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## About The Pull Request Adds more analog diagnostic stuff, and expands on what's already there. Current content added: - Custom text for when you examine different kinds of organs with stethoscopes and penlights. - Examining eldritchly corrupted organs too closely (stethoscope and penlight) is a bad idea. - If you place a metal disk against a guy sparking like a tesla coil, you get shocked. Go figure. - If someone has an actively damaging zombie infection (ie. got clawed by a zombie, not romerol), you can see it on penlight. - New Hemoanalytic Scanner, for use in places where real health scanners with actual useful features are too high class. It's able to scan for medicines in the blood, check blood and oxygen levels, determine if the scannee has tox damage, and even check their blood type. It's printable roundstart for iron and glass, so that medbay isn't completely fucked if science doesn't do their job and they lose their health analyzers somehow. - Nifty status effect messages for those tools! ## Why It's Good For The Game Fun, rarely used systems are being improved, and seeing as how the easily available, faster health analyzer is basically the end-all be-all of diagnostic tools anyways, it's not going to unbalance anything unless i literally make them just a health analyzer but better. ## Changelog 🆑 add: Vaguely estimate what kinds of hearts and lungs people have from a variety of weird stethoscope noises! (Or just look it up on the pr, I won't judge.) add: Using analog diagnostic tools on eldritch organs from beyond the waking world or people whose hearts cause their skin to arc like a tesla coil is a bad idea. Examine people, ya goof. add: You can see if someone has an actively damaging (read: contracted straight from the groaning hungry source) zombie infection by using a penlight. Act out highly emotional headshot hesitation scenes today! add: New Hemoanalytic Scanner (read: really shitty but roundstart printable chem scanner), which tells you all about someone's blood, and can also detect medicines in their bloodstream! Not toxins or miscellaneous reagents though. refactor: Refactored and added some penlight, stethoscope, and organ code. If shit is fucked, please report it on the github issue tracker ASAP. fix: X-Ray vision generically causes eyes to glow under penlight, not just specifically the mutation X-Ray vision. fix: Reflex Hammers now fit in medical storage items, IE. medbelts and medkits. balance: People with welding-eyes or similar will not have their pupils react to penlight examination. /🆑 --------- Co-authored-by: ThrowawayUseless <notarealemail@emailservice.fake> Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com> Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>