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ec501b1b32a25190b27dfb7d087e5e1f5f85e55c
Bubberstation/code/modules/projectiles
History
Zelacks ec501b1b32 Fixed variable names
Fixed variable names so they use proper naming convention
2013-09-04 22:57:08 +08:00
..
ammunition
Commits Buff, Stechkin AGAIN
2013-08-29 20:50:32 +01:00
guns
Fixed variable names
2013-09-04 22:57:08 +08:00
projectile
Commits Buff, Stechkin AGAIN
2013-08-29 20:50:32 +01:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
Energy Crossbows now play the correct sound
2013-09-04 22:39:56 +08:00
projectile.dm
Changed the projectile code to have a lower probability to hit your target area the further away you are, instead of the further the original target was. This is more logical and makes sense. I also changed how it decides which zone to hit instead, if the random check fails.
2013-07-10 09:35:07 +01:00
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