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## About The Pull Request Apperantly it's deprecated. Also people misunderstand how to use it, which leads to silly looking code and redundant wraps. It is potentially useful to do a sort of format style string embedding, but we don't have anything that really warrents it IMO. ## Why It's Good For The Game Maybe byond will break on version upgrade slightly less now. Also the code's less cluttered, and boomer posting has been excised.   
242 lines
8.0 KiB
Plaintext
242 lines
8.0 KiB
Plaintext
/*
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* Absorbs /obj/item/secstorage.
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* Reimplements it only slightly to use existing storage functionality.
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*
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* Contains:
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* Secure Briefcase
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* Wall Safe
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*/
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///Generic Safe
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/obj/item/storage/secure
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name = "secstorage"
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desc = "This shouldn't exist. If it does, create an issue report."
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w_class = WEIGHT_CLASS_NORMAL
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/// The code entered by the user
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var/entered_code
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/// The code that will open this safe
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var/lock_code
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/// Does this lock have a code set?
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var/lock_set = FALSE
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/// Is this lock currently being hacked?
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var/lock_hacking = FALSE
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/// Is the safe service panel open?
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var/panel_open = FALSE
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/// Is this door hackable?
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var/can_hack_open = TRUE
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/obj/item/storage/secure/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
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atom_storage.max_total_storage = 14
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update_appearance()
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/obj/item/storage/secure/examine(mob/user)
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. = ..()
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if(can_hack_open)
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. += "The service panel is currently <b>[panel_open ? "unscrewed" : "screwed shut"]</b>."
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/obj/item/storage/secure/update_icon_state()
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. = ..()
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icon_state = "[initial(icon_state)][atom_storage?.locked ? "_locked" : null]"
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/obj/item/storage/secure/tool_act(mob/living/user, obj/item/tool)
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if(can_hack_open && atom_storage.locked)
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return ..()
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else
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return FALSE
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/obj/item/storage/secure/wirecutter_act(mob/living/user, obj/item/tool)
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to_chat(user, span_danger("[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be <b>pulsed</b>."))
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return
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/obj/item/storage/secure/screwdriver_act(mob/living/user, obj/item/tool)
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if(tool.use_tool(src, user, 20))
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panel_open = !panel_open
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balloon_alert(user, "panel [panel_open ? "opened" : "closed"]")
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return TRUE
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/obj/item/storage/secure/multitool_act(mob/living/user, obj/item/tool)
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. = TRUE
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if(lock_hacking)
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balloon_alert(user, "already hacking!")
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return
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if(panel_open)
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balloon_alert(user, "hacking...")
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lock_hacking = TRUE
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if (tool.use_tool(src, user, 400))
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balloon_alert(user, "hacked")
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lock_set = FALSE
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lock_hacking = FALSE
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return
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balloon_alert(user, "unscrew panel!")
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/obj/item/storage/secure/attack_self(mob/user)
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var/locked = atom_storage.locked
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user.set_machine(src)
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var/dat = "<TT><B>[src]</B><BR>\n\nLock Status: [locked ? "LOCKED" : "UNLOCKED"]"
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var/message = "Code"
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if (!lock_set)
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dat += "<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>"
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message = "[entered_code]"
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if (!locked)
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message = "*****"
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dat += "<HR>\n>[message]<BR>\n<A href='?src=[REF(src)];type=1'>1</A>-<A href='?src=[REF(src)];type=2'>2</A>-<A href='?src=[REF(src)];type=3'>3</A><BR>\n<A href='?src=[REF(src)];type=4'>4</A>-<A href='?src=[REF(src)];type=5'>5</A>-<A href='?src=[REF(src)];type=6'>6</A><BR>\n<A href='?src=[REF(src)];type=7'>7</A>-<A href='?src=[REF(src)];type=8'>8</A>-<A href='?src=[REF(src)];type=9'>9</A><BR>\n<A href='?src=[REF(src)];type=R'>R</A>-<A href='?src=[REF(src)];type=0'>0</A>-<A href='?src=[REF(src)];type=E'>E</A><BR>\n</TT>"
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user << browse(dat, "window=caselock;size=300x280")
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/obj/item/storage/secure/Topic(href, href_list)
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..()
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if (usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || (get_dist(src, usr) > 1))
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return
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if (href_list["type"])
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if (href_list["type"] == "E")
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if (!lock_set && (length(entered_code) == 5) && (entered_code != "ERROR"))
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lock_code = entered_code
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lock_set = TRUE
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else if ((entered_code == lock_code) && lock_set)
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atom_storage.locked = FALSE
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update_appearance()
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entered_code = null
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else
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entered_code = "ERROR"
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else
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if (href_list["type"] == "R")
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atom_storage.locked = TRUE
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update_appearance()
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entered_code = null
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atom_storage.hide_contents(usr)
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else
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entered_code += sanitize_text(href_list["type"])
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if (length(entered_code) > 5)
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entered_code = "ERROR"
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add_fingerprint(usr)
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for(var/mob/M in viewers(1, loc))
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if ((M.client && M.machine == src))
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attack_self(M)
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return
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return
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///Secure Briefcase
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/obj/item/storage/secure/briefcase
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name = "secure briefcase"
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icon = 'icons/obj/storage/case.dmi'
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icon_state = "secure"
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inhand_icon_state = "sec-case"
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lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
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desc = "A large briefcase with a digital locking system."
