert(user, "spoon is full!")
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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/obj/item/kitchen/spoon/plastic
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name = "plastic spoon"
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icon_state = "plastic_spoon"
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force = 0
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custom_materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT * 1.2)
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toolspeed = 75 // The plastic spoon takes 5 minutes to dig through a single mineral turf... It's one, continuous, breakable, do_after...
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custom_price = PAYCHECK_LOWER * 1
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/datum/armor/kitchen_spoon
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fire = 50
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acid = 30
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/obj/item/kitchen/spoon/plastic/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/easily_fragmented, PLASTIC_BREAK_PROBABILITY)
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/obj/item/kitchen/spoon/soup_ladle
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name = "ladle"
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desc = "What is a ladle but a comically large spoon?"
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icon_state = "ladle"
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base_icon_state = "ladle"
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inhand_icon_state = "spoon"
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custom_price = PAYCHECK_LOWER * 4
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spoon_sip_size = 3 // just a taste
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/obj/item/kitchen/spoon/soup_ladle/Initialize(mapload)
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. = ..()
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create_reagents(SOUP_SERVING_SIZE + 5, INJECTABLE|OPENCONTAINER)
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#undef PLASTIC_BREAK_PROBABILITY
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