Files
Bubberstation/code/game/turfs/closed/indestructible.dm
SmArtKar ed6f07704d Resprites the hierophant arena (#89748)
## About The Pull Request

Resprites the hierophant arena walls, floors, and temporary arena walls.


https://github.com/user-attachments/assets/9dafd93d-ee04-4497-8754-b212e767fc0f

Floors colors and animations are tame enough to not be disruptive during
the actual bossfight and don't blend with attack telegraphing (killed
him a couple of times to make sure that its all fine)

## Why It's Good For The Game

Hierophant arena is 9 years old and really ugly.

## Changelog
🆑
image: Resprited the hierophant arena
/🆑
2025-03-01 20:31:16 -05:00

394 lines
14 KiB
Plaintext

/turf/closed/indestructible
name = "wall"
desc = "Effectively impervious to conventional methods of destruction."
icon = 'icons/turf/walls.dmi'
explosive_resistance = 50
rust_resistance = RUST_RESISTANCE_ABSOLUTE
/turf/closed/indestructible/TerraformTurf(path, new_baseturf, flags, defer_change = FALSE, ignore_air = FALSE)
return
/turf/closed/indestructible/acid_act(acidpwr, acid_volume, acid_id)
return FALSE
/turf/closed/indestructible/Melt()
to_be_destroyed = FALSE
return src
/turf/closed/indestructible/singularity_act()
return
/turf/closed/indestructible/attackby(obj/item/attacking_item, mob/user, params)
if(istype(attacking_item, /obj/item/poster) && Adjacent(user))
return place_poster(attacking_item, user)
return ..()
/turf/closed/indestructible/oldshuttle
name = "strange shuttle wall"
icon = 'icons/turf/shuttleold.dmi'
icon_state = "block"
/turf/closed/indestructible/weeb
name = "paper wall"
desc = "Reinforced paper walling. Someone really doesn't want you to leave."
icon = 'icons/obj/smooth_structures/paperframes.dmi'
icon_state = "paperframes-0"
base_icon_state = "paperframes"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_PAPERFRAME
canSmoothWith = SMOOTH_GROUP_PAPERFRAME
var/static/mutable_appearance/indestructible_paper = mutable_appearance('icons/obj/smooth_structures/structure_variations.dmi',icon_state = "paper-whole", layer = CLOSED_TURF_LAYER - 0.1)
/turf/closed/indestructible/weeb/Initialize(mapload)
. = ..()
update_appearance()
/turf/closed/indestructible/weeb/update_overlays()
. = ..()
. += indestructible_paper
/turf/closed/indestructible/sandstone
name = "sandstone wall"
desc = "A wall with sandstone plating. Rough."
icon = 'icons/turf/walls/sandstone_wall.dmi'
icon_state = "sandstone_wall-0"
base_icon_state = "sandstone_wall"
baseturfs = /turf/closed/indestructible/sandstone
smoothing_flags = SMOOTH_BITMASK
/turf/closed/indestructible/oldshuttle/corner
icon_state = "corner"
/turf/closed/indestructible/splashscreen
name = "Space Station 13"
desc = null
baseturfs = /turf/cordon
icon = 'icons/blanks/blank_title.png'
icon_state = ""
pixel_x = -64
plane = SPLASHSCREEN_PLANE
bullet_bounce_sound = null
INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
/turf/closed/indestructible/splashscreen/Initialize(mapload)
. = ..()
SStitle.splash_turf = src
if(SStitle.icon)
icon = SStitle.icon
handle_generic_titlescreen_sizes()
///helper proc that will center the screen if the icon is changed to a generic width, to make admins have to fudge around with pixel_x less. returns null
/turf/closed/indestructible/splashscreen/proc/handle_generic_titlescreen_sizes()
var/icon/size_check = icon(SStitle.icon, icon_state)
var/width = size_check.Width()
if(width == 480) // 480x480 is nonwidescreen
pixel_x = 0
else if(width == 608) // 608x480 is widescreen
pixel_x = -64
/turf/closed/indestructible/splashscreen/vv_edit_var(var_name, var_value)
. = ..()
if(.)
switch(var_name)
if(NAMEOF(src, icon))
SStitle.icon = icon
handle_generic_titlescreen_sizes()
/turf/closed/indestructible/splashscreen/examine()
desc = pick(strings(SPLASH_FILE, "splashes"))
return ..()
/turf/closed/indestructible/reinforced
name = "reinforced wall"
desc = "A huge chunk of reinforced metal used to separate rooms. Effectively impervious to conventional methods of destruction."
icon = 'icons/turf/walls/reinforced_wall.dmi'
icon_state = "reinforced_wall-0"
base_icon_state = "reinforced_wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
canSmoothWith = SMOOTH_GROUP_WALLS
/turf/closed/indestructible/reinforced/titanium
name = "reinforced titanium imitation wall"
desc = "A huge chunk of reinforced metal used to separate rooms. Naturally, to cut down on costs, this is just a really good paint job to resemble titanium. Effectively impervious to conventional methods of destruction."
icon = 'icons/turf/walls/shuttle_wall.dmi'
