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Bubberstation/code/modules/admin/verbs/admin.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

277 lines
9.5 KiB
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// Admin Tab - Admin Verbs
/client/proc/show_tip()
set category = "Admin"
set name = "Show Tip"
set desc = "Sends a tip (that you specify) to all players. After all \
you're the experienced player here."
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Please specify your tip that you want to send to the players.", "Tip", "") as message|null
if(!input)
return
if(!SSticker)
return
// If we've already tipped, then send it straight away.
if(SSticker.tipped)
send_tip_of_the_round(world, input)
else
SSticker.selected_tip = input
message_admins("[key_name_admin(usr)] sent a tip of the round.")
log_admin("[key_name(usr)] sent \"[input]\" as the Tip of the Round.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Tip")
/datum/admins/proc/announce()
set category = "Admin"
set name = "Announce"
set desc="Announce your desires to the world"
if(!check_rights(0))
return
var/message = input("Global message to send:", "Admin Announce", null, null) as message|null
if(message)
if(!check_rights(R_SERVER,0))
message = adminscrub(message,500)
to_chat(world, "[span_adminnotice("<b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b>")]\n \t [message]", confidential = TRUE)
log_admin("Announce: [key_name(usr)] : [message]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Announce") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/unprison(mob/M in GLOB.mob_list)
set category = "Admin"
set name = "Unprison"
if (is_centcom_level(M.z))
SSjob.SendToLateJoin(M)
message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]")
log_admin("[key_name(usr)] has unprisoned [key_name(M)]")
else
tgui_alert(usr,"[M.name] is not prisoned.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Unprison") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_check_player_exp() //Allows admins to determine who the newer players are.
set category = "Admin"
set name = "Player Playtime"
if(!check_rights(R_ADMIN))
return
if(!CONFIG_GET(flag/use_exp_tracking))
to_chat(usr, span_warning("Tracking is disabled in the server configuration file."), confidential = TRUE)
return
var/list/msg = list()
msg += "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Playtime Report</title></head><body>Playtime:<BR><UL>"
for(var/client/client in sort_list(GLOB.clients, GLOBAL_PROC_REF(cmp_playtime_asc)))
msg += "<LI> [ADMIN_PP(client.mob)] [key_name_admin(client)]: <A href='?_src_=holder;[HrefToken()];getplaytimewindow=[REF(client.mob)]'>" + client.get_exp_living() + "</a></LI>"
msg += "</UL></BODY></HTML>"
src << browse(msg.Join(), "window=Player_playtime_check")
/client/proc/trigger_centcom_recall()
if(!check_rights(R_ADMIN))
return
var/message = pick(GLOB.admiral_messages)
message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
if(!message)
return
message_admins("[key_name_admin(usr)] triggered a CentCom recall, with the admiral message of: [message]")
usr.log_message("triggered a CentCom recall, with the message of: [message]", LOG_GAME)
SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
/datum/admins/proc/cmd_show_exp_panel(client/client_to_check)
if(!check_rights(R_ADMIN))
return
if(!client_to_check)
to_chat(usr, span_danger("ERROR: Client not found."), confidential = TRUE)
return
if(!CONFIG_GET(flag/use_exp_tracking))
to_chat(usr, span_warning("Tracking is disabled in the server configuration file."), confidential = TRUE)
return
new /datum/job_report_menu(client_to_check, usr)
/datum/admins/proc/toggle_exempt_status(client/C)
if(!check_rights(R_ADMIN))
return
if(!C)
to_chat(usr, span_danger("ERROR: Client not found."), confidential = TRUE)
return
if(!C.set_db_player_flags())
to_chat(usr, span_danger("ERROR: Unable read player flags from database. Please check logs."), confidential = TRUE)
var/dbflags = C.prefs.db_flags
var/newstate = FALSE
if(dbflags & DB_FLAG_EXEMPT)
newstate = FALSE
else
newstate = TRUE
if(C.update_flag_db(DB_FLAG_EXEMPT, newstate))
to_chat(usr, span_danger("ERROR: Unable to update player flags. Please check logs."), confidential = TRUE)
else
message_admins("[key_name_admin(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name_admin(C)]")
log_admin("[key_name(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name(C)]")
/// Allow admin to add or remove traits of datum
/datum/admins/proc/modify_traits(datum/D)
if(!D)
return
var/add_or_remove = input("Remove/Add?", "Trait Remove/Add") as null|anything in list("Add","Remove")
if(!add_or_remove)
return
var/list/available_traits = list()
switch(add_or_remove)
if("Add")
for(var/key in GLOB.traits_by_type)
if(istype(D,key))
available_traits += GLOB.traits_by_type[key]
if("Remove")
if(!GLOB.trait_name_map)
GLOB.trait_name_map = generate_trait_name_map()
for(var/trait in D.status_traits)
var/name = GLOB.trait_name_map[trait] || trait
available_traits[name] = trait
var/chosen_trait = input("Select trait to modify", "Trait") as null|anything in sort_list(available_traits)
if(!chosen_trait)
return
chosen_trait = available_traits[chosen_trait]
var/source = "adminabuse"
switch(add_or_remove)
if("Add") //Not doing source choosing here intentionally to make this bit faster to use, you can always vv it.
