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60 lines
3.1 KiB
Plaintext
60 lines
3.1 KiB
Plaintext
/**
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* Fully randomizes everything about a human, including DNA and name.
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*/
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/proc/randomize_human(mob/living/carbon/human/human, randomize_mutations = FALSE)
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human.gender = human.dna.species.sexes ? pick(MALE, FEMALE, PLURAL, NEUTER) : PLURAL
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human.physique = human.gender
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human.real_name = human.generate_random_mob_name()
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human.name = human.get_visible_name()
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human.set_hairstyle(random_hairstyle(human.gender), update = FALSE)
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human.set_facial_hairstyle(random_facial_hairstyle(human.gender), update = FALSE)
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human.set_haircolor("#[random_color()]", update = FALSE)
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human.set_facial_haircolor(human.hair_color, update = FALSE)
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human.set_eye_color(random_eye_color())
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human.skin_tone = pick(GLOB.skin_tones)
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human.dna.species.randomize_active_underwear_only(human)
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// Needs to be called towards the end to update all the UIs just set above
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human.dna.initialize_dna(newblood_type = random_human_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE)
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// SKYRAT EDIT ADDITION BEGIN - CUSTOMIZATION
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human.dna.species.mutant_bodyparts = human.dna.mutant_bodyparts.Copy()
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human.dna.species.body_markings = human.dna.body_markings.Copy()
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// SKYRAT EDIT ADDITION END
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// Snowflake for Ethereals
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human.updatehealth()
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human.updateappearance(mutcolor_update = TRUE)
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// BUBBER EDIT ADDITION BEGIN - Bloopers
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human.set_blooper(pick(GLOB.blooper_list))
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human.blooper_pitch = BLOOPER_PITCH_RAND(human.gender)
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human.blooper_pitch_range = BLOOPER_VARIANCE_RAND
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human.blooper_speed = rand(BLOOPER_DEFAULT_MINSPEED, BLOOPER_DEFAULT_MAXSPEED)
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// BUBBER EDIT ADDITION END - Bloopers
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/**
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* Randomizes a human, but produces someone who looks exceedingly average (by most standards).
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*
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* (IE, no wacky hair styles / colors)
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*/
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/proc/randomize_human_normie(mob/living/carbon/human/human, randomize_mutations = FALSE, update_body = TRUE)
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// Sorry enbys but statistically you are not average enough
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human.gender = human.dna.species.sexes ? pick(MALE, FEMALE) : PLURAL
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human.physique = human.gender
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human.real_name = human.generate_random_mob_name()
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human.name = human.get_visible_name()
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human.set_eye_color(random_eye_color())
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human.skin_tone = pick(GLOB.skin_tones)
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// No underwear generation handled here
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var/picked_color = random_hair_color()
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human.set_haircolor(picked_color, update = FALSE)
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human.set_facial_haircolor(picked_color, update = FALSE)
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var/datum/sprite_accessory/hairstyle = SSaccessories.hairstyles_list[random_hairstyle(human.gender)]
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if(hairstyle && hairstyle.natural_spawn && !hairstyle.locked)
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human.set_hairstyle(hairstyle.name, update = FALSE)
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var/datum/sprite_accessory/facial_hair = SSaccessories.facial_hairstyles_list[random_facial_hairstyle(human.gender)]
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if(facial_hair && facial_hair.natural_spawn && !facial_hair.locked)
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human.set_facial_hairstyle(facial_hair.name, update = FALSE)
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// Normal DNA init stuff, these can generally be wacky but we care less, they're aliens after all
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human.dna.initialize_dna(newblood_type = random_human_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE)
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human.updatehealth()
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if(update_body)
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human.updateappearance(mutcolor_update = TRUE)
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