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## About The Pull Request As the title might imply: AMMO_BOX_FULL_EMPTY will now look for sprites with -full and -empty, rather than -[whatever the max ammo was] and -0 ## Why It's Good For The Game If a magazine is only going to have two states, that being having ammo and not having ammo, why do I have to fuck with finding the capacity of the magazine? On the other hand, why should anyone trying to change the ammo count of a magazine have to fuck with the sprite naming for what should otherwise just be a change of a var. ## Changelog 🆑 code: AMMO_BOX_FULL_EMPTY now looks for -full and -empty for sprites, rather than -[max ammo of that magazine] and -0 /🆑