if(GLOB.movement_type_trait_to_flag[chosen_trait]) //include the required element.
D.AddElement(/datum/element/movetype_handler)
ADD_TRAIT(D,chosen_trait,source)
if("Remove")
var/specific = input("All or specific source ?", "Trait Remove/Add") as null|anything in list("All","Specific")
if(!specific)
return
switch(specific)
if("All")
source = null
if("Specific")
source = input("Source to be removed","Trait Remove/Add") as null|anything in sort_list(D.status_traits[chosen_trait])
if(!source)
return
REMOVE_TRAIT(D,chosen_trait,source)
///////////////////////////////////////////////////////////////////////////////////////////////
/client/proc/cmd_admin_drop_everything(mob/M in GLOB.mob_list)
set category = null
set name = "Drop Everything"
if(!check_rights(R_ADMIN))
return
var/confirm = tgui_alert(usr, "Make [M] drop everything?", "Message", list("Yes", "No"))
if(confirm != "Yes")
return
for(var/obj/item/W in M)
if(!M.dropItemToGround(W))
qdel(W)
M.regenerate_icons()
log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
var/msg = "[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] drop everything!"
message_admins(msg)
admin_ticket_log(M, msg)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Everything") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/proc/cmd_admin_mute(whom, mute_type, automute = 0)
if(!whom)
return
var/muteunmute
var/mute_string
var/feedback_string
switch(mute_type)
if(MUTE_IC)
mute_string = "IC (say and emote)"
feedback_string = "IC"
if(MUTE_OOC)
mute_string = "OOC"
feedback_string = "OOC"
if(MUTE_PRAY)
mute_string = "pray"
feedback_string = "Pray"
if(MUTE_ADMINHELP)
mute_string = "adminhelp, admin PM and ASAY"
feedback_string = "Adminhelp"
if(MUTE_DEADCHAT)
mute_string = "deadchat and DSAY"
feedback_string = "Deadchat"
if(MUTE_ALL)
mute_string = "everything"
feedback_string = "Everything"
else
return
var/client/C
if(istype(whom, /client))
C = whom
else if(istext(whom))
C = GLOB.directory[whom]
else
return
var/datum/preferences/P
if(C)
P = C.prefs
else
P = GLOB.preferences_datums[whom]
if(!P)
return
if(automute)
if(!CONFIG_GET(flag/automute_on))
return
else
if(!check_rights())
return
if(automute)
muteunmute = "auto-muted"
P.muted |= mute_type
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(whom)] from [mute_string]")
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(whom)] from [mute_string].")
if(C)
to_chat(C, "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.", confidential = TRUE)
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Auto Mute [feedback_string]", "1")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
if(P.muted & mute_type)
muteunmute = "unmuted"
P.muted &= ~mute_type
else
muteunmute = "muted"
P.muted |= mute_type
log_admin("[key_name(usr)] has [muteunmute] [key_name(whom)] from [mute_string]")
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(whom)] from [mute_string].")
if(C)
to_chat(C, "You have been [muteunmute] from [mute_string] by [key_name(usr, include_name = FALSE)].", confidential = TRUE)
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Mute [feedback_string]", "[P.muted & mute_type]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/proc/immerse_player(mob/living/carbon/target, toggle=TRUE, remove=FALSE)
var/list/immersion_components = list(/datum/component/manual_breathing, /datum/component/manual_blinking)
for(var/immersies in immersion_components)
var/has_component = target.GetComponent(immersies)
if(has_component && (toggle || remove))
qdel(has_component)
else if(toggle || !remove)
target.AddComponent(immersies)
/proc/mass_immerse(remove=FALSE)
for(var/mob/living/carbon/M in GLOB.mob_list)
immerse_player(M, toggle=FALSE, remove=remove)