Files
Bubberstation/code/modules/surgery/sleeper_protocol.dm
The Sharkening d160076072 Proteans can now be lobotomized and brainwashed. (#4111)
## About The Pull Request
fixes: #3958 
Proteans can now be lobotomized and brainwashed

## Why It's Good For The Game

Maintaining my shitcode good. Broken thing bad.

## Proof Of Testing

Works

## Changelog

🆑
fix: Proteans can now be brainwashed with surgery
fix: Proteans can now be lobotomized
/🆑
2025-06-22 22:38:16 -04:00

92 lines
3.8 KiB
Plaintext

/obj/item/disk/surgery/sleeper_protocol
name = "Suspicious Surgery Disk"
desc = "The disk provides instructions on how to turn someone into a sleeper agent for the Syndicate."
surgeries = list(
/datum/surgery/advanced/brainwashing_sleeper,
/datum/surgery/advanced/brainwashing_sleeper/mechanic,
)
/datum/surgery/advanced/brainwashing_sleeper
name = "Sleeper Agent Surgery"
desc = "A surgical procedure which implants the sleeper protocol into the patient's brain, making it their absolute priority. It can be cleared using a mindshield implant."
requires_bodypart_type = NONE
possible_locs = list(BODY_ZONE_HEAD)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/brainwash/sleeper_agent,
/datum/surgery_step/close,
)
/datum/surgery/advanced/brainwashing_sleeper/mechanic
name = "Sleeper Agent Reprogramming"
desc = "Malware which directly implants the sleeper protocol directive into the robotic patient's operating system, making it their absolute priority. It can be cleared using a mindshield implant."
requires_bodypart_type = BODYTYPE_ROBOTIC | BODYTYPE_NANO //Bubber Edit - BODYTYPE_NANO
steps = list(
/datum/surgery_step/mechanic_open,
/datum/surgery_step/open_hatch,
/datum/surgery_step/mechanic_unwrench,
/datum/surgery_step/brainwash/sleeper_agent/mechanic,
/datum/surgery_step/mechanic_wrench,
/datum/surgery_step/mechanic_close,
)
/datum/surgery/advanced/brainwashing_sleeper/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(!.)
return FALSE
var/obj/item/organ/brain/target_brain = target.get_organ_slot(ORGAN_SLOT_BRAIN)
if(!target_brain)
return FALSE
return TRUE
/datum/surgery_step/brainwash/sleeper_agent
time = 25 SECONDS
var/static/list/possible_objectives = list(
"You love the Syndicate.",
"Do not trust Nanotrasen.",
"The Captain is a lizardperson.",
"Nanotrasen isn't real.",
"They put something in the food to make you forget.",
"You are the only real person on the station.",
"Things would be a lot better on the station if more people were screaming, someone should do something about that.",
"The people in charge around here have only ill intentions for the crew.",
"Help the crew? What have they ever done for you anyways?",
"Does your bag feel lighter? I bet those guys in Security stole something from it. Go get it back.",
"Command is incompetent, someone with some REAL authority should take over around here.",
"The cyborgs and the AI are stalking you. What are they planning?",
)
/datum/surgery_step/brainwash/sleeper_agent/mechanic
name = "reprogram (multitool)"
implements = list(
TOOL_MULTITOOL = 85,
TOOL_HEMOSTAT = 50,
TOOL_WIRECUTTER = 50,
/obj/item/stack/package_wrap = 35,
/obj/item/stack/cable_coil = 15)
preop_sound = 'sound/items/handling/surgery/hemostat1.ogg'
success_sound = 'sound/items/handling/surgery/hemostat1.ogg'
/datum/surgery_step/brainwash/sleeper_agent/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
objective = pick(possible_objectives)
display_results(
user,
target,
span_notice("You begin to brainwash [target]..."),
span_notice("[user] begins to fix [target]'s brain."),
span_notice("[user] begins to perform surgery on [target]'s brain."),
)
display_pain(target, "Your head pounds with unimaginable pain!") // Same message as other brain surgeries
/datum/surgery_step/brainwash/sleeper_agent/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(target.stat == DEAD)
to_chat(user, span_warning("They need to be alive to perform this surgery!"))
return FALSE
. = ..()
if(!.)
return
target.gain_trauma(new /datum/brain_trauma/mild/phobia/conspiracies(), TRAUMA_RESILIENCE_LOBOTOMY)