mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-29 19:11:51 +00:00
Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
392 lines
14 KiB
Plaintext
392 lines
14 KiB
Plaintext
// This is where the fun begins.
|
|
// These are the main datums that emit light.
|
|
|
|
/datum/light_source
|
|
///The atom we're emitting light from (for example a mob if we're from a flashlight that's being held).
|
|
var/atom/top_atom
|
|
///The atom that we belong to.
|
|
var/atom/source_atom
|
|
|
|
///The turf under the source atom.
|
|
var/turf/source_turf
|
|
///The turf the top_atom appears to over.
|
|
var/turf/pixel_turf
|
|
///Intensity of the emitter light.
|
|
var/light_power
|
|
/// The range of the emitted light.
|
|
var/light_range
|
|
/// The colour of the light, string, decomposed by parse_light_color()
|
|
var/light_color
|
|
|
|
// Variables for keeping track of the colour.
|
|
var/lum_r
|
|
var/lum_g
|
|
var/lum_b
|
|
|
|
// The lumcount values used to apply the light.
|
|
var/tmp/applied_lum_r
|
|
var/tmp/applied_lum_g
|
|
var/tmp/applied_lum_b
|
|
|
|
/// List used to store how much we're affecting corners.
|
|
var/list/datum/lighting_corner/effect_str
|
|
|
|
/// Whether we have applied our light yet or not.
|
|
var/applied = FALSE
|
|
/// whether we are to be added to SSlighting's sources_queue list for an update
|
|
var/needs_update = LIGHTING_NO_UPDATE
|
|
|
|
|
|
/datum/light_source/New(atom/owner, atom/top)
|
|
source_atom = owner // Set our new owner.
|
|
add_to_light_sources(source_atom)
|
|
top_atom = top
|
|
if (top_atom != source_atom)
|
|
add_to_light_sources(top_atom)
|
|
|
|
source_turf = top_atom
|
|
pixel_turf = get_turf_pixel(top_atom) || source_turf
|
|
|
|
light_power = source_atom.light_power
|
|
light_range = source_atom.light_range
|
|
light_color = source_atom.light_color
|
|
|
|
PARSE_LIGHT_COLOR(src)
|
|
|
|
update()
|
|
|
|
/datum/light_source/Destroy(force)
|
|
remove_lum()
|
|
if (source_atom)
|
|
remove_from_light_sources(source_atom)
|
|
|
|
if (top_atom)
|
|
remove_from_light_sources(top_atom)
|
|
|
|
if (needs_update)
|
|
SSlighting.sources_queue -= src
|
|
|
|
top_atom = null
|
|
source_atom = null
|
|
source_turf = null
|
|
pixel_turf = null
|
|
|
|
return ..()
|
|
|
|
///add this light source to new_atom_host's light_sources list. updating movement registrations as needed
|
|
/datum/light_source/proc/add_to_light_sources(atom/new_atom_host)
|
|
if(QDELETED(new_atom_host))
|
|
return FALSE
|
|
|
|
LAZYADD(new_atom_host.light_sources, src)
|
|
if(ismovable(new_atom_host) && new_atom_host == source_atom)
|
|
RegisterSignal(new_atom_host, COMSIG_MOVABLE_MOVED, PROC_REF(update_host_lights))
|
|
return TRUE
|
|
|
|
///remove this light source from old_atom_host's light_sources list, unsetting movement registrations
|
|
/datum/light_source/proc/remove_from_light_sources(atom/old_atom_host)
|
|
if(QDELETED(old_atom_host))
|
|
return FALSE
|
|
|
|
LAZYREMOVE(old_atom_host.light_sources, src)
|
|
if(ismovable(old_atom_host) && old_atom_host == source_atom)
|
|
UnregisterSignal(old_atom_host, COMSIG_MOVABLE_MOVED)
|
|
return TRUE
|
|
|
|
///signal handler for when our host atom moves and we need to update our effects
|
|
/datum/light_source/proc/update_host_lights(atom/movable/host)
|
|
SIGNAL_HANDLER
|
|
|
|
if(QDELETED(host))
|
|
return
|
|
|
|
host.update_light()
|
|
|
|
// Yes this doesn't align correctly on anything other than 4 width tabs.
|
|
// If you want it to go switch everybody to elastic tab stops.
|
|
// Actually that'd be great if you could!
