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I want to use this behavior on some other things so into a component and element it goes. Gas leaking is handled by a component so it can process whereas the object breaking and causing an explosion is handled by an element. Some minor changes were made so canisters were more consistent in leaking.
394 lines
10 KiB
Plaintext
394 lines
10 KiB
Plaintext
/* Alien shit!
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* Contains:
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* structure/alien
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* Resin
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* Weeds
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* Egg
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*/
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/obj/structure/alien
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icon = 'icons/mob/alien.dmi'
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max_integrity = 100
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/obj/structure/alien/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BRUTE)
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damage_amount *= 0.25
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if(BURN)
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damage_amount *= 2
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. = ..()
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/obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
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else
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playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
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if(BURN)
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if(damage_amount)
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/*
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* Generic alien stuff, not related to the purple lizards but still alien-like
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*/
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/obj/structure/alien/gelpod
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name = "gelatinous mound"
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desc = "A mound of jelly-like substance encasing something inside."
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icon = 'icons/obj/fluff.dmi'
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icon_state = "gelmound"
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/obj/structure/alien/gelpod/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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new/obj/effect/mob_spawn/human/corpse/damaged(get_turf(src))
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qdel(src)
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/*
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* Resin
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*/
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/obj/structure/alien/resin
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name = "resin"
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desc = "Looks like some kind of thick resin."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin_wall-0"
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base_icon_state = "resin_wall"
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density = TRUE
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opacity = TRUE
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anchored = TRUE
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_RESIN)
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max_integrity = 200
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var/resintype = null
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CanAtmosPass = ATMOS_PASS_DENSITY
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/obj/structure/alien/resin/Initialize(mapload)
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. = ..()
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air_update_turf(TRUE, TRUE)
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/obj/structure/alien/resin/Destroy()
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air_update_turf(TRUE, FALSE)
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. = ..()
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/obj/structure/alien/resin/Move()
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var/turf/T = loc
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. = ..()
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move_update_air(T)
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/obj/structure/alien/resin/wall
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name = "resin wall"
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desc = "Thick resin solidified into a wall."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin_wall-0"
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base_icon_state = "resin_wall"
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resintype = "wall"
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
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/obj/structure/alien/resin/wall/BlockSuperconductivity()
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return 1
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/// meant for one lavaland ruin or anywhere that has simplemobs who can push aside structures
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/obj/structure/alien/resin/wall/immovable
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desc = "Dense resin solidified into a wall."
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move_resist = MOVE_FORCE_VERY_STRONG
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/obj/structure/alien/resin/wall/creature
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name = "gelatinous wall"
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desc = "Thick material shaped into a wall. Eugh."
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color = "#8EC127"
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/obj/structure/alien/resin/membrane
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name = "resin membrane"
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desc = "Resin just thin enough to let light pass through."
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icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
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icon_state = "resin_membrane-0"
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base_icon_state = "resin_membrane"
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opacity = FALSE
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max_integrity = 160
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resintype = "membrane"
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
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/obj/structure/alien/resin/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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///Used in the big derelict ruin exclusively.
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/obj/structure/alien/resin/membrane/creature
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name = "gelatinous membrane"
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desc = "A strange combination of thin, gelatinous material."
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color = "#4BAE56"
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/*
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* Weeds
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*/
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#define NODERANGE 3
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/obj/structure/alien/weeds
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gender = PLURAL
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name = "resin floor"
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desc = "A thick resin surface covers the floor."
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anchored = TRUE
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density = FALSE
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layer = TURF_LAYER
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plane = FLOOR_PLANE
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icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
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icon_state = "weeds1-0"
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base_icon_state = "weeds1"
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max_integrity = 15
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WEEDS, SMOOTH_GROUP_WALLS)
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var/last_expand = 0 //last world.time this weed expanded
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var/growth_cooldown_low = 150
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var/growth_cooldown_high = 200
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var/static/list/blacklisted_turfs
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/obj/structure/alien/weeds/Initialize(mapload)
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pixel_x = -4
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pixel_y = -4 //so the sprites line up right in the map editor
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. = ..()
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if(!blacklisted_turfs)
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blacklisted_turfs = typecacheof(list(
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/turf/open/space,
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/turf/open/chasm,
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/turf/open/lava,
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/turf/open/openspace))
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set_base_icon()
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last_expand = world.time + rand(growth_cooldown_low, growth_cooldown_high)
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AddElement(/datum/element/atmos_sensitive, mapload)
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///Randomizes the weeds' starting icon, gets redefined by children for them not to share the behavior.
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/obj/structure/alien/weeds/proc/set_base_icon()
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. = base_icon_state
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switch(rand(1,3))
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if(1)
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icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
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base_icon_state = "weeds1"
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if(2)
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icon = 'icons/obj/smooth_structures/alien/weeds2.dmi'
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base_icon_state = "weeds2"
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if(3)
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icon = 'icons/obj/smooth_structures/alien/weeds3.dmi'
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base_icon_state = "weeds3"
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set_smoothed_icon_state(smoothing_junction)
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/obj/structure/alien/weeds/proc/expand()
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var/turf/U = get_turf(src)
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if(is_type_in_typecache(U, blacklisted_turfs))
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qdel(src)
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return FALSE
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for(var/turf/T in U.GetAtmosAdjacentTurfs())
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if(locate(/obj/structure/alien/weeds) in T)
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continue
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if(is_type_in_typecache(T, blacklisted_turfs))
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continue
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new /obj/structure/alien/weeds(T)
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return TRUE
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/obj/structure/alien/weeds/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return exposed_temperature > 300
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/obj/structure/alien/weeds/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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take_damage(5, BURN, 0, 0)
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//Weed nodes
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/obj/structure/alien/weeds/node
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name = "glowing resin"
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desc = "Blue bioluminescence shines from beneath the surface."
