Files
Bubberstation/code/game/objects/items/storage/wallets.dm
Trilbyspaceclone 555f0bda23 Fixes power tool drill fitting in boots/wallet (#42476)
* Update wallets.dm

* Update pockets.dm

* Apply suggestions from code review

For when people forget how sister code works

Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
2019-01-23 14:32:04 -05:00

86 lines
2.2 KiB
Plaintext

/obj/item/storage/wallet
name = "wallet"
desc = "It can hold a few small and personal things."
icon_state = "wallet"
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FLAMMABLE
slot_flags = ITEM_SLOT_ID
var/obj/item/card/id/front_id = null
var/list/combined_access
/obj/item/storage/wallet/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 4
STR.cant_hold = typecacheof(list(/obj/item/screwdriver/power)) //Must be specifically called out since normal screwdrivers can fit but not the wrench form of the drill
STR.can_hold = typecacheof(list(
/obj/item/stack/spacecash,
/obj/item/holochip,
/obj/item/card,
/obj/item/clothing/mask/cigarette,
/obj/item/flashlight/pen,
/obj/item/seeds,
/obj/item/stack/medical,
/obj/item/toy/crayon,
/obj/item/coin,
/obj/item/dice,
/obj/item/disk,
/obj/item/implanter,
/obj/item/lighter,
/obj/item/lipstick,
/obj/item/match,
/obj/item/paper,
/obj/item/pen,
/obj/item/photo,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/syringe,
/obj/item/screwdriver,
/obj/item/stamp))
/obj/item/storage/wallet/Exited(atom/movable/AM)
. = ..()
refreshID()
/obj/item/storage/wallet/proc/refreshID()
LAZYCLEARLIST(combined_access)
if(!(front_id in src))
front_id = null
for(var/obj/item/card/id/I in contents)
if(!front_id)
front_id = I
LAZYINITLIST(combined_access)
combined_access |= I.access
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(H.wear_id == src)
H.sec_hud_set_ID()
update_icon()
/obj/item/storage/wallet/Entered(atom/movable/AM)
. = ..()
refreshID()
/obj/item/storage/wallet/update_icon()
var/new_state = "wallet"
if(front_id)
new_state = "wallet_[front_id.icon_state]"
if(new_state != icon_state) //avoid so many icon state changes.
icon_state = new_state
/obj/item/storage/wallet/GetID()
return front_id
/obj/item/storage/wallet/GetAccess()
if(LAZYLEN(combined_access))
return combined_access
else
return ..()
/obj/item/storage/wallet/random
icon_state = "random_wallet"
/obj/item/storage/wallet/random/PopulateContents()
new /obj/item/holochip(src, rand(5,30))
update_icon()