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cyberpresidentvanellope/Bubberstation
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mirror of https://github.com/Bubberstation/Bubberstation.git synced 2026-01-25 16:45:42 +00:00
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eb32b0e45c7c0be3bffb4aaff06fb5b8f4c99c10
Bubberstation/code/game/objects
History
Uristqwerty eb32b0e45c Automatic tube state, tries to connect two tubes.
Less precise, but faster to lay out when mapping.
2013-03-17 20:59:36 -04:00
..
effects
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-03-13 00:08:20 -03:00
items
Merge pull request #48 from aranclanos/master
2013-03-14 01:45:52 -07:00
structures
Automatic tube state, tries to connect two tubes.
2013-03-17 20:59:36 -04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-03-13 00:08:20 -03:00
explosion_recursive.dm
- Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
2013-01-24 17:38:20 +00:00
explosion.dm
- Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
2013-01-24 17:38:20 +00:00
items.dm
Updates HUD stuff!
2013-03-08 21:32:00 +00:00
objs.dm
Moved the defines of damtype from /obj/items and /obj/mecha to only /obj.
2013-01-03 10:24:36 +00:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
Another whack at the defines folder:
2013-01-01 01:25:02 +00:00
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