icon_state = "shuttle_wall-0"
base_icon_state = "shuttle_wall"
/turf/closed/indestructible/reinforced/titanium/nodiagonal
icon_state = "shuttle_wall-15"
smoothing_flags = SMOOTH_BITMASK
/turf/closed/indestructible/riveted
icon = 'icons/turf/walls/riveted.dmi'
icon_state = "riveted-0"
base_icon_state = "riveted"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_CLOSED_TURFS
canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS
/turf/closed/indestructible/syndicate
icon = 'icons/turf/walls/plastitanium_wall.dmi'
icon_state = "plastitanium_wall-0"
base_icon_state = "plastitanium_wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_SYNDICATE_WALLS
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_SYNDICATE_WALLS
/turf/closed/indestructible/syndicate/nodiagonal
icon = 'icons/turf/walls/plastitanium_wall.dmi'
icon_state = "map-shuttle_nd"
base_icon_state = "plastitanium_wall"
smoothing_flags = SMOOTH_BITMASK
/turf/closed/indestructible/riveted/uranium
icon = 'icons/turf/walls/uranium_wall.dmi'
icon_state = "uranium_wall-0"
base_icon_state = "uranium_wall"
smoothing_flags = SMOOTH_BITMASK
/turf/closed/indestructible/riveted/plastinum
name = "plastinum wall"
desc = "A luxurious wall made out of a plasma-platinum alloy. Effectively impervious to conventional methods of destruction."
icon = 'icons/turf/walls/plastinum_wall.dmi'
icon_state = "plastinum_wall-0"
base_icon_state = "plastinum_wall"
smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_PLASTINUM_WALLS + SMOOTH_GROUP_CLOSED_TURFS
canSmoothWith = SMOOTH_GROUP_PLASTINUM_WALLS
/turf/closed/indestructible/riveted/plastinum/nodiagonal
icon_state = "map-shuttle_nd"
smoothing_flags = SMOOTH_BITMASK
/turf/closed/indestructible/wood
icon = 'icons/turf/walls/wood_wall.dmi'
icon_state = "wood_wall-0"
base_icon_state = "wood_wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_WOOD_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
canSmoothWith = SMOOTH_GROUP_WOOD_WALLS
/turf/closed/indestructible/alien
name = "alien wall"
desc = "A wall with alien alloy plating."
icon = 'icons/turf/walls/abductor_wall.dmi'
icon_state = "abductor_wall-0"
base_icon_state = "abductor_wall"
smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
smoothing_groups = SMOOTH_GROUP_ABDUCTOR_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
canSmoothWith = SMOOTH_GROUP_ABDUCTOR_WALLS
/turf/closed/indestructible/alien/nodiagonal
icon_state = "abductor_wall-15"
smoothing_flags = SMOOTH_BITMASK
/turf/closed/indestructible/cult
name = "runed metal wall"
desc = "A cold metal wall engraved with indecipherable symbols. Studying them causes your head to pound. Effectively impervious to conventional methods of destruction."
icon = 'icons/turf/walls/cult_wall.dmi'
icon_state = "cult_wall-0"
base_icon_state = "cult_wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
canSmoothWith = SMOOTH_GROUP_WALLS
/turf/closed/indestructible/abductor
icon_state = "alien1"
/turf/closed/indestructible/opshuttle
icon_state = "wall3"
/turf/closed/indestructible/fakeglass
name = "window"
icon = MAP_SWITCH('icons/obj/smooth_structures/reinforced_window.dmi', 'icons/obj/smooth_structures/structure_variations.dmi')
icon_state = MAP_SWITCH("reinforced_window-0", "fake_window")
base_icon_state = "reinforced_window"
opacity = FALSE
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE
/turf/closed/indestructible/fakeglass/Initialize(mapload)
. = ..()
underlays += mutable_appearance('icons/obj/structures.dmi', "grille", layer - 0.01) //add a grille underlay
underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.02) //add the plating underlay, below the grille
/turf/closed/indestructible/opsglass
name = "window"
icon = 'icons/obj/smooth_structures/plastitanium_window.dmi'
icon_state = "plastitanium_window-0"
base_icon_state = "plastitanium_window"
opacity = FALSE
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM
/turf/closed/indestructible/opsglass/Initialize(mapload)
. = ..()
icon_state = null
underlays += mutable_appearance('icons/obj/structures.dmi', "grille", layer - 0.01)
underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.02)
/turf/closed/indestructible/fakedoor
name = "airlock"
icon = 'icons/obj/doors/airlocks/centcom/centcom.dmi'
icon_state = "fake_door"
/turf/closed/indestructible/fakedoor/maintenance
icon = 'icons/obj/doors/airlocks/hatch/maintenance.dmi'
/turf/closed/indestructible/fakedoor/glass_airlock
icon = 'icons/obj/doors/airlocks/external/external.dmi'
opacity = FALSE
/turf/closed/indestructible/fakedoor/engineering