|
|
#define EFFECT_UPDATE(level) \
|
|
if (needs_update == LIGHTING_NO_UPDATE) { \
|
|
SSlighting.sources_queue += src; \
|
|
} \
|
|
if (needs_update < level) { \
|
|
needs_update = level; \
|
|
}
|
|
|
|
|
|
/// This proc will cause the light source to update the top atom, and add itself to the update queue.
|
|
/datum/light_source/proc/update(atom/new_top_atom)
|
|
// This top atom is different.
|
|
if (new_top_atom && new_top_atom != top_atom)
|
|
if(top_atom != source_atom && top_atom.light_sources) // Remove ourselves from the light sources of that top atom.
|
|
remove_from_light_sources(top_atom)
|
|
|
|
top_atom = new_top_atom
|
|
|
|
if (top_atom != source_atom)
|
|
add_to_light_sources(top_atom)
|
|
|
|
EFFECT_UPDATE(LIGHTING_CHECK_UPDATE)
|
|
|
|
// Will force an update without checking if it's actually needed.
|
|
/datum/light_source/proc/force_update()
|
|
EFFECT_UPDATE(LIGHTING_FORCE_UPDATE)
|
|
|
|
// Will cause the light source to recalculate turfs that were removed or added to visibility only.
|
|
/datum/light_source/proc/vis_update()
|
|
EFFECT_UPDATE(LIGHTING_VIS_UPDATE)
|
|
|
|
// This exists so we can cache the vars used in this macro, and save MASSIVE time :)
|
|
// Most of this is saving off datum var accesses, tho some of it does actually cache computation
|
|
// You will NEED to call this before you call APPLY_CORNER
|
|
#define SETUP_CORNERS_CACHE(lighting_source) \
|
|
var/_turf_x = lighting_source.pixel_turf.x; \
|
|
var/_turf_y = lighting_source.pixel_turf.y; \
|
|
var/_turf_z = lighting_source.pixel_turf.z; \
|
|
var/_range_divisor = max(1, lighting_source.light_range); \
|
|
var/_light_power = lighting_source.light_power; \
|
|
var/_applied_lum_r = lighting_source.applied_lum_r; \
|
|
var/_applied_lum_g = lighting_source.applied_lum_g; \
|
|
var/_applied_lum_b = lighting_source.applied_lum_b; \
|
|
var/_lum_r = lighting_source.lum_r; \
|
|
var/_lum_g = lighting_source.lum_g; \
|
|
var/_lum_b = lighting_source.lum_b;
|
|
|
|
#define SETUP_CORNERS_REMOVAL_CACHE(lighting_source) \
|
|
var/_applied_lum_r = lighting_source.applied_lum_r; \
|
|
var/_applied_lum_g = lighting_source.applied_lum_g; \
|
|
var/_applied_lum_b = lighting_source.applied_lum_b;
|
|
|
|
#define LUM_FALLOFF(C) (1 - CLAMP01(sqrt((C.x - _turf_x) ** 2 + (C.y - _turf_y) ** 2 + LIGHTING_HEIGHT) / _range_divisor))
|
|
// You may notice we still use squares here even though there are three components
|
|
// Because z diffs are so functionally small, cubes and cube roots are too aggressive
|
|
#define LUM_FALLOFF_MULTIZ(C) (1 - CLAMP01(sqrt((C.x - _turf_x) ** 2 + (C.y - _turf_y) ** 2 + abs(C.z - _turf_z) ** 2 + LIGHTING_HEIGHT) / _range_divisor))
|
|
|
|
// Macro that applies light to a new corner.
|
|
// It is a macro in the interest of speed, yet not having to copy paste it.
|
|
// If you're wondering what's with the backslashes, the backslashes cause BYOND to not automatically end the line.
|
|
// As such this all gets counted as a single line.
|
|
// The braces and semicolons are there to be able to do this on a single line.
|
|
#define APPLY_CORNER(C) \
|
|
if(C.z == _turf_z) { \
|
|
. = LUM_FALLOFF(C); \
|
|
} \
|
|
else { \
|
|
. = LUM_FALLOFF_MULTIZ(C) \
|
|
} \
|
|
. *= _light_power; \
|
|
var/OLD = effect_str[C]; \
|
|
\
|
|
C.update_lumcount \
|
|
( \
|
|
(. * _lum_r) - (OLD * _applied_lum_r), \
|
|
(. * _lum_g) - (OLD * _applied_lum_g), \
|
|
(. * _lum_b) - (OLD * _applied_lum_b) \
|
|
);
|
|
|
|
#define REMOVE_CORNER(C) \
|
|
. = -effect_str[C]; \
|
|
C.update_lumcount \
|
|
( \
|
|
. * _applied_lum_r, \
|
|
. * _applied_lum_g, \
|
|
. * _applied_lum_b \
|
|
);
|
|
|
|
/// This is the define used to calculate falloff.