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force = 8
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hitsound = SFX_SWING_HIT
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
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/obj/item/storage/secure/briefcase/PopulateContents()
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new /obj/item/paper(src)
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new /obj/item/pen(src)
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/obj/item/storage/secure/briefcase/Initialize(mapload)
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. = ..()
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atom_storage.max_total_storage = 21
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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///Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
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/obj/item/storage/secure/briefcase/syndie
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force = 15
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/obj/item/storage/secure/briefcase/syndie/PopulateContents()
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..()
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for(var/iterator in 1 to 5)
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new /obj/item/stack/spacecash/c1000(src)
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/// A briefcase that contains various sought-after spoils
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/obj/item/storage/secure/briefcase/riches
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/obj/item/storage/secure/briefcase/riches/PopulateContents()
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/gun/ballistic/automatic/pistol(src)
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new /obj/item/suppressor(src)
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new /obj/item/melee/baton/telescopic(src)
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new /obj/item/clothing/mask/balaclava(src)
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new /obj/item/bodybag(src)
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new /obj/item/soap/nanotrasen(src)
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///Secure Safe
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/obj/item/storage/secure/safe
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name = "secure safe"
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icon = 'icons/obj/storage/storage.dmi'
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icon_state = "wall_safe"
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desc = "Excellent for securing things away from grubby hands."
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w_class = WEIGHT_CLASS_GIGANTIC
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anchored = TRUE
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density = FALSE
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MAPPING_DIRECTIONAL_HELPERS(/obj/item/storage/secure/safe, 32)
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/obj/item/storage/secure/safe/Initialize(mapload)
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. = ..()
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atom_storage.set_holdable(cant_hold_list = list(/obj/item/storage/secure/briefcase))
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atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC
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/obj/item/storage/secure/safe/PopulateContents()
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new /obj/item/paper(src)
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new /obj/item/pen(src)
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/obj/item/storage/secure/safe/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return
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return attack_self(user)
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/obj/item/storage/secure/safe/hos
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name = "head of security's safe"
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/**
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* This safe is meant to be damn robust. To break in, you're supposed to get creative, or use acid or an explosion.
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*
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* This makes the safe still possible to break in for someone who is prepared and capable enough, either through
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* chemistry, botany or whatever else.
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*
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* The safe is also weak to explosions, so spending some early TC could allow an antag to blow it upen if they can
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* get access to it.
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*/
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/obj/item/storage/secure/safe/caps_spare
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name = "captain's spare ID safe"
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desc = "In case of emergency, do not break glass. All Captains and Acting Captains are provided with codes to access this safe. \
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It is made out of the same material as the station's Black Box and is designed to resist all conventional weaponry. \
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There appears to be a small amount of surface corrosion. It doesn't look like it could withstand much of an explosion.\
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It remains quite flush against the wall, and there only seems to be enough room to fit something as slim as an ID card."
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can_hack_open = FALSE
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armor_type = /datum/armor/safe_caps_spare
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max_integrity = 300
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color = "#ffdd33"
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MAPPING_DIRECTIONAL_HELPERS(/obj/item/storage/secure/safe/caps_spare, 32)
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/datum/armor/safe_caps_spare
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melee = 100
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bullet = 100
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laser = 100
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energy = 100
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bomb = 70
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fire = 80
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acid = 70
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/obj/item/storage/secure/safe/caps_spare/Initialize(mapload)
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. = ..()
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atom_storage.set_holdable(can_hold_list = list(/obj/item/card/id))
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lock_code = SSid_access.spare_id_safe_code
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lock_set = TRUE
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atom_storage.locked = TRUE
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update_appearance()
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/obj/item/storage/secure/safe/caps_spare/PopulateContents()
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new /obj/item/card/id/advanced/gold/captains_spare(src)
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/obj/item/storage/secure/safe/caps_spare/rust_heretic_act()
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take_damage(damage_amount = 100, damage_type = BRUTE, damage_flag = MELEE, armour_penetration = 100)
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