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Bubberstation/code/modules/modular_computers/file_system/program.dm
Rob Bailey 62d1a3941c tgui-next ntos card console (#48938)
About The Pull Request

A PR now several weeks in the making that spiraled ridiculously out of control for something not many even use.
What else is new in NTOS hell?
I spent several days doing nothing but playing escape from tarkov so this took longer than expected I valiantly spent all night and day working on this, and barely finished it before The Deadline
the card ntos program was split into three programs, manifest, job management, and id card modification. It didn't make much sense for them all to be the same program imo, and made the project a bit more managable.

Airlock electronics saw some improvements as well since it uses this new access control section as well.

Yet again some new functionality and improvements to core components. Buttons now have an "altSelected" feature where instead of changing the color it adds a small white marker, among some other things.

There were a couple of small changes in inconsequential ways in other places, and datacore was refactored a tiny bit. Probably some other stuff I don't remember.

I would replace the old card console with a modular computer right now, but I know a few people actually use this program and want a bit of time to iron out bugs and inconsistencies before replacing the main job console with it.
Changelog

🆑
add: tgui-next NTOS card console, job manager, and crew manifest
tweak: airlock electronics interface is a little fancier

/🆑
2020-02-01 20:47:36 +13:00

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// /program/ files are executable programs that do things.
/datum/computer_file/program
filetype = "PRG"
/// File name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!
filename = "UnknownProgram"
/// List of required accesses to *run* the program.
var/required_access = null
/// List of required access to download or file host the program
var/transfer_access = null
/// PROGRAM_STATE_KILLED or PROGRAM_STATE_BACKGROUND or PROGRAM_STATE_ACTIVE - specifies whether this program is running.
var/program_state = PROGRAM_STATE_KILLED
/// Device that runs this program.
var/obj/item/modular_computer/computer
/// User-friendly name of this program.
var/filedesc = "Unknown Program"
/// Short description of this program's function.
var/extended_desc = "N/A"
/// Program-specific screen icon state
var/program_icon_state = null
/// Set to 1 for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.
var/requires_ntnet = FALSE
/// Optional, if above is set to 1 checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD, NTNET_PEERTOPEER, NTNET_SYSTEMCONTROL and NTNET_COMMUNICATION)
var/requires_ntnet_feature = 0
/// NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
var/ntnet_status = 1
/// Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL
var/usage_flags = PROGRAM_ALL
/// Optional string that describes what NTNet server/system this program connects to. Used in default logging.
var/network_destination = null
/// Whether the program can be downloaded from NTNet. Set to 0 to disable.
var/available_on_ntnet = 1
/// Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable.
var/available_on_syndinet = 0
/// ID of TGUI interface
var/tgui_id
/// Default size of TGUI window, in pixels
var/ui_x = 575
var/ui_y = 700
/// Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images!
var/ui_header = null
/datum/computer_file/program/New(obj/item/modular_computer/comp = null)
..()
if(comp && istype(comp))
computer = comp
/datum/computer_file/program/Destroy()
computer = null
. = ..()
/datum/computer_file/program/clone()
var/datum/computer_file/program/temp = ..()
temp.required_access = required_access
temp.filedesc = filedesc
temp.program_icon_state = program_icon_state
temp.requires_ntnet = requires_ntnet
temp.requires_ntnet_feature = requires_ntnet_feature
temp.usage_flags = usage_flags
return temp
// Relays icon update to the computer.
/datum/computer_file/program/proc/update_computer_icon()
if(computer)
computer.update_icon()
// Attempts to create a log in global ntnet datum. Returns 1 on success, 0 on fail.
/datum/computer_file/program/proc/generate_network_log(text)
if(computer)
return computer.add_log(text)
return 0
/datum/computer_file/program/proc/is_supported_by_hardware(hardware_flag = 0, loud = 0, mob/user = null)
if(!(hardware_flag & usage_flags))
