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Bubberstation/code/modules/surgery
Dani Glore a847f0970c Fix: Robotic Damage / Reagents Refactor (#71937)
## About The Pull Request
This PR is a continuing refactor of and fixes bugs introduced by my
prior PR #71864


![when-you-finish-fixing-something-and-it-no-longer-works](https://cdn.discordapp.com/attachments/752427120365404172/1052037482771906640/Attachment.jpg)

Due to many functions in reagents having been implemented on top of
prior buggy code, their new behaviors are not as expected in-game, and
as a result reagents damage/heal robotic/cybernetic bodyparts/organs
when not appropriate; bugs like healing robotic arms with Libital is
currently possible.

To fix the errant behaviors in the newly debugged code, I have added
three variables to `datum/reagent` which are used throughout reagent
code, mainly inside of `on_mob_life` etc:

- `affected_bodytype = BODYTYPE_ORGANIC` - Used if the reagent
damages/heals bodyparts (Brute/Fire) of an affected mob.
- `affected_biotype = MOB_ORGANIC` - Used if the reagent damages/heals
generic damage (Toxin/Oxygen) of an affected mob.
- `affected_organtype = ORGAN_ORGANIC` - Used if the reagent
damages/heals organ damage of an affected mob.

The diff is large, and I have refactored the readability/maintainability
around the sections of code I was modifying. At one point I chose to
perform a quality pass on reagents because I found it quite hard to
maintain reagents code in its current state. This PR also replaces many
single-letter variables with more descriptive and readable variable
names. I also found and fixed a stray tab which was located in the
flavortext of `proc/item_heal_robotic`

## Why It's Good For The Game

Due to an old bug being fixed recently by PR #71864 a lot of
healing/damaging reagents now have an effect on robotic bodyparts. This
PR corrects the issue and changes reagents to explicitly define the body
type, bio type, and organ type which they can affect with
helaing/damage. This PR replaces a lot of single-letter variable names
with more descriptive names. I also fixed a small typo in
`item_heal_robotic` which was inserting an extra tab.

## Changelog
🆑
fix: Fixed a stray-tab typo in "item_heal_robotic"
fix: Fixed reagents and other effects which were inappropriately
affecting robotic limbs.
code: Refactored all of reagents code to be more readable and
maintainable.
/🆑

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2022-12-13 20:31:03 +00:00
..
2022-11-20 23:22:46 -08:00
2022-11-29 20:13:28 +00:00
2022-11-20 23:22:46 -08:00
2022-11-20 23:22:46 -08:00