Files
Bubberstation/code/modules/wiremod/shell/drone.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

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/**
* # Drone
*
* A movable mob that can be fed inputs on which direction to travel.
*/
/mob/living/circuit_drone
name = "drone"
icon = 'icons/obj/wiremod.dmi'
icon_state = "setup_medium_med"
maxHealth = 300
health = 300
living_flags = 0
light_system = MOVABLE_LIGHT_DIRECTIONAL
light_on = FALSE
/mob/living/circuit_drone/Initialize(mapload)
. = ..()
AddComponent(/datum/component/shell, list(
new /obj/item/circuit_component/bot_circuit()
), SHELL_CAPACITY_LARGE)
/mob/living/circuit_drone/examine(mob/user)
. = ..()
if(health < maxHealth)
if(health > maxHealth/3)
. += "[src]'s parts look loose."
else
. += "[src]'s parts look very loose!"
else
. += "[src] is in pristine condition."
/mob/living/circuit_drone/updatehealth()
. = ..()
if(health < 0)
gib(no_brain = TRUE, no_organs = TRUE, no_bodyparts = TRUE)
/mob/living/circuit_drone/welder_act(mob/living/user, obj/item/tool)
. = ..()
if(health == maxHealth)
balloon_alert(user, "already at maximum integrity!")
return TRUE
if(tool.use_tool(src, user, 1 SECONDS, volume = 50))
heal_overall_damage(50, 50)
return TRUE
/mob/living/circuit_drone/spawn_gibs()
new /obj/effect/gibspawner/robot(drop_location(), src, get_static_viruses())
/obj/item/circuit_component/bot_circuit
display_name = "Drone"
desc = "Used to send movement output signals to the drone shell."
/// The inputs to allow for the drone to move
var/datum/port/input/north
var/datum/port/input/east
var/datum/port/input/south
var/datum/port/input/west
// Done like this so that travelling diagonally is more simple
COOLDOWN_DECLARE(north_delay)
COOLDOWN_DECLARE(east_delay)
COOLDOWN_DECLARE(south_delay)
COOLDOWN_DECLARE(west_delay)
/// Delay between each movement
var/move_delay = 0.2 SECONDS
/obj/item/circuit_component/bot_circuit/register_shell(atom/movable/shell)
. = ..()
if(ismob(shell))
RegisterSignal(shell, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, PROC_REF(on_borg_charge))
/obj/item/circuit_component/bot_circuit/unregister_shell(atom/movable/shell)
UnregisterSignal(shell, COMSIG_PROCESS_BORGCHARGER_OCCUPANT)
return ..()
/obj/item/circuit_component/bot_circuit/proc/on_borg_charge(datum/source, amount)
SIGNAL_HANDLER
if (isnull(parent.cell))
return
parent.cell.give(amount)
/obj/item/circuit_component/bot_circuit/populate_ports()
north = add_input_port("Move North", PORT_TYPE_SIGNAL)
east = add_input_port("Move East", PORT_TYPE_SIGNAL)
south = add_input_port("Move South", PORT_TYPE_SIGNAL)
west = add_input_port("Move West", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/bot_circuit/input_received(datum/port/input/port)
var/mob/living/shell = parent.shell
if(!istype(shell) || shell.stat)
return
var/direction
if(COMPONENT_TRIGGERED_BY(north, port) && COOLDOWN_FINISHED(src, north_delay))
direction = NORTH
COOLDOWN_START(src, north_delay, move_delay)
else if(COMPONENT_TRIGGERED_BY(east, port) && COOLDOWN_FINISHED(src, east_delay))
direction = EAST
COOLDOWN_START(src, east_delay, move_delay)
else if(COMPONENT_TRIGGERED_BY(south, port) && COOLDOWN_FINISHED(src, south_delay))
direction = SOUTH
COOLDOWN_START(src, south_delay, move_delay)
else if(COMPONENT_TRIGGERED_BY(west, port) && COOLDOWN_FINISHED(src, west_delay))
direction = WEST
COOLDOWN_START(src, west_delay, move_delay)
if(!direction)
return
if(shell.Process_Spacemove(direction))
shell.Move(get_step(shell, direction), direction)