|
|
/datum/light_source/proc/remove_lum()
|
|
SETUP_CORNERS_REMOVAL_CACHE(src)
|
|
applied = FALSE
|
|
for (var/datum/lighting_corner/corner as anything in effect_str)
|
|
REMOVE_CORNER(corner)
|
|
LAZYREMOVE(corner.affecting, src)
|
|
|
|
effect_str = null
|
|
|
|
/datum/light_source/proc/recalc_corner(datum/lighting_corner/corner)
|
|
SETUP_CORNERS_CACHE(src)
|
|
LAZYINITLIST(effect_str)
|
|
if (effect_str[corner]) // Already have one.
|
|
REMOVE_CORNER(corner)
|
|
effect_str[corner] = 0
|
|
|
|
APPLY_CORNER(corner)
|
|
effect_str[corner] = .
|
|
|
|
|
|
// Keep in mind. Lighting corners accept the bottom left (northwest) set of cords to them as input
|
|
#define GENERATE_MISSING_CORNERS(gen_for) \
|
|
if (!gen_for.lighting_corner_NE) { \
|
|
gen_for.lighting_corner_NE = new /datum/lighting_corner(gen_for.x, gen_for.y, gen_for.z); \
|
|
} \
|
|
if (!gen_for.lighting_corner_SE) { \
|
|
gen_for.lighting_corner_SE = new /datum/lighting_corner(gen_for.x, gen_for.y - 1, gen_for.z); \
|
|
} \
|
|
if (!gen_for.lighting_corner_SW) { \
|
|
gen_for.lighting_corner_SW = new /datum/lighting_corner(gen_for.x - 1, gen_for.y - 1, gen_for.z); \
|
|
} \
|
|
if (!gen_for.lighting_corner_NW) { \
|
|
gen_for.lighting_corner_NW = new /datum/lighting_corner(gen_for.x - 1, gen_for.y, gen_for.z); \
|
|
} \
|
|
gen_for.lighting_corners_initialised = TRUE;
|
|
|
|
#define INSERT_CORNERS(insert_into, draw_from) \
|
|
if (!draw_from.lighting_corners_initialised) { \
|
|
GENERATE_MISSING_CORNERS(draw_from); \
|
|
} \
|
|
insert_into[draw_from.lighting_corner_NE] = 0; \
|
|
insert_into[draw_from.lighting_corner_SE] = 0; \
|
|
insert_into[draw_from.lighting_corner_SW] = 0; \
|
|
insert_into[draw_from.lighting_corner_NW] = 0;
|
|
|
|
/datum/light_source/proc/update_corners()
|
|
var/update = FALSE
|
|
var/atom/source_atom = src.source_atom
|
|
|
|
if (QDELETED(source_atom))
|
|
qdel(src)
|
|
return
|
|
|
|
if (source_atom.light_power != light_power)
|
|
light_power = source_atom.light_power
|
|
update = TRUE
|
|
|
|
if (source_atom.light_range != light_range)
|
|
light_range = source_atom.light_range
|
|
update = TRUE
|
|
|
|
if (!top_atom)
|
|
top_atom = source_atom
|
|
update = TRUE
|
|
|
|
if (!light_range || !light_power)
|
|
qdel(src)
|
|
return
|
|
|
|
if (isturf(top_atom))
|
|
if (source_turf != top_atom)
|
|
source_turf = top_atom
|
|
pixel_turf = source_turf
|
|
update = TRUE
|
|
else if (top_atom.loc != source_turf)
|
|
source_turf = top_atom.loc
|
|
pixel_turf = get_turf_pixel(top_atom)
|
|
update = TRUE
|
|
else
|
|
var/pixel_loc = get_turf_pixel(top_atom)
|
|
if (pixel_loc != pixel_turf)
|
|
pixel_turf = pixel_loc
|
|
update = TRUE
|
|
|
|
if (!isturf(source_turf))
|
|
if (applied)
|
|
remove_lum()
|
|
return
|
|
|
|
if (light_range && light_power && !applied)
|
|
update = TRUE
|
|
|
|
if (source_atom.light_color != light_color)
|
|
light_color = source_atom.light_color
|
|
PARSE_LIGHT_COLOR(src)
|
|
update = TRUE
|
|
|
|
else if (applied_lum_r != lum_r || applied_lum_g != lum_g || applied_lum_b != lum_b)
|
|
update = TRUE
|
|
|
|
if (update)
|
|
needs_update = LIGHTING_CHECK_UPDATE
|
|
applied = TRUE
