## About The Pull Request This Pull Request adds a new logging system that uses a timeline to track and visualize important events for specific datums. This is done via a new window in which you can select a datum for tracking, which adds it to the timeline. If this datum implements the EVLOGGING macros, it can track important events onto this timeline. As an example, we can log whenever an AI is deciding to make a new path, if it decides to generate a new decisionmaking plan, it finishes an action, or it decides to target someone/something. We can select these events to see more information, and optionally get a snapshot of important variables at the time this event was logged (like the blackboard and current plan for AI controllers). You can also filter out specific events / track info, which is done via categories. Each event / piece of track info is given a category and if you disable a category all events / track info in that category is hidden. This lets you filter out things you might not care about. <img width="2346" height="1209" alt="image" src="https://github.com/user-attachments/assets/0763077c-e349-4c7c-b017-23d29e1d089b" /> _whoever thinks we didnt need advanced cleanbot logging is a noob_ In the video below I showcase how this works; https://file.house/7nsOiqdvmSTxlsk3fs-e8g==.mp4 A cleanbot is roaming the halls, I turn on the event logger, click the "pick target" button and click on the datum I'd like to track (the cleanbot). This results in the cleanbot now tracking its events. I spawn some dirt and the cleanbot decides to clean it, and I go through the events; You can see theres different events being listed, such as when the cleanbot starts targetting the dirt, when it cleans plan, when it makes it JPS path and every time it moves over it. The macros I've currently implemented are as follows: **EVLOG_TEXT(DATUM, CATEGORY, INFO)** Only adds text to the event logger window, no world-visuals EVLOG_LOCATION(DATUM, CATEGORY, INFO, TURF) Adds text to the event logger and adds an image to where that turf is. EVLOG_TURFS(DATUM, CATEGORY, INFO, TURFS) Adds text to the event logger and adds an image to each turf in the TURFS list EVLOG_LINES(DATUM, CATEGORY, INFO, TURF_A, TURF_B) Adds text to the event logger and adds a line from turf_a to turf_B EVLOG_PATH(DATUM, CATEGORY, INFO, TURFS) Adds text to the event logger and visualizes a path from A to B (same way as the pathfinding debugger, of which I moved the visualization before to SSPathfinder) In terms of performance, the logger is a singleton, and events are ONLY logged if 1. The logger is running 2. The datum has the DF_EVLOGGING flag. This means most of the time, logging an event is a single var lookup (Since the runner is off by default). The DF_EVLOGGING flag is off by default as well and has to be enabled by the event logger, or set temporarily by a dev in code. This system can easily be extended with more event types / visualization types as well. (I'm thinking of datumizing the ones I have now) The TGUI is still a bit of a mess, I would love some pointers because I'm not really good at react so I just kind of hit it with a hammer until it did what I wanted 😎 Also, all of this is based on VisLogging from Unreal Engine, so it will have some likeness https://unreal-garden.com/tutorials/visual-logger/ ## Why It's Good For The Game This system allows us to debug more complex systems (like basic AI) in an understandable and clear way. While the implementation cases are not super common right now, extending this system could make debugging these systems much more comprehensible, and hopefully lets more developers help us with improving these systems. (plus, we LOVE timelines) ## Changelog 🆑 CabinetOnFire refactor: Implements "Event Logging" an improved way for programmers to debug specific datums. /🆑 --------- Co-authored-by: Lucy <lucy@absolucy.moe>
Asset cache system
Framework for managing browser assets (javascript,css,images,etc)
This manages getting the asset to the client without doing unneeded re-sends, as well as utilizing any configured cdns.
There are two frameworks for using this system:
Asset datum:
Make a datum in asset_list_items.dm with your browser assets for your thing.
Checkout asset_list.dm for the helper subclasses
The simple subclass will most likely be of use for most cases.
Call get_asset_datum() with the type of the datum you created to get your asset cache datum
Call .send(client|usr) on that datum to send the asset to the client. Depending on the asset transport this may or may not block.
Call .get_url_mappings() to get an associated list with the urls your assets can be found at.
Manual backend:
See the documentation for /datum/asset_transport for the backend api the asset datums utilize.
The global variable SSassets.transport contains the currently configured transport.
Notes:
Because byond browse() calls use non-blocking queues, if your code uses output() (which bypasses all of these queues) to invoke javascript functions you will need to first have the javascript announce to the server it has loaded before trying to invoke js functions.
To make your code work with any CDNs configured by the server, you must make sure assets are referenced from the url returned by get_url_mappings() or by asset_transport's get_asset_url(). (TGUI also has helpers for this.) If this can not be easily done, you can bypass the cdn using legacy assets, see the simple asset datum for details.
CSS files that use url() can be made to use the CDN without needing to rewrite all url() calls in code by using the namespaced helper datum. See the documentation for /datum/asset/simple/namespaced for details.