Files
Bubberstation/code/modules/spells
itseasytosee 478a969cbb Delimbs Stamina (#71663)
## About The Pull Request
This changes stamina damage from a damage that affects limbs (like brute
and burn) to a damage that affects the body at whole (such as tox or
oxy)
Stamina being run like brute or burn is rooted all the way back to when
it was halloss, and used exclusively for holodeck items and
hallucinations.
Most coders probably didn't even know that stamina worked like this, and
most implimentatiosn of stmaina mechanics use a generic "adjust stamina"
or a "apply_damage(type = stamina zone - body_zone_chest)" to avoid the
issues that come when stamina is evenly distributed among limbs (and
some limbs only count as a fraction to stamina damage total)

The only thing that is truly lost here, is disabling limbs (arms and
legs) with stamina damage, by aiming specifically at them with disablers
(batons always apply their stamina damage to the chest, no matter where
they hit) our through smashing limbs on tables.
The idea of making an opponent drop a weapon out of pain is fun, but
stamina doesn't support it, or make sense in context.

A depth filled limb-based pain system that has interactions with
painkillers and replaces damage based move slowdown would be fun, and
maybe something that could be implemented in the future.
## Why It's Good For The Game
The biggest draw here, is that it will make stamina easier to maintain 
## Changelog
🆑 itseasytosee
code: Stamina no longer affects individual limbs. 
/🆑

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-12-08 10:20:57 +13:00
..
2022-12-08 10:20:57 +13:00