|
|
else if (needs_update == LIGHTING_CHECK_UPDATE)
|
|
return //nothing's changed
|
|
|
|
var/list/datum/lighting_corner/corners = list()
|
|
|
|
if (source_turf)
|
|
var/uses_multiz = !!GET_LOWEST_STACK_OFFSET(source_turf.z)
|
|
var/oldlum = source_turf.luminosity
|
|
source_turf.luminosity = CEILING(light_range, 1)
|
|
if(uses_multiz)
|
|
for(var/turf/T in view(CEILING(light_range, 1), source_turf))
|
|
if(IS_OPAQUE_TURF(T))
|
|
continue
|
|
INSERT_CORNERS(corners, T)
|
|
|
|
var/turf/below = SSmapping.get_turf_below(T)
|
|
var/turf/previous = T
|
|
while(below)
|
|
// If we find a non transparent previous, end
|
|
if(!istransparentturf(previous))
|
|
break
|
|
if(IS_OPAQUE_TURF(below))
|
|
// If we're opaque but the tile above us is transparent, then we should be counted as part of the potential "space"
|
|
// Of this corner
|
|
break
|
|
// Now we do lighting things to it
|
|
INSERT_CORNERS(corners, below)
|
|
// ANNND then we add the one below it
|
|
previous = below
|
|
below = SSmapping.get_turf_below(below)
|
|
|
|
var/turf/above = SSmapping.get_turf_above(T)
|
|
while(above)
|
|
// If we find a non transparent turf, end
|
|
if(!istransparentturf(above) || IS_OPAQUE_TURF(above))
|
|
break
|
|
INSERT_CORNERS(corners, above)
|
|
above = SSmapping.get_turf_above(above)
|
|
else // Yes I know this could be acomplished with an if in the for loop, but it's fukin lighting code man
|
|
for(var/turf/T in view(CEILING(light_range, 1), source_turf))
|
|
if(IS_OPAQUE_TURF(T))
|
|
continue
|
|
INSERT_CORNERS(corners, T)
|
|
|
|
source_turf.luminosity = oldlum
|
|
|
|
SETUP_CORNERS_CACHE(src)
|
|
|
|
var/list/datum/lighting_corner/new_corners = (corners - src.effect_str)
|
|
LAZYINITLIST(src.effect_str)
|
|
var/list/effect_str = src.effect_str
|
|
if (needs_update == LIGHTING_VIS_UPDATE)
|
|
for (var/datum/lighting_corner/corner as anything in new_corners)
|
|
APPLY_CORNER(corner)
|
|
if (. != 0)
|
|
LAZYADD(corner.affecting, src)
|
|
effect_str[corner] = .
|
|
else
|
|
for (var/datum/lighting_corner/corner as anything in new_corners)
|
|
APPLY_CORNER(corner)
|
|
if (. != 0)
|
|
LAZYADD(corner.affecting, src)
|
|
effect_str[corner] = .
|
|
// New corners are a subset of corners. so if they're both the same length, there are NO old corners!
|
|
if(length(corners) != length(new_corners))
|
|
for (var/datum/lighting_corner/corner as anything in corners - new_corners) // Existing corners
|
|
APPLY_CORNER(corner)
|
|
if (. != 0)
|
|
effect_str[corner] = .
|
|
else
|
|
LAZYREMOVE(corner.affecting, src)
|
|
effect_str -= corner
|
|
|
|
var/list/datum/lighting_corner/gone_corners = effect_str - corners
|
|
for (var/datum/lighting_corner/corner as anything in gone_corners)
|
|
REMOVE_CORNER(corner)
|
|
LAZYREMOVE(corner.affecting, src)
|
|
effect_str -= gone_corners
|
|
|
|
applied_lum_r = lum_r
|
|
applied_lum_g = lum_g
|
|
applied_lum_b = lum_b
|
|
|
|
UNSETEMPTY(src.effect_str)
|
|
|
|
#undef EFFECT_UPDATE
|
|
#undef LUM_FALLOFF
|
|
#undef REMOVE_CORNER
|
|
#undef APPLY_CORNER
|
|
#undef SETUP_CORNERS_REMOVAL_CACHE
|
|
#undef SETUP_CORNERS_CACHE
|
|
#undef GENERATE_MISSING_CORNERS
|