if(loud && computer && user)
to_chat(user, "<span class='danger'>\The [computer] flashes an \"Hardware Error - Incompatible software\" warning.</span>")
return 0
return 1
/datum/computer_file/program/proc/get_signal(specific_action = 0)
if(computer)
return computer.get_ntnet_status(specific_action)
return 0
// Called by Process() on device that runs us, once every tick.
/datum/computer_file/program/proc/process_tick()
return 1
// Check if the user can run program. Only humans can operate computer. Automatically called in run_program()
// User has to wear their ID for ID Scan to work.
// Can also be called manually, with optional parameter being access_to_check to scan the user's ID
/datum/computer_file/program/proc/can_run(mob/user, loud = FALSE, access_to_check, transfer = FALSE)
// Defaults to required_access
if(!access_to_check)
if(transfer && transfer_access)
access_to_check = transfer_access
else
access_to_check = required_access
if(!access_to_check) // No required_access, allow it.
return TRUE
if(!transfer && computer && (computer.obj_flags & EMAGGED)) //emags can bypass the execution locks but not the download ones.
return TRUE
if(IsAdminGhost(user))
return TRUE
if(issilicon(user))
return TRUE
if(ishuman(user))
var/obj/item/card/id/D
var/obj/item/computer_hardware/card_slot/card_slot
if(computer && card_slot)
card_slot = computer.all_components[MC_CARD]
D = card_slot.GetID()
var/mob/living/carbon/human/h = user
var/obj/item/card/id/I = h.get_idcard(TRUE)
if(!I && !D)
if(loud)
to_chat(user, "<span class='danger'>\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning.</span>")
return FALSE
if(I)
if(access_to_check in I.GetAccess())
return TRUE
else if(D)
if(access_to_check in D.GetAccess())
return TRUE
if(loud)
to_chat(user, "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>")
return 0
// This attempts to retrieve header data for UIs. If implementing completely new device of different type than existing ones
// always include the device here in this proc. This proc basically relays the request to whatever is running the program.
/datum/computer_file/program/proc/get_header_data()
if(computer)
return computer.get_header_data()
return list()
// This is performed on program startup. May be overridden to add extra logic. Remember to include ..() call. Return 1 on success, 0 on failure.
// When implementing new program based device, use this to run the program.
/datum/computer_file/program/proc/run_program(mob/living/user)
if(can_run(user, 1))
if(requires_ntnet && network_destination)
generate_network_log("Connection opened to [network_destination].")
program_state = PROGRAM_STATE_ACTIVE
return 1
return 0
// Use this proc to kill the program. Designed to be implemented by each program if it requires on-quit logic, such as the NTNRC client.
/datum/computer_file/program/proc/kill_program(forced = FALSE)
program_state = PROGRAM_STATE_KILLED
if(network_destination)
generate_network_log("Connection to [network_destination] closed.")
return 1
/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui && tgui_id)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, tgui_id, filedesc, ui_x, ui_y, state = state)
ui.open()
// CONVENTIONS, READ THIS WHEN CREATING NEW PROGRAM AND OVERRIDING THIS PROC:
// Topic calls are automagically forwarded from NanoModule this program contains.
// Calls beginning with "PRG_" are reserved for programs handling.
// Calls beginning with "PC_" are reserved for computer handling (by whatever runs the program)
// ALWAYS INCLUDE PARENT CALL ..() OR DIE IN FIRE.
/datum/computer_file/program/ui_act(action,list/params,datum/tgui/ui)
if(..())
return 1
if(computer)
switch(action)
if("PC_exit")
computer.kill_program()
ui.close()
return 1
if("PC_shutdown")
computer.shutdown_computer()
ui.close()
return 1
if("PC_minimize")
var/mob/user = usr
if(!computer.active_program || !computer.all_components[MC_CPU])
return
computer.idle_threads.Add(computer.active_program)
program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
computer.active_program = null
computer.update_icon()
ui.close()
if(user && istype(user))
computer.ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
/datum/computer_file/program/ui_host()
if(computer.physical)
return computer.physical
else
return computer
/datum/computer_file/program/ui_status(mob/user)
if(program_state != PROGRAM_STATE_ACTIVE) // Our program was closed. Close the ui if it exists.
return UI_CLOSE
return ..()