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* canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE The most idiotic thing I've seen is canUseTopic's defines, they literally just define TRUE, you can use it however you want, it doesn't matter, it just means TRUE. You can mix and match the args and it will set that arg to true, despite the name. It's so idiotic I decided to remove it, so now I can reclaim a little bit of my sanity.
71 lines
2.1 KiB
Plaintext
71 lines
2.1 KiB
Plaintext
/obj/vehicle/ridden
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name = "ridden vehicle"
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can_buckle = TRUE
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max_buckled_mobs = 1
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buckle_lying = 0
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pass_flags_self = PASSTABLE
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COOLDOWN_DECLARE(message_cooldown)
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/obj/vehicle/ridden/examine(mob/user)
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. = ..()
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if(key_type)
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if(!inserted_key)
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. += span_notice("Put a key inside it by clicking it with the key.")
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else
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. += span_notice("Alt-click [src] to remove the key.")
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/obj/vehicle/ridden/generate_action_type(actiontype)
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var/datum/action/vehicle/ridden/A = ..()
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. = A
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if(istype(A))
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A.vehicle_ridden_target = src
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/obj/vehicle/ridden/post_unbuckle_mob(mob/living/M)
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remove_occupant(M)
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return ..()
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/obj/vehicle/ridden/post_buckle_mob(mob/living/M)
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add_occupant(M)
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return ..()
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/obj/vehicle/ridden/attackby(obj/item/I, mob/user, params)
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if(!key_type || is_key(inserted_key) || !is_key(I))
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return ..()
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if(!user.transferItemToLoc(I, src))
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to_chat(user, span_warning("[I] seems to be stuck to your hand!"))
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return
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to_chat(user, span_notice("You insert \the [I] into \the [src]."))
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if(inserted_key) //just in case there's an invalid key
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inserted_key.forceMove(drop_location())
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inserted_key = I
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/obj/vehicle/ridden/AltClick(mob/user)
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if(!inserted_key || !user.canUseTopic(src, be_close = TRUE, no_dexterity = TRUE, no_tk = FALSE, need_hands = !issilicon(user)))
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return ..()
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if(!is_occupant(user))
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to_chat(user, span_warning("You must be riding the [src] to remove [src]'s key!"))
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return
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to_chat(user, span_notice("You remove \the [inserted_key] from \the [src]."))
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inserted_key.forceMove(drop_location())
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user.put_in_hands(inserted_key)
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inserted_key = null
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/obj/vehicle/ridden/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
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if(!in_range(user, src) || !in_range(M, src))
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return FALSE
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return ..(M, user, FALSE)
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/obj/vehicle/ridden/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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if(!force && occupant_amount() >= max_occupants)
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return FALSE
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var/response = SEND_SIGNAL(M, COMSIG_VEHICLE_RIDDEN, src)
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if(response & EJECT_FROM_VEHICLE)
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return FALSE
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return ..()
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/obj/vehicle/ridden/zap_act(power, zap_flags)
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zap_buckle_check(power)
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return ..()
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