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Bubberstation/code/modules/games/cas.dm
kevinz000 3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00

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// CARDS AGAINST SPESS
// This is a parody of Cards Against Humanity (https://en.wikipedia.org/wiki/Cards_Against_Humanity)
// which is licensed under CC BY-NC-SA 2.0, the full text of which can be found at the following URL:
// https://creativecommons.org/licenses/by-nc-sa/2.0/legalcode
// Original code by Zuhayr, Polaris Station, ported with modifications
/datum/playingcard
var/name = "playing card"
var/card_icon = "card_back"
var/suit
var/number
/obj/item/toy/cards/deck/cas
name = "\improper CAS deck (white)"
desc = "A deck for the game Cards Against Spess, still popular after all these centuries. Warning: may include traces of broken fourth wall. This is the white deck."
icon = 'icons/obj/toy.dmi'
icon_state = "deck_caswhite_full"
deckstyle = "caswhite"
var/card_face = "cas_white"
var/blanks = 25
var/decksize = 150
var/card_text_file = "strings/cas_white.txt"
var/list/allcards = list()
/obj/item/toy/cards/deck/cas/black
name = "\improper CAS deck (black)"
desc = "A deck for the game Cards Against Spess, still popular after all these centuries. Warning: may include traces of broken fourth wall. This is the black deck."
icon_state = "deck_casblack_full"
deckstyle = "casblack"
card_face = "cas_black"
blanks = 0
decksize = 50
card_text_file = "strings/cas_black.txt"
/obj/item/toy/cards/deck/cas/Initialize()
. = ..()
var/static/list/cards_against_space = list("cas_white" = world.file2list("strings/cas_white.txt"),"cas_black" = world.file2list("strings/cas_black.txt"))
allcards = cards_against_space[card_face]
var/list/possiblecards = allcards.Copy()
if(possiblecards.len < decksize) // sanity check
decksize = (possiblecards.len - 1)
var/list/randomcards = list()
while (randomcards.len < decksize)
randomcards += pick_n_take(possiblecards)
for(var/i=1 to randomcards.len)
var/cardtext = randomcards[i]
var/datum/playingcard/P
P = new()
P.name = "[cardtext]"
P.card_icon = "[src.card_face]"
cards += P
if(!blanks)
return
for(var/x=1 to blanks)
var/datum/playingcard/P
P = new()
P.name = "Blank Card"
P.card_icon = "cas_white"
cards += P
shuffle_inplace(cards) // distribute blank cards throughout deck
/obj/item/toy/cards/deck/cas/attack_hand(mob/user)
. = ..()
if(.)
return
if(isliving(user))
var/mob/living/L = user
if(!(L.mobility_flags & MOBILITY_PICKUP))
return
if(cards.len == 0)
to_chat(user, "<span class='warning'>There are no more cards to draw!</span>")
return
var/obj/item/toy/cards/singlecard/cas/H = new/obj/item/toy/cards/singlecard/cas(user.loc)
var/datum/playingcard/choice = cards[1]
if (choice.name == "Blank Card")
H.blank = 1
H.name = choice.name
H.buffertext = choice.name
H.icon_state = choice.card_icon
H.card_face = choice.card_icon
H.parentdeck = src
src.cards -= choice
H.pickup(user)
user.put_in_hands(H)
user.visible_message("[user] draws a card from the deck.", "<span class='notice'>You draw a card from the deck.</span>")
update_icon()
/obj/item/toy/cards/deck/cas/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/toy/cards/singlecard/cas))
var/obj/item/toy/cards/singlecard/cas/SC = I
if(!user.temporarilyRemoveItemFromInventory(SC))
to_chat(user, "<span class='warning'>The card is stuck to your hand, you can't add it to the deck!</span>")
return
var/datum/playingcard/RC // replace null datum for the re-added card
RC = new()
RC.name = "[SC.name]"
RC.card_icon = SC.card_face
cards += RC
user.visible_message("[user] adds a card to the bottom of the deck.","<span class='notice'>You add the card to the bottom of the deck.</span>")
qdel(SC)
update_icon()
/obj/item/toy/cards/deck/cas/update_icon()
if(cards.len < 26)
icon_state = "deck_[deckstyle]_low"
/obj/item/toy/cards/singlecard/cas
name = "CAS card"
desc = "A CAS card."
icon_state = "cas_white"
flipped = 0
var/card_face = "cas_white"
var/blank = 0
var/buffertext = "A funny bit of text."
/obj/item/toy/cards/singlecard/cas/examine(mob/user)
..()
if (flipped)
to_chat(user, "<span class='notice'>The card is face down.</span>")
else if (blank)
to_chat(user, "<span class='notice'>The card is blank. Write on it with a pen.</span>")
else
to_chat(user, "<span class='notice'>The card reads: [name]</span>")
to_chat(user, "<span class='notice'>Alt-click to flip it.</span>")
/obj/item/toy/cards/singlecard/cas/Flip()
set name = "Flip Card"
set category = "Object"
set src in range(1)
if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE))
return
if(!flipped)
name = "CAS card"
else if(flipped)
name = buffertext
flipped = !flipped
update_icon()
/obj/item/toy/cards/singlecard/cas/AltClick(mob/living/user)
if(!ishuman(user) || !user.canUseTopic(src, BE_CLOSE))
return
Flip()
/obj/item/toy/cards/singlecard/cas/update_icon()
if(flipped)
icon_state = "[card_face]_flipped"
else
icon_state = "[card_face]"
/obj/item/toy/cards/singlecard/cas/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/pen))
if(!user.is_literate())
to_chat(user, "<span class='notice'>You scribble illegibly on [src]!</span>")
return
if(!blank)
to_chat(user, "You cannot write on that card.")
return
var/cardtext = stripped_input(user, "What do you wish to write on the card?", "Card Writing", "", 50)
if(!cardtext || !user.canUseTopic(src, BE_CLOSE))
return
name = cardtext
buffertext = cardtext
blank = 0