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178 lines
8.9 KiB
Plaintext
178 lines
8.9 KiB
Plaintext
/// The non gender specific list that we get from init_sprite_accessory_subtypes()
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#define DEFAULT_SPRITE_LIST "default_sprites"
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/// The male specific list that we get from init_sprite_accessory_subtypes()
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#define MALE_SPRITE_LIST "male_sprites"
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/// The female specific list that we get from init_sprite_accessory_subtypes()
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#define FEMALE_SPRITE_LIST "female_sprites"
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/// Use this to init a sprite accessory list for a feature where mobs are required to have one selected
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#define INIT_ACCESSORY(sprite_accessory) init_sprite_accessory_subtypes(sprite_accessory, add_blank = FALSE)[DEFAULT_SPRITE_LIST]
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/// Use this to init a sprite accessory list for a feature where mobs can opt to not have one selected
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#define INIT_OPTIONAL_ACCESSORY(sprite_accessory) init_sprite_accessory_subtypes(sprite_accessory, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
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/// subsystem that just holds lists of sprite accessories for accession in generating said sprites.
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/// A sprite accessory is something that we add to a human sprite to make them look different. This is hair, facial hair, underwear, mutant bits, etc.
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SUBSYSTEM_DEF(accessories) // just 'accessories' for brevity
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name = "Sprite Accessories"
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flags = SS_NO_FIRE | SS_NO_INIT
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// HOLY SHIT COMPACT THIS INTO ASSOCIATED LISTS SO WE STOP ADDING VARIABLES
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//Hairstyles
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var/list/hairstyles_list //! stores /datum/sprite_accessory/hair indexed by name
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var/list/hairstyles_male_list //! stores only hair names
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var/list/hairstyles_female_list //! stores only hair names
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var/list/facial_hairstyles_list //! stores /datum/sprite_accessory/facial_hair indexed by name
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var/list/facial_hairstyles_male_list //! stores only hair names
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var/list/facial_hairstyles_female_list //! stores only hair names
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var/list/hair_gradients_list //! stores /datum/sprite_accessory/hair_gradient indexed by name
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var/list/facial_hair_gradients_list //! stores /datum/sprite_accessory/facial_hair_gradient indexed by name
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var/list/hair_masks_list //! stores /datum/hair_mask indexed by type
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//Underwear
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var/list/underwear_list //! stores /datum/sprite_accessory/underwear indexed by name
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var/list/underwear_m //! stores only underwear name
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var/list/underwear_f //! stores only underwear name
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//Undershirts
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var/list/undershirt_list //! stores /datum/sprite_accessory/undershirt indexed by name
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var/list/undershirt_m //! stores only undershirt name
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var/list/undershirt_f //! stores only undershirt name
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// SKYRAT EDIT ADDITION START - Underwear/bra split
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var/list/bra_list
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var/list/bra_m
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var/list/bra_f
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// SKYRAT EDIT ADDITION END
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//Socks
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var/list/socks_list //! stores /datum/sprite_accessory/socks indexed by name
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//All features, indexed by feature key, then name of the sprite accessory to the datum iteslf
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var/list/list/feature_list
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// SKYRAT EDIT ADDITION START - Customization
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var/list/sprite_accessories = list()
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var/list/cached_mutant_icon_files = list()
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// SKYRAT EDIT ADDITION END
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/datum/controller/subsystem/accessories/PreInit() // this stuff NEEDS to be set up before GLOB for preferences and stuff to work so this must go here. sorry
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setup_lists()
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init_hair_gradients()
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init_hair_masks()
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make_sprite_accessory_references() // SKYRAT EDIT ADDITION - Customization
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/// Sets up all of the lists for later utilization in the round and building sprites.
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/// In an ideal world we could tack everything that just needed `DEFAULT_SPRITE_LIST` into static variables on the top, but due to the initialization order
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/// where this subsystem will initialize BEFORE statics, it's just not feasible since this all needs to be ready for actual subsystems to use.
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/// Sorry.
