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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request Rewrites how alt click works. Based heavily on #82625. What a cool concept, it flows nicely with #82533. Fixes #81242 (tm bugs fixed) Fixes #82668 <details><summary>More info for devs</summary> Handy regex used for alt click s&r: `AltClick\((.*).*\)(\n\t.*\.\.\(\))?` `click_alt($1)` (yes I am aware this only copies the first arg. there are no other args!) ### Obj reskins No reason for obj reskin to check on every single alt click for every object. It applies to only a few items. - Moved to obj/item - Made into signal - Added screentips ### Ventcrawling Every single atmospherics machine checked for ventcrawling capability on alt click despite only 3 objects needing that functionality. This has been moved down to those individual items. </details> ## Why It's Good For The Game For players: - Alt clicking should work more logically, not causing double actions like eject disk and open item window - Added context menus for reskinnable items - Removed adjacency restriction on loot panel For devs: - Makes alt click interactions easier to work with, no more click chain nonsense and redundant guard clauses. - OOP hell reduced - Pascal Case reduced - Glorious snake case ## Changelog 🆑 add: The lootpanel now works at range. add: Screentips for reskinnable items. fix: Alt click interactions have been refactored, which may lead to unintentional changes to gameplay. Report any issues, please. /🆑
96 lines
2.9 KiB
Plaintext
96 lines
2.9 KiB
Plaintext
/obj/item/assembly/health
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name = "health sensor"
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desc = "Used for scanning and monitoring health."
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icon_state = "health"
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*8, /datum/material/glass=SMALL_MATERIAL_AMOUNT * 2)
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attachable = TRUE
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var/scanning = FALSE
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var/health_scan
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var/alarm_health = HEALTH_THRESHOLD_CRIT
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/obj/item/assembly/health/examine(mob/user)
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. = ..()
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. += "Use it in hand to turn it off/on and Alt-click to swap between \"detect death\" mode and \"detect critical state\" mode."
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. += "[src.scanning ? "The sensor is on and you can see [health_scan] displayed on the screen" : "The sensor is off"]."
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/obj/item/assembly/health/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
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. = ..()
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if(iscarbon(old_loc))
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UnregisterSignal(old_loc, COMSIG_MOB_GET_STATUS_TAB_ITEMS)
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if(iscarbon(loc))
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RegisterSignal(loc, COMSIG_MOB_GET_STATUS_TAB_ITEMS, PROC_REF(get_status_tab_item))
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/obj/item/assembly/health/activate()
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if(!..())
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return FALSE//Cooldown check
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toggle_scan()
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return TRUE
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/obj/item/assembly/health/toggle_secure()
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secured = !secured
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if(secured && scanning)
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START_PROCESSING(SSobj, src)
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else
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scanning = FALSE
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STOP_PROCESSING(SSobj, src)
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update_appearance()
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return secured
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/obj/item/assembly/health/click_alt(mob/living/user)
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if(alarm_health == HEALTH_THRESHOLD_CRIT)
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alarm_health = HEALTH_THRESHOLD_DEAD
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to_chat(user, span_notice("You toggle [src] to \"detect death\" mode."))
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else
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alarm_health = HEALTH_THRESHOLD_CRIT
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to_chat(user, span_notice("You toggle [src] to \"detect critical state\" mode."))
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return CLICK_ACTION_SUCCESS
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/obj/item/assembly/health/process()
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//not ready yet
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if(!scanning || !secured)
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return
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//look for a mob in either our location or in the connected holder
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var/atom/object = src
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if(connected?.holder)
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object = connected.holder
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while(!ismob(object))
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object = object.loc
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if(isnull(object)) //we went too far
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return
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//only do the pulse if we are within alarm thresholds
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var/mob/living/target_mob = object
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health_scan = target_mob.health
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if(health_scan > alarm_health)
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return
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//do the pulse & the scan
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pulse()
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audible_message("<span class='infoplain'>[icon2html(src, hearers(src))] *beep* *beep* *beep*</span>")
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playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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toggle_scan()
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/obj/item/assembly/health/proc/toggle_scan()
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if(!secured)
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return 0
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scanning = !scanning
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if(scanning)
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START_PROCESSING(SSobj, src)
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else
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STOP_PROCESSING(SSobj, src)
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return
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/obj/item/assembly/health/attack_self(mob/user)
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. = ..()
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if (secured)
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balloon_alert(user, "scanning [scanning ? "disabled" : "enabled"]")
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else
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balloon_alert(user, "secure it first!")
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toggle_scan()
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/obj/item/assembly/health/proc/get_status_tab_item(mob/living/carbon/source, list/items)
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SIGNAL_HANDLER
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items += "Health: [round((source.health / source.maxHealth) * 100)]%"
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