Files
Bubberstation/code/datums/components/spin2win.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

126 lines
4.3 KiB
Plaintext

/**
* ### Spin 2 Win component!
*
* Component that attaches to items, making their attack_self begin a spin 2 win
*/
/datum/component/spin2win
///the cooldown for spinning to winning
COOLDOWN_DECLARE(spin_cooldown)
///how long a spin2win takes to recharge.
var/spin_cooldown_time
///whether we are currently spin2winning or not.
var/spinning = FALSE
///Timer id for when we should stop spinning.
var/stop_spinning_timer_id
var/datum/callback/on_spin_callback
var/datum/callback/on_unspin_callback
var/start_spin_message
var/end_spin_message
/datum/component/spin2win/Initialize(
spin_cooldown_time = 10 SECONDS,
on_spin_callback = null,
on_unspin_callback = null,
start_spin_message = "",
end_spin_message = ""
)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.spin_cooldown_time = spin_cooldown_time
src.on_spin_callback = on_spin_callback
src.on_unspin_callback = on_unspin_callback
src.start_spin_message = start_spin_message
src.end_spin_message = end_spin_message
/datum/component/spin2win/Destroy(force, silent)
QDEL_NULL(on_spin_callback)
QDEL_NULL(on_unspin_callback)
return ..()
/datum/component/spin2win/RegisterWithParent()
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_attack_self))
/datum/component/spin2win/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_PARENT_EXAMINE, COMSIG_ITEM_ATTACK_SECONDARY))
///signal called on parent being examined
/datum/component/spin2win/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("Using [parent] in your hands will make you spin your weapon around for a few moments, attacking everyone near you repeatedly!")
if(spinning)
examine_list += span_warning("...Of which you are currently doing right now!")
return
if(COOLDOWN_FINISHED(src, spin_cooldown))
examine_list += span_notice("It has a cooldown of [DisplayTimeText(spin_cooldown_time)].")
else
examine_list += span_notice("It will be ready to spin again in [DisplayTimeText(COOLDOWN_TIMELEFT(src, spin_cooldown))].")
/datum/component/spin2win/proc/on_attack_self(datum/source, mob/user, location, direction)
SIGNAL_HANDLER
if(spinning)
user.balloon_alert(user, "already active!")
return
if(!COOLDOWN_FINISHED(src, spin_cooldown))
user.balloon_alert(user, "on cooldown!")
return
start_spinning(user)
/datum/component/spin2win/proc/start_spinning(mob/living/spinning_user)
//user will always exist for the start
spinning = TRUE
spinning_user.changeNext_move(5 SECONDS)
if(on_spin_callback)
on_spin_callback.Invoke(spinning_user)
if(start_spin_message)
var/message = replacetext(start_spin_message, "%USER", spinning_user)
spinning_user.visible_message(message)
playsound(spinning_user, 'sound/weapons/fwoosh.ogg', 75, FALSE)
stop_spinning_timer_id = addtimer(CALLBACK(src, PROC_REF(stop_spinning), spinning_user), 5 SECONDS, TIMER_STOPPABLE|TIMER_DELETE_ME)
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_spin_equipped))
RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(on_spin_dropped))
START_PROCESSING(SSprocessing, src)
/datum/component/spin2win/proc/stop_spinning(mob/living/user)
//user might not exist for the end
STOP_PROCESSING(SSprocessing, src)
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
deltimer(stop_spinning_timer_id)
playsound(user, 'sound/weapons/fwoosh.ogg', 75, FALSE)
if(user && end_spin_message)
var/message = replacetext(end_spin_message, "%USER", user)
user.visible_message(message)
if(on_unspin_callback)
on_unspin_callback.Invoke(user, 5 SECONDS)
COOLDOWN_START(src, spin_cooldown, spin_cooldown_time)
spinning = FALSE
/datum/component/spin2win/process(delta_time)
var/obj/item/spinning_item = parent
if(!isliving(spinning_item.loc))
stop_spinning()
return PROCESS_KILL
var/mob/living/item_owner = spinning_item.loc
item_owner.emote("spin")
playsound(item_owner, 'sound/weapons/fwoosh.ogg', 75, FALSE)
for(var/mob/living/victim in orange(1, item_owner))
spinning_item.attack(victim, item_owner)
/datum/component/spin2win/proc/on_spin_dropped(datum/source, mob/user)
SIGNAL_HANDLER
stop_spinning(user)
/datum/component/spin2win/proc/on_spin_equipped(datum/source, mob/equipper, slot)
SIGNAL_HANDLER
if(slot != ITEM_SLOT_HANDS)
stop_spinning(equipper)