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
/turf/closed/indestructible/rock
name = "dense rock"
desc = "An extremely densely-packed rock, most mining tools or explosives would never get through this."
icon = 'icons/turf/mining.dmi'
icon_state = "rock"
/turf/closed/indestructible/rock/snow
name = "mountainside"
desc = "An extremely densely-packed rock, sheeted over with centuries worth of ice and snow."
icon = 'icons/turf/walls.dmi'
icon_state = "snowrock"
bullet_sizzle = TRUE
bullet_bounce_sound = null
/turf/closed/indestructible/rock/snow/ice
name = "iced rock"
desc = "Extremely densely-packed sheets of ice and rock, forged over the years of the harsh cold."
icon = 'icons/turf/walls.dmi'
icon_state = "icerock"
/turf/closed/indestructible/rock/snow/ice/ore
icon = 'icons/turf/walls/icerock_wall.dmi'
icon_state = "icerock_wall-0"
base_icon_state = "icerock_wall"
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS
pixel_x = -4
pixel_y = -4
/turf/closed/indestructible/paper
name = "thick paper wall"
desc = "A wall layered with impenetrable sheets of paper."
icon = 'icons/turf/walls.dmi'
icon_state = "paperwall"
/turf/closed/indestructible/necropolis
name = "necropolis wall"
desc = "A seemingly impenetrable wall."
icon = 'icons/turf/walls.dmi'
icon_state = "necro"
explosive_resistance = 50
baseturfs = /turf/closed/indestructible/necropolis
/turf/closed/indestructible/necropolis/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "necro1"
return TRUE
/turf/closed/indestructible/iron
name = "impervious iron wall"
desc = "A wall with tough iron plating."
icon = 'icons/turf/walls/iron_wall.dmi'
icon_state = "iron_wall-0"
base_icon_state = "iron_wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_IRON_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
canSmoothWith = SMOOTH_GROUP_IRON_WALLS
opacity = FALSE
/turf/closed/indestructible/riveted/boss
name = "necropolis wall"
desc = "A thick, seemingly indestructible stone wall."
icon = 'icons/turf/walls/boss_wall.dmi'
icon_state = "boss_wall-0"
base_icon_state = "boss_wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_BOSS_WALLS
canSmoothWith = SMOOTH_GROUP_BOSS_WALLS
explosive_resistance = 50
baseturfs = /turf/closed/indestructible/riveted/boss
/turf/closed/indestructible/riveted/boss/wasteland
baseturfs = /turf/open/misc/asteroid/basalt/wasteland
/turf/closed/indestructible/riveted/boss/see_through
opacity = FALSE
/turf/closed/indestructible/riveted/boss/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "basalt"
return TRUE
/turf/closed/indestructible/riveted/hierophant
name = "runic wall"
desc = "A wall made out of strange stone, runes on its sides pulsating in a rythmic pattern."
icon = 'icons/turf/walls/hierophant_wall.dmi'
icon_state = "hierophant_wall-0"
base_icon_state = "hierophant_wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_HIERO_WALL
canSmoothWith = SMOOTH_GROUP_HIERO_WALL
/turf/closed/indestructible/riveted/hierophant/set_smoothed_icon_state(new_junction)
. = ..()
update_appearance(UPDATE_OVERLAYS)
/turf/closed/indestructible/riveted/hierophant/update_overlays()
. = ..()
. += emissive_appearance('icons/turf/walls/hierophant_wall_e.dmi', icon_state, src)
/turf/closed/indestructible/resin
name = "resin wall"
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin_wall-0"
base_icon_state = "resin_wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_ALIEN_WALLS + SMOOTH_GROUP_ALIEN_RESIN
canSmoothWith = SMOOTH_GROUP_ALIEN_WALLS
/turf/closed/indestructible/resin/membrane
name = "resin membrane"
icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
icon_state = "resin_membrane-0"
base_icon_state = "resin_membrane"
opacity = FALSE
smoothing_groups = SMOOTH_GROUP_ALIEN_WALLS + SMOOTH_GROUP_ALIEN_RESIN
canSmoothWith = SMOOTH_GROUP_ALIEN_WALLS
/turf/closed/indestructible/resin/membrane/Initialize(mapload)
. = ..()
underlays += mutable_appearance('icons/turf/floors.dmi', "engine") // add the reinforced floor underneath
/turf/closed/indestructible/grille
name = "grille"
icon = 'icons/obj/structures.dmi'
icon_state = "grille"
base_icon_state = "grille"
/turf/closed/indestructible/grille/Initialize(mapload)
. = ..()
underlays += mutable_appearance('icons/turf/floors.dmi', "plating")
/turf/closed/indestructible/meat
name = "dense meat wall"
desc = "A huge chunk of dense, packed meat. Effectively impervious to conventional methods of destruction."
icon = 'icons/turf/walls/meat_wall.dmi'
icon_state = "meat_wall-0"
base_icon_state = "meat_wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_WALLS