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/datum/controller/subsystem/accessories/proc/setup_lists()
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var/hair_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/hair)
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hairstyles_list = hair_lists[DEFAULT_SPRITE_LIST]
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hairstyles_male_list = hair_lists[MALE_SPRITE_LIST]
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hairstyles_female_list = hair_lists[FEMALE_SPRITE_LIST]
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var/facial_hair_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair)
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facial_hairstyles_list = facial_hair_lists[DEFAULT_SPRITE_LIST]
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facial_hairstyles_male_list = facial_hair_lists[MALE_SPRITE_LIST]
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facial_hairstyles_female_list = facial_hair_lists[FEMALE_SPRITE_LIST]
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var/underwear_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear)
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underwear_list = underwear_lists[DEFAULT_SPRITE_LIST]
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underwear_m = underwear_lists[MALE_SPRITE_LIST]
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underwear_f = underwear_lists[FEMALE_SPRITE_LIST]
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var/undershirt_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt)
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undershirt_list = undershirt_lists[DEFAULT_SPRITE_LIST]
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undershirt_m = undershirt_lists[MALE_SPRITE_LIST]
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undershirt_f = undershirt_lists[FEMALE_SPRITE_LIST]
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socks_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/socks)[DEFAULT_SPRITE_LIST]
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// SKYRAT EDIT ADDITION START - Underwear/bra split
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var/bra_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/bra)
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bra_list = bra_lists[DEFAULT_SPRITE_LIST]
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bra_m = bra_lists[MALE_SPRITE_LIST]
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bra_f = bra_lists[FEMALE_SPRITE_LIST]
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// SKYRAT EDIT ADDITION END
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feature_list = list()
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// felinids
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feature_list[FEATURE_TAIL_CAT] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/tails/felinid)
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feature_list[FEATURE_EARS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/ears)
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// lizards
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feature_list[FEATURE_FRILLS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/frills)
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feature_list[FEATURE_HORNS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/horns)
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feature_list[FEATURE_LIZARD_MARKINGS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/lizard_markings)
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feature_list[FEATURE_SNOUT] = INIT_ACCESSORY(/datum/sprite_accessory/snouts)
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feature_list[FEATURE_SPINES] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/spines)
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feature_list[FEATURE_TAILSPINES] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/tail_spines)
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feature_list[FEATURE_TAIL_LIZARD] = INIT_ACCESSORY(/datum/sprite_accessory/tails/lizard)
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// moths
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feature_list[FEATURE_MOTH_WINGS] = INIT_ACCESSORY(/datum/sprite_accessory/moth_wings)
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feature_list[FEATURE_MOTH_ANTENNAE] = INIT_ACCESSORY(/datum/sprite_accessory/moth_antennae)
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feature_list[FEATURE_MOTH_MARKINGS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/moth_markings)
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// generic wings
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feature_list[FEATURE_WINGS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/wings)
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feature_list[FEATURE_WINGS_OPEN] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/wings_open)
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// generic features
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feature_list[FEATURE_MUSH_CAP] = INIT_ACCESSORY(/datum/sprite_accessory/caps)
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feature_list[FEATURE_POD_HAIR] = INIT_ACCESSORY(/datum/sprite_accessory/pod_hair)
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feature_list[FEATURE_TAIL_FISH] = INIT_ACCESSORY(/datum/sprite_accessory/tails/fish)
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feature_list[FEATURE_TAIL_MONKEY] = INIT_ACCESSORY(/datum/sprite_accessory/tails/monkey)
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feature_list[FEATURE_TAIL_XENO] = INIT_ACCESSORY(/datum/sprite_accessory/tails/xeno)
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/// This proc just initializes all /datum/sprite_accessory/hair_gradient into an list indexed by gradient-style name
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/datum/controller/subsystem/accessories/proc/init_hair_gradients()
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hair_gradients_list = list()
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facial_hair_gradients_list = list()
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for(var/path in subtypesof(/datum/sprite_accessory/gradient))
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var/datum/sprite_accessory/gradient/gradient = new path
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if(gradient.gradient_category & GRADIENT_APPLIES_TO_HAIR)
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hair_gradients_list[gradient.name] = gradient
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if(gradient.gradient_category & GRADIENT_APPLIES_TO_FACIAL_HAIR)
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facial_hair_gradients_list[gradient.name] = gradient
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/datum/controller/subsystem/accessories/proc/init_hair_masks()
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hair_masks_list = list()
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for(var/path in subtypesof(/datum/hair_mask))
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var/datum/hair_mask/mask = new path
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hair_masks_list[path] = mask
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/// This reads the applicable sprite accessory datum's subtypes and adds it to the subsystem's list of sprite accessories.
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/// The boolean `add_blank` argument just adds a "None" option to the list of sprite accessories, like if a felinid doesn't want a tail or something, typically good for gated-off things.
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/datum/controller/subsystem/accessories/proc/init_sprite_accessory_subtypes(prototype, add_blank = FALSE)
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RETURN_TYPE(/list)
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var/returnable_list = list(
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DEFAULT_SPRITE_LIST = list(),
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MALE_SPRITE_LIST = list(),
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FEMALE_SPRITE_LIST = list(),
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)
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for(var/path in subtypesof(prototype))
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var/datum/sprite_accessory/accessory = new path
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if(accessory.icon_state)
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returnable_list[DEFAULT_SPRITE_LIST][accessory.name] = accessory
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else
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returnable_list[DEFAULT_SPRITE_LIST] += accessory.name
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switch(accessory.gender)
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if(MALE)
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returnable_list[MALE_SPRITE_LIST] += accessory.name
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if(FEMALE)
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returnable_list[FEMALE_SPRITE_LIST] += accessory.name
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else
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returnable_list[MALE_SPRITE_LIST] += accessory.name
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returnable_list[FEMALE_SPRITE_LIST] += accessory.name
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if(add_blank)
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returnable_list[DEFAULT_SPRITE_LIST][SPRITE_ACCESSORY_NONE] = new /datum/sprite_accessory/blank
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return returnable_list
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#undef INIT_ACCESSORY
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#undef INIT_OPTIONAL_ACCESSORY
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#undef DEFAULT_SPRITE_LIST
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#undef MALE_SPRITE_LIST
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#undef FEMALE_SPRITE_LIST
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