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icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
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icon_state = "weednode-0"
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base_icon_state = "weednode"
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light_color = LIGHT_COLOR_BLUE
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light_power = 0.5
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var/lon_range = 4
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var/node_range = NODERANGE
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/obj/structure/alien/weeds/node/Initialize()
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. = ..()
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set_light(lon_range)
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var/obj/structure/alien/weeds/W = locate(/obj/structure/alien/weeds) in loc
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if(W && W != src)
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qdel(W)
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START_PROCESSING(SSobj, src)
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/obj/structure/alien/weeds/node/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/structure/alien/weeds/node/process()
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for(var/obj/structure/alien/weeds/W in range(node_range, src))
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if(W.last_expand <= world.time)
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if(W.expand())
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W.last_expand = world.time + rand(growth_cooldown_low, growth_cooldown_high)
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/obj/structure/alien/weeds/node/set_base_icon()
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return //No icon randomization at init. The node's icon is already well defined.
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/obj/structure/alien/weeds/creature
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name = "gelatinous floor"
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desc = "A thick gelatinous surface covers the floor. Someone get the golashes."
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color = "#4BAE56"
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#undef NODERANGE
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/*
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* Egg
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*/
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//for the status var
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#define BURST "burst"
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#define GROWING "growing"
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#define GROWN "grown"
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#define MIN_GROWTH_TIME 900 //time it takes to grow a hugger
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#define MAX_GROWTH_TIME 1500
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/obj/structure/alien/egg
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name = "egg"
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desc = "A large mottled egg."
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var/base_icon = "egg"
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icon_state = "egg_growing"
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density = FALSE
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anchored = TRUE
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max_integrity = 100
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integrity_failure = 0.05
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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layer = MOB_LAYER
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var/obj/item/clothing/mask/facehugger/child
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/obj/structure/alien/egg/Initialize(mapload)
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. = ..()
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update_appearance()
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if(status == GROWING || status == GROWN)
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child = new(src)
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if(status == GROWING)
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addtimer(CALLBACK(src, .proc/Grow), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
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proximity_monitor = new(src, status == GROWN ? 1 : 0)
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if(status == BURST)
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obj_integrity = integrity_failure * max_integrity
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AddElement(/datum/element/atmos_sensitive, mapload)
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/obj/structure/alien/egg/update_icon_state()
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switch(status)
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if(GROWING)
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icon_state = "[base_icon]_growing"
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if(GROWN)
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icon_state = "[base_icon]"
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if(BURST)
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icon_state = "[base_icon]_hatched"
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return ..()
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/obj/structure/alien/egg/attack_paw(mob/living/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/structure/alien/egg/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(user.getorgan(/obj/item/organ/alien/plasmavessel))
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switch(status)
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if(BURST)
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to_chat(user, "<span class='notice'>You clear the hatched egg.</span>")
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playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
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qdel(src)
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return
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if(GROWING)
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to_chat(user, "<span class='notice'>The child is not developed yet.</span>")
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return
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if(GROWN)
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to_chat(user, "<span class='notice'>You retrieve the child.</span>")
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Burst(kill=FALSE)
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return
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else
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to_chat(user, "<span class='notice'>It feels slimy.</span>")
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user.changeNext_move(CLICK_CD_MELEE)
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/obj/structure/alien/egg/proc/Grow()
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status = GROWN
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update_appearance()
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proximity_monitor.SetRange(1)
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//drops and kills the hugger if any is remaining
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/obj/structure/alien/egg/proc/Burst(kill = TRUE)
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if(status == GROWN || status == GROWING)
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proximity_monitor.SetRange(0)
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status = BURST
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update_appearance()
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flick("egg_opening", src)
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addtimer(CALLBACK(src, .proc/finish_bursting, kill), 15)
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/obj/structure/alien/egg/proc/finish_bursting(kill = TRUE)
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if(child)
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child.forceMove(get_turf(src))
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// TECHNICALLY you could put non-facehuggers in the child var
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if(istype(child))
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if(kill)
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child.Die()
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else
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for(var/mob/M in range(1,src))
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if(CanHug(M))
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child.Leap(M)
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break
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/obj/structure/alien/egg/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return exposed_temperature > 500
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/obj/structure/alien/egg/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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take_damage(5, BURN, 0, 0)
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/obj/structure/alien/egg/obj_break(damage_flag)
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. = ..()
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if(!(flags_1 & NODECONSTRUCT_1))
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if(status != BURST)
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Burst(kill=TRUE)
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/obj/structure/alien/egg/HasProximity(atom/movable/AM)
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if(status == GROWN)
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if(!CanHug(AM))
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return
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var/mob/living/carbon/C = AM
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if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/body_egg/alien_embryo))
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return
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Burst(kill=FALSE)
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/obj/structure/alien/egg/grown
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status = GROWN
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icon_state = "egg"
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/obj/structure/alien/egg/burst
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status = BURST
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icon_state = "egg_hatched"
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#undef BURST
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#undef GROWING
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#undef GROWN
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#undef MIN_GROWTH_TIME
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#undef MAX_GROWTH_TIME
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