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Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102 Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move. Adds Immobilize()d status effect that freezes movement but does not prevent anything else. Adds Paralyze()d which is oldstun "You can't do anything at all and knock down). Stun() will now prevent any item/UI usage and movement (which is similar to before). Knockdown() will now only knockdown without preventing item usage/movement. People knocked down will be able to crawl at softcrit-speeds Refactors some /mob variables and procs to /mob/living. update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove cl rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower. /cl Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
163 lines
5.3 KiB
Plaintext
163 lines
5.3 KiB
Plaintext
// CARDS AGAINST SPESS
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// This is a parody of Cards Against Humanity (https://en.wikipedia.org/wiki/Cards_Against_Humanity)
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// which is licensed under CC BY-NC-SA 2.0, the full text of which can be found at the following URL:
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// https://creativecommons.org/licenses/by-nc-sa/2.0/legalcode
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// Original code by Zuhayr, Polaris Station, ported with modifications
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/datum/playingcard
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var/name = "playing card"
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var/card_icon = "card_back"
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var/suit
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var/number
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/obj/item/toy/cards/deck/cas
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name = "\improper CAS deck (white)"
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desc = "A deck for the game Cards Against Spess, still popular after all these centuries. Warning: may include traces of broken fourth wall. This is the white deck."
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icon = 'icons/obj/toy.dmi'
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icon_state = "deck_caswhite_full"
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deckstyle = "caswhite"
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var/card_face = "cas_white"
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var/blanks = 25
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var/decksize = 150
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var/card_text_file = "strings/cas_white.txt"
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var/list/allcards = list()
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/obj/item/toy/cards/deck/cas/black
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name = "\improper CAS deck (black)"
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desc = "A deck for the game Cards Against Spess, still popular after all these centuries. Warning: may include traces of broken fourth wall. This is the black deck."
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icon_state = "deck_casblack_full"
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deckstyle = "casblack"
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card_face = "cas_black"
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blanks = 0
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decksize = 50
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card_text_file = "strings/cas_black.txt"
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/obj/item/toy/cards/deck/cas/Initialize()
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. = ..()
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var/static/list/cards_against_space = list("cas_white" = world.file2list("strings/cas_white.txt"),"cas_black" = world.file2list("strings/cas_black.txt"))
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allcards = cards_against_space[card_face]
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var/list/possiblecards = allcards.Copy()
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if(possiblecards.len < decksize) // sanity check
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decksize = (possiblecards.len - 1)
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var/list/randomcards = list()
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while (randomcards.len < decksize)
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randomcards += pick_n_take(possiblecards)
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for(var/i=1 to randomcards.len)
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var/cardtext = randomcards[i]
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var/datum/playingcard/P
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P = new()
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P.name = "[cardtext]"
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P.card_icon = "[src.card_face]"
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cards += P
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if(!blanks)
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return
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for(var/x=1 to blanks)
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var/datum/playingcard/P
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P = new()
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P.name = "Blank Card"
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P.card_icon = "cas_white"
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cards += P
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shuffle_inplace(cards) // distribute blank cards throughout deck
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/obj/item/toy/cards/deck/cas/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(isliving(user))
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var/mob/living/L = user
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if(!(L.mobility_flags & MOBILITY_PICKUP))
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return
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if(cards.len == 0)
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to_chat(user, "<span class='warning'>There are no more cards to draw!</span>")
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return
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var/obj/item/toy/cards/singlecard/cas/H = new/obj/item/toy/cards/singlecard/cas(user.loc)
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var/datum/playingcard/choice = cards[1]
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if (choice.name == "Blank Card")
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H.blank = 1
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H.name = choice.name
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H.buffertext = choice.name
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H.icon_state = choice.card_icon
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H.card_face = choice.card_icon
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H.parentdeck = src
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src.cards -= choice
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H.pickup(user)
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user.put_in_hands(H)
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user.visible_message("[user] draws a card from the deck.", "<span class='notice'>You draw a card from the deck.</span>")
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update_icon()
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/obj/item/toy/cards/deck/cas/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/toy/cards/singlecard/cas))
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var/obj/item/toy/cards/singlecard/cas/SC = I
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if(!user.temporarilyRemoveItemFromInventory(SC))
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to_chat(user, "<span class='warning'>The card is stuck to your hand, you can't add it to the deck!</span>")
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return
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var/datum/playingcard/RC // replace null datum for the re-added card
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RC = new()
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RC.name = "[SC.name]"
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RC.card_icon = SC.card_face
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cards += RC
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user.visible_message("[user] adds a card to the bottom of the deck.","<span class='notice'>You add the card to the bottom of the deck.</span>")
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qdel(SC)
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update_icon()
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/obj/item/toy/cards/deck/cas/update_icon()
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if(cards.len < 26)
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icon_state = "deck_[deckstyle]_low"
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/obj/item/toy/cards/singlecard/cas
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name = "CAS card"
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desc = "A CAS card."
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icon_state = "cas_white"
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flipped = 0
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var/card_face = "cas_white"
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var/blank = 0
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var/buffertext = "A funny bit of text."
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/obj/item/toy/cards/singlecard/cas/examine(mob/user)
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..()
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if (flipped)
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to_chat(user, "<span class='notice'>The card is face down.</span>")
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else if (blank)
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to_chat(user, "<span class='notice'>The card is blank. Write on it with a pen.</span>")
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else
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to_chat(user, "<span class='notice'>The card reads: [name]</span>")
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to_chat(user, "<span class='notice'>Alt-click to flip it.</span>")
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/obj/item/toy/cards/singlecard/cas/Flip()
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set name = "Flip Card"
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set category = "Object"
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set src in range(1)
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if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE))
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return
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if(!flipped)
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name = "CAS card"
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else if(flipped)
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name = buffertext
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flipped = !flipped
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update_icon()
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/obj/item/toy/cards/singlecard/cas/AltClick(mob/living/user)
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if(!ishuman(user) || !user.canUseTopic(src, BE_CLOSE))
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return
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Flip()
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/obj/item/toy/cards/singlecard/cas/update_icon()
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if(flipped)
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icon_state = "[card_face]_flipped"
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else
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icon_state = "[card_face]"
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/obj/item/toy/cards/singlecard/cas/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/pen))
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if(!user.is_literate())
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to_chat(user, "<span class='notice'>You scribble illegibly on [src]!</span>")
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return
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if(!blank)
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to_chat(user, "You cannot write on that card.")
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return
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var/cardtext = stripped_input(user, "What do you wish to write on the card?", "Card Writing", "", 50)
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if(!cardtext || !user.canUseTopic(src, BE_CLOSE))
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return
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name = cardtext
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buffertext = cardtext
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blank = 0
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