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## About The Pull Request Originally, the proc used for greytiding a door directly set `locked` to False and then True Now it calls `unbolt()` (if the door is locked), `open()` as usual, then `bolt()` The only real functional change here is that it plays the bolting sound. Downstreams benefit more from the icon overlays updating, as doors have Open+Bolted icon overlays there. _(And yes, just in case, I tested to make sure the 'You hear a click!' doesn't spam players' chats - it only shows when directly adjacent to doors.)_ ## Why It's Good For The Game Manually setting the locked variable on airlocks skips over all the other things in the bolt/unbolt procs, namely the icon updates. Again, not as much a benefit here, but might help prevent future icon issues if airlock sprites change. Plus, hearing the whole department `Click` as the bolts all toggle really sets the tone for the Grey Tide's arrival. ## Changelog Hopefully this is the right tag I don't know what else would be relevant here. 🆑 code: The Greytide event will now play bolt audio and update the icon when toggling door bolts. /🆑