mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-15 03:27:46 +00:00
## About The Pull Request Added visual overlays for all arm implants, HUD implants (not the headrev one), internal thrusters, breathing tube, nutriment pumps and reviver implant.    Additionally, added a wrapper for eye color setting which solves the issue where non-pref sourced eyecolors got reset after changing them, and changed how blinking works so now update_body calls don't force you to blink. ## Why It's Good For The Game Gives you incredible drip (which makes augments feel more impactful) and allows others to see if you have certain important augments (reviver) that could matter. As for technical changes, both were required for this to HUDs to work nicely and fix some bugs as a side effect. ## Changelog 🆑 add: Certain implants now have visuals when implanted fix: You no longer blink when you adjust your clothing fix: Fixed an issue where some NPC/midround humans would not get their eye color set correctly /🆑
62 lines
3.1 KiB
Plaintext
62 lines
3.1 KiB
Plaintext
|
|
/datum/admins/proc/create_mob(mob/user)
|
|
var/static/create_mob_html
|
|
if (!create_mob_html)
|
|
var/mobjs = null
|
|
mobjs = jointext(typesof(/mob), ";")
|
|
create_mob_html = file2text('html/create_object.html')
|
|
create_mob_html = replacetext(create_mob_html, "Create Object", "Create Mob")
|
|
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")
|
|
|
|
user << browse(create_panel_helper(create_mob_html), "window=create_mob;size=425x475")
|
|
|
|
/**
|
|
* Fully randomizes everything about a human, including DNA and name.
|
|
*/
|
|
/proc/randomize_human(mob/living/carbon/human/human, randomize_mutations = FALSE)
|
|
human.gender = human.dna.species.sexes ? pick(MALE, FEMALE, PLURAL, NEUTER) : PLURAL
|
|
human.physique = human.gender
|
|
human.real_name = human.generate_random_mob_name()
|
|
human.name = human.get_visible_name()
|
|
human.set_hairstyle(random_hairstyle(human.gender), update = FALSE)
|
|
human.set_facial_hairstyle(random_facial_hairstyle(human.gender), update = FALSE)
|
|
human.set_haircolor("#[random_color()]", update = FALSE)
|
|
human.set_facial_haircolor(human.hair_color, update = FALSE)
|
|
human.set_eye_color(random_eye_color())
|
|
human.skin_tone = pick(GLOB.skin_tones)
|
|
human.dna.species.randomize_active_underwear_only(human)
|
|
// Needs to be called towards the end to update all the UIs just set above
|
|
human.dna.initialize_dna(newblood_type = random_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE)
|
|
// Snowflake for Ethereals
|
|
human.updatehealth()
|
|
human.updateappearance(mutcolor_update = TRUE)
|
|
|
|
/**
|
|
* Randomizes a human, but produces someone who looks exceedingly average (by most standards).
|
|
*
|
|
* (IE, no wacky hair styles / colors)
|
|
*/
|
|
/proc/randomize_human_normie(mob/living/carbon/human/human, randomize_mutations = FALSE, update_body = TRUE)
|
|
// Sorry enbys but statistically you are not average enough
|
|
human.gender = human.dna.species.sexes ? pick(MALE, FEMALE) : PLURAL
|
|
human.physique = human.gender
|
|
human.real_name = human.generate_random_mob_name()
|
|
human.name = human.get_visible_name()
|
|
human.set_eye_color(random_eye_color())
|
|
human.skin_tone = pick(GLOB.skin_tones)
|
|
// No underwear generation handled here
|
|
var/picked_color = random_hair_color()
|
|
human.set_haircolor(picked_color, update = FALSE)
|
|
human.set_facial_haircolor(picked_color, update = FALSE)
|
|
var/datum/sprite_accessory/hairstyle = SSaccessories.hairstyles_list[random_hairstyle(human.gender)]
|
|
if(hairstyle && hairstyle.natural_spawn && !hairstyle.locked)
|
|
human.set_hairstyle(hairstyle.name, update = FALSE)
|
|
var/datum/sprite_accessory/facial_hair = SSaccessories.facial_hairstyles_list[random_facial_hairstyle(human.gender)]
|
|
if(facial_hair && facial_hair.natural_spawn && !facial_hair.locked)
|
|
human.set_facial_hairstyle(facial_hair.name, update = FALSE)
|
|
// Normal DNA init stuff, these can generally be wacky but we care less, they're aliens after all
|
|
human.dna.initialize_dna(newblood_type = random_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE)
|
|
human.updatehealth()
|
|
if(update_body)
|
|
human.updateappearance(mutcolor_update = TRUE)
|